Difference between revisions of "Hsu Verity"

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A metal sorcerer and ritualist, '''Hsu Verity''' designed the play/ritual to tap the energy of the tael circulating through the Hon'eth Arcade and funnel it into the arts.  She agreed to teach Shen-Ji if the circus helped her finish the ritual.  
 
A metal sorcerer and ritualist, '''Hsu Verity''' designed the play/ritual to tap the energy of the tael circulating through the Hon'eth Arcade and funnel it into the arts.  She agreed to teach Shen-Ji if the circus helped her finish the ritual.  
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She and her friends are investigating a ritual which, if successful, will create a spirit of a city.
  
 
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[[Category:Known Shtick Sources]][[Category:NPCs]]
 
[[Category:Known Shtick Sources]][[Category:NPCs]]
[[Category: Supernatural]]
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[[Category: Supernatural]][[Category:Honeth Arcade NPCs]][[Category:Sorcerers]]

Latest revision as of 16:26, 29 June 2020

A metal sorcerer and ritualist, Hsu Verity designed the play/ritual to tap the energy of the tael circulating through the Hon'eth Arcade and funnel it into the arts. She agreed to teach Shen-Ji if the circus helped her finish the ritual.

She and her friends are investigating a ritual which, if successful, will create a spirit of a city.


Contents

Level 1 shticks:

  • Finger on the Balance: As part of a sorcerous ritual, I can adjust the balance of one element/action/cycle. (Metal, I can adjust all the way; others less so.). Freq 2, Power 3.
  • Know North: Caster can sense the magnetic field of the planet and know which way is north/south. Sense can be disturbed/scrambled by external magnetic fields and large amounts of nearby metal. Freq 6, Power 1.
  • Master of Rituals I: 1/turn, +3 dice to invoke the Tao. Freq 3, Power 2.
  • Ritual Tweak: 1/run, spend a Yin to get a hint from the GM about a ritual you're working on. Freq 1, Power 5.
  • Summon Forge: The caster can spend a Yang to summon a working forge from the earth (1/run) . Freq 1, Power 5.

Level 2 shticks:

  • Major Control of Metal: Caster can cause an object of up to Yang successes x 20 pounds total weight and having a non-trivial metal component to move/fly at a rate of Yang successes per phase. Not usable as a weapon. Freq 3, Power 3.
  • Sense Magic: 1/scene, can sense nearby magic items and effects. Freq 3, Power 3.
  • Tap Audience: In a performance which is also a ritual, I can tap the audience's Chi and spend it instead of mine. They must be (sort of) informed. 1/book. Freq 1, Power 10.
  • Wear Armor: Can wear metal armor. Freq 6, Power 2.

Level 3 shticks:

  • Destroy Wood: 1/round, caster can cause normal wood of up to Yang successes x 100 pounds to splinter and disintegrate. Freq 4, Power 4.
  • Master of Rituals II: 1/scene, +3 dice and +3 skill to someone else in a ritual/experiment I am working on. Freq 3, Power 6.
  • Metal Resists: 1/turn, may spend 1 Yin to take half damage from a magical effect. Freq 3, Power 6.

Level 4 shticks:

  • Iron Arrow: 1/turn, allows caster to conjure forth a metal arrow and shoot it at a target; damage is 4xYang successes. Freq 4, Power 6.
  • Soak: I take half damage from magical rituals and experiments (physical damage only). Freq 6, Power 4.

Level 5 shticks:

  • Greater Sword of the Earth: Costs 1 Yang to use. Summons a very sharp (x5) metal sword. Effect is that the blade emerges from the ground in front of caster. Sword lasts for duration of scene/combat and then sinks back into the ground. Freq 5, Power 5.