Difference between revisions of "Master Kangjon"

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*'''Stone Root''': 1/scene, I am immovable when standing on the ground. ''Freq 3, Power 7.''
 
*'''Stone Root''': 1/scene, I am immovable when standing on the ground. ''Freq 3, Power 7.''
  
[[Category: Known Shtick Sources]]
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[[Category: Known Shtick Sources|Kangjon]]

Revision as of 08:29, 25 October 2010

Master Kangjon teaches the Fivefold Way (like Master Koji), in a dojo in the Savanna of Tears which he shares with Master Fu and Master Hwa.

Contents

Level 1 shticks:

  • Set Fire: Start a fire on something burnable, 1/scene. Freq 3, Power 2.
  • Purify Water: I can purify several gallons of water, 1/scene. Freq 3, Power 2.
  • Hear through the Earth: 1/scene, spend a Yin to hear footsteps and other noises through the ground from a long distance. Freq 2, Power 3.
  • Polish Metal: Polish and shine a metal object or surface, removing grime, tarnish, surface rust, etc. Also can remove small nicks and dents, sufficient to hone a normal sword. Will not restore or improve structural integrity or give any combat bonuses. Freq 4, Power 1.

Level 2 shticks:

  • Hole in Wood: 1/run, knock a horse-sized hole in a heavy wooden wall or floor. Freq 2, Power 4.
  • Grasping Vines: 1/round, +5 accuracy for a grapple attack with kusarigama as vines grow and entangle. Freq 4, Power 3.
  • Return Weapon: Whenever I need it, my kusarigama floats back to my hand. (This does not let it escape being held or otherwise unable to move). Freq 6, Power 2.

Level 3 shticks:

  • Water Push: 1/action, push target back N/2 hexes with a kusarigama strike of N successes. Freq 5, Power 3.
  • Flaming Blade: +5 damage with a kusarigama strike. Freq 6, Power 3.

Level 4 shticks:

  • Stone Root: 1/scene, I am immovable when standing on the ground. Freq 3, Power 7.