Difference between revisions of "Pir Pir"
From Dragon
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(Pir Pir shtick tree up to level 5.) |
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help bringing along some elephants. | help bringing along some elephants. | ||
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+ | ---- | ||
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+ | ==Level 1 shticks:== | ||
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+ | *'''Mimic Twin''': When I dress up as my twin, no one can tell the difference. ''Freq 3, Power 2.'' | ||
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+ | *'''Pouch of the Possum''': Hide one item. ''Freq 3, Power 2.'' | ||
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+ | *'''Cry of the Tengu''': I can imitate a tengu's laughing call, which will generally cause tengu in the area to be fooled, and drop by. ''Freq 2, Power 3.'' | ||
+ | |||
+ | *'''Stomach of the Termite''': 1/run, I can make a meal out of wood or leaves or nearly any non-poisonous organic substance. ''Freq 2, Power 2.'' | ||
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+ | *'''Tongue of the Frog''': 1/scene, I can grab something with my tongue and pull it into my mouth, with a range of a couple of hexes. (Any rolls that I'd have to make to grab it with my hand, I still have to make.). ''Freq 3, Power 2.'' | ||
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+ | ==Level 2 shticks:== | ||
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+ | *'''Ears of the Bat''': Increased Hearing, 1/scene. ''Freq 3, Power 3.'' | ||
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+ | *'''Eyes of the Magpie''': 1/scene, I can detect the nearest treasure. ''Freq 3, Power 3.'' | ||
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+ | *'''Nose of the Dog''': I can check to see if a person is someone I am familiar with, even if they're in disguise. (1/scene). ''Freq 3, Power 3.'' | ||
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+ | *'''Dance of the Butterfly''': As long as I take my full move every round (no backtracking or circling in a single move), I am at +3 dice to my dodge. ''Freq 6, Power 2.'' | ||
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+ | ==Level 3 shticks:== | ||
+ | |||
+ | *'''Shell of the Tortoise''': My resistance is doubled, 1/turn. ''Freq 3, Power 6.'' | ||
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+ | *'''Hands of the Monkey''': Whatever I have both my hands on can't be taken away from me. (No disarm, no falling off ropes...). ''Freq 6, Power 3.'' | ||
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+ | *'''Sting of the Bee''': My unarmed attack is x3. ''Freq 6, Power 3.'' | ||
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+ | ==Level 4 shticks:== | ||
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+ | *'''Breath of the Seal''': I can hold my breath a '''really''' long time. ''Freq 5, Power 4.'' | ||
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+ | *'''Stickly Pricklies of the Hedgehog''': Someone grappling me takes damage based on their grapple attack (their Strength, and a x2 multiplier). (1/turn). ''Freq 4, Power 5.'' | ||
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+ | ==Level 5 shticks:== | ||
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+ | *'''Irritating Hum of the Mosquito''': I can make an extremely annoying buzzing sound, which makes it impossible to concentrate. All Mind, Social, and Tao skills of anyone in my immediate vicinity are halved. (1/turn or 10 minutes). ''Freq 4, Power 7.'' | ||
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[[Category:Known Shtick Sources]] | [[Category:Known Shtick Sources]] | ||
[[Category:NPCs]] | [[Category:NPCs]] |
Revision as of 15:06, 27 June 2011
A tengu in the Forest of Chin, he has taken to mentoring Hiro, teaching him the ways of mimicry. He helped get the party into the party/conclave of spirits and demons on the Night of Gates, in exchange for help bringing along some elephants.
Contents |
Level 1 shticks:
- Mimic Twin: When I dress up as my twin, no one can tell the difference. Freq 3, Power 2.
- Pouch of the Possum: Hide one item. Freq 3, Power 2.
- Cry of the Tengu: I can imitate a tengu's laughing call, which will generally cause tengu in the area to be fooled, and drop by. Freq 2, Power 3.
- Stomach of the Termite: 1/run, I can make a meal out of wood or leaves or nearly any non-poisonous organic substance. Freq 2, Power 2.
- Tongue of the Frog: 1/scene, I can grab something with my tongue and pull it into my mouth, with a range of a couple of hexes. (Any rolls that I'd have to make to grab it with my hand, I still have to make.). Freq 3, Power 2.
Level 2 shticks:
- Ears of the Bat: Increased Hearing, 1/scene. Freq 3, Power 3.
- Eyes of the Magpie: 1/scene, I can detect the nearest treasure. Freq 3, Power 3.
- Nose of the Dog: I can check to see if a person is someone I am familiar with, even if they're in disguise. (1/scene). Freq 3, Power 3.
- Dance of the Butterfly: As long as I take my full move every round (no backtracking or circling in a single move), I am at +3 dice to my dodge. Freq 6, Power 2.
Level 3 shticks:
- Shell of the Tortoise: My resistance is doubled, 1/turn. Freq 3, Power 6.
- Hands of the Monkey: Whatever I have both my hands on can't be taken away from me. (No disarm, no falling off ropes...). Freq 6, Power 3.
- Sting of the Bee: My unarmed attack is x3. Freq 6, Power 3.
Level 4 shticks:
- Breath of the Seal: I can hold my breath a really long time. Freq 5, Power 4.
- Stickly Pricklies of the Hedgehog: Someone grappling me takes damage based on their grapple attack (their Strength, and a x2 multiplier). (1/turn). Freq 4, Power 5.
Level 5 shticks:
- Irritating Hum of the Mosquito: I can make an extremely annoying buzzing sound, which makes it impossible to concentrate. All Mind, Social, and Tao skills of anyone in my immediate vicinity are halved. (1/turn or 10 minutes). Freq 4, Power 7.