Difference between revisions of "Deng Zhi-Hao"

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*'''Design Battle Plan''': I can make an Int roll with Tactics to create a battle plan; as long as everyone on my team sticks to the plan (which must be somewhat constraining) they are at -1 difficulty to attack and maneuver rolls once/action for the duration of the plan. #successes determines size/scope of the plan. ''Freq 5, Power 6.''
 
*'''Design Battle Plan''': I can make an Int roll with Tactics to create a battle plan; as long as everyone on my team sticks to the plan (which must be somewhat constraining) they are at -1 difficulty to attack and maneuver rolls once/action for the duration of the plan. #successes determines size/scope of the plan. ''Freq 5, Power 6.''
 
*'''Fa's Parry''': You may generate a die pool for parrying a melee attack with a sword (1/phase). ''Freq 6, Power 5.''
 
*'''Fa's Parry''': You may generate a die pool for parrying a melee attack with a sword (1/phase). ''Freq 6, Power 5.''
*'''[Smite Demon]''': [GMs and I are still working out name and text of shtick.] ''Freq 3, Power 10.''
+
*'''Demon Smite''': With a sacrifice cost of 10 (healable) hit points to Carnage, my next strike carries a Smite.''Freq 3, Power 10.''
  
 
===Level 6===
 
===Level 6===
 
*'''Sword of the Dire Wolf''': My sword strike is x6. ''Freq 6, Power 6.''
 
*'''Sword of the Dire Wolf''': My sword strike is x6. ''Freq 6, Power 6.''
*'''Sword of the Wyvern''': My sword strike is x8. ''Freq 4, Power 8. Self-taught.''
+
*'''Whew! That was Close''': Attacks not targeted on me (Area effect, mass effect, etc,) simply don't hit me. ''Freq 4, Power 8''
 +
 
 +
===Level 7===
 +
*'''Sword of the Wyvern''': My sword strike is x8. ''Freq 5, Power 8. Self-taught.''
  
 
===True Mastery===
 
===True Mastery===
 
*'''Specialized Invincibility'''
 
*'''Specialized Invincibility'''
 
*'''Not for Amateurs'''
 
*'''Not for Amateurs'''
 +
*'''Mastery Tree'''
  
 
==Skills==
 
==Skills==

Revision as of 18:18, 8 March 2016

Contents

鄧志豪

Deng Zhi-Hao (鄧志豪), roughly "Brave-Willed Deng"

Concept

Crane / Weapons Master (Demonbane)

Background

Deng Zhi-Hao grew up here in the capital of the Butterfly Kingdom. Son of a blacksmith, he grew up in modest means, though comfortably enough. Both Yang Shen-Ji and he grew up in the same neighborhood, and have been friends since childhood. Unfortunately, in his teen years, they ran with a bit of a tough crowd, and due to some troubles, Zhi-Hao needed to leave town and went to join the Imperial Army.

In the army, it was quickly realized that young Zhi-Hao had an aptitude both for weapons and the ability to teach others how to use them. As such, he spent most of his time in the main training battallion in the Savanna of Tears honing these skills.

About a year and a half before the run, he received word that his father had been seriously injured. Rushing home to his father's side, he finds that someone had broken his father's legs, thus crippling him, although under mysterious circumstances. Zhi-Hao realized that he now had to take care of his family. Because of his expertise, and the connections of his friend Yang Shen-Ji, Master Deng got a posting within the weapons masters at the court of the Butterfly King. His primary responsibility is to train the prince Ti Jun.

Description

Master Deng is in his mid to upper twenties. Usually seen with some weapon at his side (typically a sword), he carries himself with purpose. While typically serious in demeanor, it is not always so and he can let loose from time to time.

Sources

  • Eto the Wolf: Senior Dragon Army weapons trainer
  • Chen Family: Family of differentiated stats in the Strand, of which we rescued their father in Four Brothers
  • Captain Fa Zhou: Expert swordsman near the Pearl River, who teaches a shtick at a time instead of having a shtick tree
  • Shen-Shin Gao: Arms and Tactics Master for High Warlord Ze. Master Deng helped protect his sons during Enemies of My Enemies so he has agreed to teach him a few shticks. He later agreed to become a regular shtick source in exchange for Deng occasionally helping to train up Shen-Shi's troops.
  • Butterfly Captain: Captain of the Royal Guard in the Butterfly Court.

Starting Contacts

  • Yang Shen-Ji (Derrick): Childhood friend
  • Xiao Fa (Eon): Xiao Fa and Zhi-Hao met in a small town near the Savanna of Tears, where, Seven Samurai-like, Zhi-Hao helped defend it against some bandits, with a few other stalwart warriors. Xiao Fa was only able to save Zhi-Hao, however, and they are the only two survivors of the incident.
  • Li Merit (Drew): Brought the message to Zhi-Hao about his father's injury

Hunted / Hunting

Stats

Physical Mental Spiritual
Body 8 Reflexes 15 Mind 6 Social 5 Tao 6
Force/Offense Strength 10 Accuracy 15 Intelligence 9 Charisma 5 Yang 6
Precision/Defense Resistance 8 Dexterity 15 Wit 9 Grace 5 Yin 6
Reserve Health 9 Energy 15 Resolve 6 Status 9 Chi 6
Hit Points HP = 120 (Health + Energy) * 5
Move Move = 13 (Strength + Energy) / 2

Shticks

Level 1

  • Dramatic Entrance: 1/run, if I'm not on the battlemap in one Drift, I can spend a Chi to appear on the battlemap in any semi-plausible unobserved location in the next Drift. Freq 1, Power 4.
  • Father's Intelligence: Once per scene, +1 to Mind. Freq 3, Power 2.
  • Father's Quickness: Once per scene, +1 to Reflexes. Freq 3, Power 2.
  • Initiate of the White Lotus: The Initiate will be shown respect by higher members of the order and begin learning the secrets of the order from them. May always find friendly shelter in a civilized location. Freq 6, Power 1.
  • Never Gauche: Can wear weapons and armor in social situations without being considered impolite. Freq 6, Power 1.
  • Really Disarm: Once per run, if I spend a Yang, I can disarm my opponent of the weapon they are holding, and cast it away. (This is for stacking on top of Disarm when necessary). Freq 1, Power 4.
  • Sword Strikes: +1 die to sword attack. Freq 6, Power 1.
  • Sword Strikes: +1 die to sword attack. Freq 6, Power 1.
  • Weapon Pride: My weapons are always clean and in good condition, no matter what. Freq 5, Power 1.

Level 2

  • Adept of the White Lotus: The Adept will be shown respect by higher members of the order and should set an example for the initiates. May always send one message a run to any higher member of the order regardless of death or captivity. Freq 6, Power 2.
  • Armor: I can wear armor. Freq 6, Power 2.
  • Combat Analysis: Learn someone's combat training, level, aspect, and general potential from seeing them fight. Once/scene. Freq 3, Power 3
  • Combat Awareness: Take an action in any surprise round useful only for arming/armoring and repositioning yourself more advantageously. (No attacks/dodges/blocks, etc.) Freq 3, Power 3.
  • Disarm: Once per combat, I can disarm my opponent of the weapon they are holding, and cast it away. Freq 3, Power 4.
  • Ranged Parry: Can parry ranged attacks with a sword as if they were melee attacks Freq 4, Power 3.
  • Talk with My Hands: Can use Acc on a Fast Talk roll. Freq 3, Power 3.
  • Taunt: May taunt an enemy into targeting me. Freg 4, Power 3.

Level 3

  • Detect Enemies of the Dragon Empire: Used on a person in lineof sight, this shtick will tell if someone truly is an active knowing participant in some plan to subvert the Empire, or merely a pawn/innocent. Freq 3, Power 5.
  • Greater Sword Strike: +5 dice to sword attack. Freq 6, Power 3.
  • Greater Sword Strike: +5 dice to sword attack. Freq 6, Power 3.
  • See Undead: Freq 6, Power 3.
  • Threat Assessment: Determine the greatest sources and manner of danger nearby. Freq 6, Power 3.
  • Weaponsense: Weapons cannot be hidden from me. (1/minute sense mode). Freq 5, Power 3.
  • Yielding Water: 1/turn, spend a Yin to double my Dexterity for parry. Freq 3, Power 6.

Level 4

  • Assist: If I get doubles on my speed roll, I can give a duplicate action to someone else, only during that action. (If they already have an action then, it doesn't stack.). Freq 4, Power 5.
  • Death Blossom: 1/action, spend a Yang to attack as many targets as you wish, splitting a single die pool as much as is necessary to do so. Freq 4, Power 6.
  • Deflect: Can deflect parried ranged attacks to hit my attacker. Works like riposte. Freq 4, Power 5.
  • Half Damage from Demons: Freq 6, Power 4.
  • Revenge: Once per action, I can move up to double my move to put me in range to attack someone who has just attacked an ally. Freq 5, Power 4.
  • Riposte: Successes of my dodge = successes of an attack on my attacker. Freq 6, Power 4.

Level 5

  • Chop Like the Wind: One extra katana strike per action. Freq 5, Power 5.
  • Design Battle Plan: I can make an Int roll with Tactics to create a battle plan; as long as everyone on my team sticks to the plan (which must be somewhat constraining) they are at -1 difficulty to attack and maneuver rolls once/action for the duration of the plan. #successes determines size/scope of the plan. Freq 5, Power 6.
  • Fa's Parry: You may generate a die pool for parrying a melee attack with a sword (1/phase). Freq 6, Power 5.
  • Demon Smite: With a sacrifice cost of 10 (healable) hit points to Carnage, my next strike carries a Smite.Freq 3, Power 10.

Level 6

  • Sword of the Dire Wolf: My sword strike is x6. Freq 6, Power 6.
  • Whew! That was Close: Attacks not targeted on me (Area effect, mass effect, etc,) simply don't hit me. Freq 4, Power 8

Level 7

  • Sword of the Wyvern: My sword strike is x8. Freq 5, Power 8. Self-taught.

True Mastery

  • Specialized Invincibility
  • Not for Amateurs
  • Mastery Tree

Skills

(Somewhat arbitrary groupings, but useful ones)

Combat

  • All Blades (x5): 35
  • All Blunts (x5): 4
  • Unarmed Combat (x3): 1
  • Precision Throwing (x5): 5
  • Dodge (x5): 3
  • Metal Armor (x3): 28
  • Tactics (x3): 12
  • Suprise Attacks (x4): 1

Physical

  • Intimidation (x2): 5
  • Combat Riding (x4): 10
  • Athletics (x5): 16
  • Outdoorsman (x5): 10
  • Stealth (x4, Intrinsic): 4
  • Graceful (x2): 8
  • Boating (x2): 1
  • Catching (x5): 1

Mental

  • Strong Willed (x3): 9
  • Teaching (x2): 3
  • KS: Butterfly Kingdom (x2): 2
  • KS: Dragon's Throne (x2): 5
  • KS: Honeth Arcade (x2): 5
  • KS: Dragon Army (x2): 6
  • KS: Organized Crime (x2): 6
  • KS: Tattoos (x1): 4
  • KS: Circus (x1): 4
  • KS: Recurring NPCs (x5): 4
  • KS: Combat Styles (x3): 3
  • KS: Weapons (x5): 4
  • KS: Demons (x2): 10
  • KS: Spirit/Demon World (x5): 4
  • Heraldry (x2): 3
  • Streetwise (x3): 7
  • Military Leadership (x2): 3
  • Leadership (x3): 5
  • Etiquette (x3): 7
  • Gather Information (x4): 6
  • Conversation (x5, Intrinsic): 4
  • Fast Talk (x4): 12
  • Charismatic (x4): 2
  • Oratory (x3): 2
  • All Politics (x5): 7
  • Language: Senatali (x1): 4
  • Language: Torghut (x2): 4
  • Logistics (x2): 2
  • Really Well Travelled (x5): 9
  • Bureaucracy (x2): 4
  • Meditation (x2): 3
  • Librarian (x5): 1
  • High Society (x3): 2
  • Fashion (x1): 1

Other

  • Animal Handling (x2): 6
  • Blacksmith (x3): 5
  • Weaponsmith (x3): 5
  • Active Perception (x2): 5
  • Passive Perception (x4): 10
  • Hardy (x4): 8
  • Impressive (x3): 4
  • Inspire (x3): 6
  • Poisons (x3): 8
  • Sense Motive (x4): 5
  • Worldwalking (x5): 5
  • Alertness (x4): 4
  • Escape (x4): 4
  • First Aid (x3): 5
  • Holdout (x2): 4
  • Eye for Detail (x1): 4

Wishlist

(These are actually meta, but stuff I've been thinking about)

  • Skill suggestions: Accepting ideas for skills that Deng could get...want to branch out some
  • Masterwork weapon
  • Shtick sources