Difference between revisions of "Butterfly Captain"

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(Level 1 shticks:)
 
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*'''Crazy Maneuver''': 1/run I can make an Int roll to suggest a crazy maneuver culminating in a particular action, and give directions. For each person involved who follows the directions to assist in the action, the person taking the final action gets +1 die and +1 skill, up to a maximum of my successes. (Spend 1 Chi). ''Freq 1, Power 5.''
 
*'''Crazy Maneuver''': 1/run I can make an Int roll to suggest a crazy maneuver culminating in a particular action, and give directions. For each person involved who follows the directions to assist in the action, the person taking the final action gets +1 die and +1 skill, up to a maximum of my successes. (Spend 1 Chi). ''Freq 1, Power 5.''
  
*'''Judge Character''': Speak to me for ten minutes and I learn something useful about you. . ''Freq 2, Power 3.''
+
*'''Judge Character''': Speak to me for ten minutes and I learn something useful about you. ''Freq 2, Power 3.''
  
 
==Level 2 shticks:==
 
==Level 2 shticks:==

Latest revision as of 11:29, 15 February 2011

Captain of the Royal Guard in the Butterfly Court.

Contents

Level 1 shticks:

  • Never Gauche: Can wear weapons and armor in social situations without being considered impolite. Freq 6, Power 1.
  • Disarming Smile: Once per combat, I can spend a Yang to make a Charisma roll to convince someone to be non-hostile for their next (square root of successes) actions. Freq 2, Power 3.
  • Crazy Maneuver: 1/run I can make an Int roll to suggest a crazy maneuver culminating in a particular action, and give directions. For each person involved who follows the directions to assist in the action, the person taking the final action gets +1 die and +1 skill, up to a maximum of my successes. (Spend 1 Chi). Freq 1, Power 5.
  • Judge Character: Speak to me for ten minutes and I learn something useful about you. Freq 2, Power 3.

Level 2 shticks:

  • Wear Armor: Can wear metal armor. Freq 6, Power 2.
  • Protect: Once per combat, I can move up to double my move to jump in front of an attack aimed at someone else. Freq 3, Power 4.

Level 3 shticks:

  • Threat Assessment: Determine the greatest sources and manner of danger nearby. . Freq 6, Power 3.
  • Summon Soldiers: I can summon a squad of Butterfly Guards (1/scene) in the Butterfly Kingdom. . Freq 3, Power 5.

Level 4 shticks:

  • Assist: If I get doubles on my speed roll, I can give a duplicate action to someone else, only during that action. (If they already have an action then, it doesn't stack.). Freq 4, Power 5.
  • Assess Need: Determine (and arrange to have) the thing that will be most needed in the future given current circumstances. Freq 4, Power 5.