House of Night's Promise

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A ninja house in the City of Spires which Kasumi has managed to acquire training from.

Contents

Level 1 shticks:

  • Swift Climb: 1/run, climb an unclimbable surface. Freq 2, Power 3. . Freq 2, Power 3.
  • Frighten: 1/scene, I may spend a Chi to add my successes in a very recent Charisma roll to my Accuracy dice for my next strike. Freq 2, Power 3.
  • Nightstalker: 1/scene, spend a Chi to ignore a full night's worth of no sleep with no penalty. Freq 2, Power 3.
  • Grievous Insult: 1/scene in social-type combat, you may insult someone into silence. Like "got your nose", you roll Charisma for 9s, and may spend a Yang to make them lose their next square-root (successes) actions. May be dodged with Grace. Freq 2, Power 3.
  • Overhear: 1/run, overhear some useful news. Freq 2, Power 3.

Level 2 shticks:

  • Vanish: Once per run, I may vanish in a puff of dark smoke. Once I have done so, I can't come back. Costs a Yin. Freq 1, Power 9.
  • Non-Lethal Defeat: 1/turn, if I take someone down in combat, I may choose to defeat them mentally/emotionally instead of physically. Freq 4, Power 3.
  • Sense Weakness II: I can sense someone's social / emotional weaknesses to play upon. Freq 4, Power 3.
  • Nerve Strike: 1/turn, by making a carefully placed attack (roll for 9s), target loses sqrt(successes) actions. Freq 4, Power 3.

Level 3 shticks:

  • Stealthy: +5 dice to Stealth. . Freq 5, Power 3.
  • Backstab: Once per turn I can double my dice to attack someone who is not aware of me. Costs a Yang. Freq 3, Power 5.
  • Darkvision: See in the dark. Freq 6, Power 3.

Level 4 shticks:

  • Sense Weakness: x4 damage with katana. Freq 6, Power 4.
  • Deathstrike: 1/combat, no resistance applies to my attack. Freq 3, Power 7.

Level 5 shticks:

  • Evasive: Extra dodge pool. Freq 5, Power 5.