Difference between revisions of "Dojo of Dark Waters"
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Revision as of 13:26, 16 July 2010
The Dojo of Dark Waters is in the depths of the Strand, and is run by Master Xuli Shei.
Level 1 shticks:
- Attack from Above: When I have the high ground, I have +3 dice to my strike. Freq 6, Power 1.
- Attack from Behind: When attacking from behind, I have +3 dice to my strike. Freq 6, Power 1.
- Swamp Knowledge: 1/run I can find a useful/medicinal plant. Freq 2, Power 3.
- Tangly Vines: 1/turn, spend a Yang for +5 dice to grapple when there are vines and plants I can use. Freq 3, Power 2.
Level 2 shticks:
- Cover: +3 dice to parry/dodge while in cover. Freq 6, Power 2.
- Choose the Ground: If I have time to prepare the ground before a combat, then 1/turn, I can spend a Yang/Yin/Chi for an appropriate die pool. Freq 3, Power 4.
- Sharp Hands: x2 damage. Freq 6, Power 2.
Level 3 shticks:
- Darksight: I can see in the dark. Freq 6, Power 3.
- Free Swimming: I take no movement/maneuver penalties in water. Freq 6, Power 3.
Level 4 shticks:
- Feint and Strike: 1/turn, may split dice to attack a foe twice. Freq 4, Power 6.