House of Night's Promise
From Dragon
A ninja house in the City of Spires which Kasumi has managed to acquire training from.
Contents |
Level 1 shticks:
- Swift Climb: 1/run, climb an unclimbable surface. Freq 2, Power 3. . Freq 2, Power 3.
- Frighten: 1/scene, I may spend a Chi to add my successes in a very recent Charisma roll to my Accuracy dice for my next strike. Freq 2, Power 3.
- Nightstalker: 1/scene, spend a Chi to ignore a full night's worth of no sleep with no penalty. Freq 2, Power 3.
- Grievous Insult: 1/scene in social-type combat, you may insult someone into silence. Like "got your nose", you roll Charisma for 9s, and may spend a Yang to make them lose their next square-root (successes) actions. May be dodged with Grace. Freq 2, Power 3.
- Overhear: 1/run, overhear some useful news. Freq 2, Power 3.
Level 2 shticks:
- Vanish: Once per run, I may vanish in a puff of dark smoke. Once I have done so, I can't come back. Costs a Yin. Freq 1, Power 9.
- Non-Lethal Defeat: 1/turn, if I take someone down in combat, I may choose to defeat them mentally/emotionally instead of physically. Freq 4, Power 3.
- Sense Weakness II: I can sense someone's social / emotional weaknesses to play upon. Freq 4, Power 3.
- Nerve Strike: 1/turn, by making a carefully placed attack (roll for 9s), target loses sqrt(successes) actions. Freq 4, Power 3.
Level 3 shticks:
- Stealthy: +5 dice to Stealth. . Freq 5, Power 3.
- Backstab: Once per turn I can double my dice to attack someone who is not aware of me. Costs a Yang. Freq 3, Power 5.
- Darkvision: See in the dark. Freq 6, Power 3.
Level 4 shticks:
- Sense Weakness: x4 damage with katana. Freq 6, Power 4.
- Deathstrike: 1/combat, no resistance applies to my attack. Freq 3, Power 7.
Level 5 shticks:
- Evasive: Extra dodge pool. Freq 5, Power 5.