Difference between revisions of "Malkoha"
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− | + | A Magpie Gambler who lives in the Harbor of Fortunate Arrival. | |
− | ==Level 1 shticks | + | ==Level 1 shticks== |
*'''Secret Pocket''': 1/run, spend a Yin to hide one small item on your person. Will evade all searches but a full strip search. ''Freq 1, Power 2.'' | *'''Secret Pocket''': 1/run, spend a Yin to hide one small item on your person. Will evade all searches but a full strip search. ''Freq 1, Power 2.'' | ||
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*'''House Rules''': 1/run, can spend a Yang to cheat non-epically in minigame and hat mechanics. ''Freq 1, Power 5.'' | *'''House Rules''': 1/run, can spend a Yang to cheat non-epically in minigame and hat mechanics. ''Freq 1, Power 5.'' | ||
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+ | ==Possibly higher-level shticks== | ||
+ | |||
+ | *'''Know When To Walk Away''': can get a short-answer to a question about resources yet to be revealed in a mechanic. ''Freq ??, Power 5'' | ||
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+ | *'''All In The Details''': if I am using a narrower skill than my opponent, and limit myself to the same amount of broader skill as my narrower skill, I can roll for -2 difficulty. ''Freq ??, Power 6'' | ||
+ | |||
+ | *'''Ahead Of The Game''': I get a surprise round in information/social mechanics. ''Freq ??, Power 4'' | ||
+ | |||
+ | *'''Take My Marbles Home''': I can extract/save resources from a mechanic, which would normally evaporate when this instance of the mechanic ends. ''Freq ??, Power 5'' | ||
[[Category:Harbor_of_Fortunate_Arrival_NPCs]] | [[Category:Harbor_of_Fortunate_Arrival_NPCs]] | ||
[[Category:Known Shtick Sources]] | [[Category:Known Shtick Sources]] |
Latest revision as of 17:14, 15 January 2012
A Magpie Gambler who lives in the Harbor of Fortunate Arrival.
Level 1 shticks
- Secret Pocket: 1/run, spend a Yin to hide one small item on your person. Will evade all searches but a full strip search. Freq 1, Power 2.
- I've Got One Of Those: 1/Run, can spend a Yang produce a small non-valuable item on demand. Freq 1, Power 3.
- No Luck: 1/run, can spend a Chi to declare to an opponent "No adding Yin/Yang/Chi to your next roll". Freq 1, Power 3.
- Mollify: 1/run, can spend a Yang to declare a non-enemy your moll. Freq 1, Power 4.
- House Rules: 1/run, can spend a Yang to cheat non-epically in minigame and hat mechanics. Freq 1, Power 5.
Possibly higher-level shticks
- Know When To Walk Away: can get a short-answer to a question about resources yet to be revealed in a mechanic. Freq ??, Power 5
- All In The Details: if I am using a narrower skill than my opponent, and limit myself to the same amount of broader skill as my narrower skill, I can roll for -2 difficulty. Freq ??, Power 6
- Ahead Of The Game: I get a surprise round in information/social mechanics. Freq ??, Power 4
- Take My Marbles Home: I can extract/save resources from a mechanic, which would normally evaporate when this instance of the mechanic ends. Freq ??, Power 5