Difference between revisions of "Crazy Feng"

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A gambler, and member of a house in the Forest of Chin.
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A gambler, and member of a house in the Forest of Chin, known for winning very improbable bets while drunk.
  
Known for winning very improbable bets while drunk.
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Partway through Book 2, while the Forest of Chin was at war with the Savanna, she agreed to teach Cai Wen some gambling shticks after Cai Wen, Merit, Min Feng, and Kasumi helped spike the punch at a Savanna Clan party, allowing Feng's clan to look good in the next day's battle.
  
[[Category:NPCs|Feng]]
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==Level 1 shticks:==
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*'''Drunkard's Intuition''': By drinking, you can sacrifice 1 point of Reflexes or 1 point of Body for an hour, for +1 Charisma or +1 Int for a next roll that you make while drunk. May be stacked. ''Freq 6, Power 1.''
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*'''Grievous Insult''': 1/scene in social-type combat, you may insult someone into silence. Like "got your nose", you roll Charisma for 9s, and may spend a Yang to make them lose their next square-root (successes) actions. May be dodged with Grace. ''Freq 2, Power 3.''
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*'''Not-Bad Chance''': If you have a non-zero chance (as determined by dice -r) of making a particular roll, you can spend a Chi to substitute a perilous coin flip. 1/run, may not spend karma to re-"flip". ''Freq 1, Power 6.''
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*'''Crazy Long Shot''': 1/book, double my skill for a gambling roll. ''Freq 1, Power 6.''
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==Level 2 shticks:==
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*'''Stupid Drunk''': Spend 1 Intelligence for +3 dice on a Charisma roll. (Must have a drink available.) (1/turn). ''Freq 3, Power 3.''
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*'''Boorish Drunk''': Spend 1 Charisma for +3 on an Intelligence roll. (Must have a drink available.) (1/turn). ''Freq 3, Power 3.''
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*'''Hidden Risk''': 1/scene, make a Yin roll to determine what the greatest risk to me is that I'm underestimating. ''Freq 3, Power 3.''
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==Level 3 shticks:==
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*'''High Energy''': 1/scene, I can double my dice on a Tao or Tao substat roll.  However, all 1s rolled introduce peril/awryage. ''Freq 3, Power 5.''
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*'''Long Shot''': -2 difficulty to all gambling rolls, down to a minimum of 7. ''Freq 6, Power 3.''
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==Level 4 shticks:==
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*'''Mock''': 1/turn, double my Charisma dice to taunt an enemy. ''Freq 4, Power 6.''
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[[Category:NPCs|Feng]] [[Category:Known Shtick Sources]][[Category:Forest of Chin NPCs]]

Latest revision as of 12:16, 25 October 2011

A gambler, and member of a house in the Forest of Chin, known for winning very improbable bets while drunk.

Partway through Book 2, while the Forest of Chin was at war with the Savanna, she agreed to teach Cai Wen some gambling shticks after Cai Wen, Merit, Min Feng, and Kasumi helped spike the punch at a Savanna Clan party, allowing Feng's clan to look good in the next day's battle.


Contents

Level 1 shticks:

  • Drunkard's Intuition: By drinking, you can sacrifice 1 point of Reflexes or 1 point of Body for an hour, for +1 Charisma or +1 Int for a next roll that you make while drunk. May be stacked. Freq 6, Power 1.
  • Grievous Insult: 1/scene in social-type combat, you may insult someone into silence. Like "got your nose", you roll Charisma for 9s, and may spend a Yang to make them lose their next square-root (successes) actions. May be dodged with Grace. Freq 2, Power 3.
  • Not-Bad Chance: If you have a non-zero chance (as determined by dice -r) of making a particular roll, you can spend a Chi to substitute a perilous coin flip. 1/run, may not spend karma to re-"flip". Freq 1, Power 6.
  • Crazy Long Shot: 1/book, double my skill for a gambling roll. Freq 1, Power 6.

Level 2 shticks:

  • Stupid Drunk: Spend 1 Intelligence for +3 dice on a Charisma roll. (Must have a drink available.) (1/turn). Freq 3, Power 3.
  • Boorish Drunk: Spend 1 Charisma for +3 on an Intelligence roll. (Must have a drink available.) (1/turn). Freq 3, Power 3.
  • Hidden Risk: 1/scene, make a Yin roll to determine what the greatest risk to me is that I'm underestimating. Freq 3, Power 3.

Level 3 shticks:

  • High Energy: 1/scene, I can double my dice on a Tao or Tao substat roll. However, all 1s rolled introduce peril/awryage. Freq 3, Power 5.
  • Long Shot: -2 difficulty to all gambling rolls, down to a minimum of 7. Freq 6, Power 3.

Level 4 shticks:

  • Mock: 1/turn, double my Charisma dice to taunt an enemy. Freq 4, Power 6.