Difference between revisions of "Crazy Feng"

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Known for winning very improbable bets while drunk.
 
Known for winning very improbable bets while drunk.
  
[[Category:NPCs|Feng]]
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==Level 1 shticks:==
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*'''Drunkard's Intuition''': By drinking, you can sacrifice 1 point of Reflexes or 1 point of Body for an hour, for +1 Charisma or +1 Int for a next roll that you make while drunk. May be stacked. ''Freq 6, Power 1.''
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*'''Grievous Insult''': 1/scene in social-type combat, you may insult someone into silence. Like "got your nose", you roll Charisma for 9s, and may spend a Yang to make them lose their next square-root (successes) actions. May be dodged with Grace. ''Freq 2, Power 3.''
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*'''Not-Bad Chance''': If you have a non-zero chance (as determined by dice -r) of making a particular roll, you can spend a Chi to substitute a perilous coin flip. 1/run, may not spend karma to re-"flip". ''Freq 1, Power 6.''
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*'''Crazy Long Shot''': 1/book, double my skill for a gambling roll. ''Freq 1, Power 6.''
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==Level 2 shticks:==
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*'''Stupid Drunk''': Spend 1 Intelligence for +3 dice on a Charisma roll. (Must have a drink available.) (1/turn). ''Freq 3, Power 3.''
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*'''Boorish Drunk''': Spend 1 Charisma for +3 on an Intelligence roll. (Must have a drink available.) (1/turn). ''Freq 3, Power 3.''
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*'''Hidden Risk''': 1/scene, make a Yin roll to determine what the greatest risk to me is that I'm underestimating. ''Freq 3, Power 3.''
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==Level 3 shticks:==
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*'''High Energy''': 1/scene, I can double my dice on a Tao or Tao substat roll.  However, all 1s rolled introduce peril/awryage. ''Freq 3, Power 5.''
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*'''Long Shot''': -2 difficulty to all gambling rolls, down to a minimum of 7. ''Freq 6, Power 3.''
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==Level 4 shticks:==
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*'''Mock''': 1/turn, double my Charisma dice to taunt an enemy. ''Freq 4, Power 6.''
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[[Category:NPCs|Feng]] [[Category:Known Shtick Sources]]

Revision as of 23:04, 31 July 2010

A gambler, and member of a house in the Forest of Chin.

Known for winning very improbable bets while drunk.


Contents

Level 1 shticks:

  • Drunkard's Intuition: By drinking, you can sacrifice 1 point of Reflexes or 1 point of Body for an hour, for +1 Charisma or +1 Int for a next roll that you make while drunk. May be stacked. Freq 6, Power 1.
  • Grievous Insult: 1/scene in social-type combat, you may insult someone into silence. Like "got your nose", you roll Charisma for 9s, and may spend a Yang to make them lose their next square-root (successes) actions. May be dodged with Grace. Freq 2, Power 3.
  • Not-Bad Chance: If you have a non-zero chance (as determined by dice -r) of making a particular roll, you can spend a Chi to substitute a perilous coin flip. 1/run, may not spend karma to re-"flip". Freq 1, Power 6.
  • Crazy Long Shot: 1/book, double my skill for a gambling roll. Freq 1, Power 6.

Level 2 shticks:

  • Stupid Drunk: Spend 1 Intelligence for +3 dice on a Charisma roll. (Must have a drink available.) (1/turn). Freq 3, Power 3.
  • Boorish Drunk: Spend 1 Charisma for +3 on an Intelligence roll. (Must have a drink available.) (1/turn). Freq 3, Power 3.
  • Hidden Risk: 1/scene, make a Yin roll to determine what the greatest risk to me is that I'm underestimating. Freq 3, Power 3.

Level 3 shticks:

  • High Energy: 1/scene, I can double my dice on a Tao or Tao substat roll. However, all 1s rolled introduce peril/awryage. Freq 3, Power 5.
  • Long Shot: -2 difficulty to all gambling rolls, down to a minimum of 7. Freq 6, Power 3.

Level 4 shticks:

  • Mock: 1/turn, double my Charisma dice to taunt an enemy. Freq 4, Power 6.