Difference between revisions of "Mistress Litona"

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(Created page with "Member of the House of Silence, the infiltration wing of the Song of the Phoenix.")
 
 
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Member of the House of Silence, the infiltration wing of the [[Song of the Phoenix]].
 
Member of the House of Silence, the infiltration wing of the [[Song of the Phoenix]].
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==Level 1 shticks:==
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*'''Contacts''': Always On, +1 Grace die for Gathering Information. ''Freq 6, Power 1''
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*'''Study''': 1/scene, make a Grace roll with Perception skills (versus their Status) on a person you can clearly see to study their mannerisms. The studied person will find it difficult to disguise themselves from you. (Only 1 person may be studied at a time for each copy of this shtick.).  ''Freq 3, Power 2.''
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*'''Copy Document''': 1/scene, instantly make a perfect mundane duplicate of any document (Up to 10 pages).  ''Freq 3, Power 2.''
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*'''Overhear''': 1/run, overhear some useful news.  ''Freq 2, Power 3.''
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*'''Spin Control''': 1/scene, can rapidly persuade, making complete well-structured Persuasion rolls in a single round as if they were Fast Talk (using both skills).  ''Freq 3, Power 2.''
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==Level 2 shticks:==
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*'''Mover and Shaker''': Once per run, score an invitation to any significant political meeting.  ''Freq 2, Power 5.''
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*'''Notice Lies''': 1/10 minutes, +3 Dice for detecting lies from one person throughout one conversation.  ''Freq 4, Power 2.''
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*'''Implicate''': 1/run, Plant rumors will convince the local populace of a Studied individual's involvement in a false scandal.  ''Freq 2, Power 5.''
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*'''Incriminate''': 1/run, Plant evidence that will incriminate a Studied Person for any Scandal of yours.  ''Freq 2, Power 6.''
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==Level 3 shticks:==
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*'''Tailored Argument''': 1/scene, Double your dice for influencing (persuasion, seduction, fast talk, etc.) a Studied Person.  ''Freq 3, Power 6.''
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*'''Locate''': 1/scene, Know the location of a Studied Person (Direction and distance.).  ''Freq 3, Power 5.''
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*'''Forge Credentials''': 1/run, Forge almost perfect credentials for either you or one other person.  ''Freq 2, Power 8.''
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==Level 4 shticks:==
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*'''Prove Innocence''': 1/scene, Produce incontrovertable evidence (rock solid alibi, etc.), that you are innocent of any particular wrong doing.).  ''Freq 3, Power 7.''
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*'''Can't Touch Me''': Always On, Take 1/2 damage/effects from attacks by a Studied target.  ''Freq 6, Power 4.''
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==Level 5 shticks:==
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*'''Unimpressed''': Always On, Social Effects halve their successes when used against you.  ''Freq 6, Power 5.''
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[[Category: Known Shtick Sources]]

Latest revision as of 19:19, 11 July 2020

Member of the House of Silence, the infiltration wing of the Song of the Phoenix.

Contents

Level 1 shticks:

  • Contacts: Always On, +1 Grace die for Gathering Information. Freq 6, Power 1
  • Study: 1/scene, make a Grace roll with Perception skills (versus their Status) on a person you can clearly see to study their mannerisms. The studied person will find it difficult to disguise themselves from you. (Only 1 person may be studied at a time for each copy of this shtick.). Freq 3, Power 2.
  • Copy Document: 1/scene, instantly make a perfect mundane duplicate of any document (Up to 10 pages). Freq 3, Power 2.
  • Overhear: 1/run, overhear some useful news. Freq 2, Power 3.
  • Spin Control: 1/scene, can rapidly persuade, making complete well-structured Persuasion rolls in a single round as if they were Fast Talk (using both skills). Freq 3, Power 2.

Level 2 shticks:

  • Mover and Shaker: Once per run, score an invitation to any significant political meeting. Freq 2, Power 5.
  • Notice Lies: 1/10 minutes, +3 Dice for detecting lies from one person throughout one conversation. Freq 4, Power 2.
  • Implicate: 1/run, Plant rumors will convince the local populace of a Studied individual's involvement in a false scandal. Freq 2, Power 5.
  • Incriminate: 1/run, Plant evidence that will incriminate a Studied Person for any Scandal of yours. Freq 2, Power 6.

Level 3 shticks:

  • Tailored Argument: 1/scene, Double your dice for influencing (persuasion, seduction, fast talk, etc.) a Studied Person. Freq 3, Power 6.
  • Locate: 1/scene, Know the location of a Studied Person (Direction and distance.). Freq 3, Power 5.
  • Forge Credentials: 1/run, Forge almost perfect credentials for either you or one other person. Freq 2, Power 8.

Level 4 shticks:

  • Prove Innocence: 1/scene, Produce incontrovertable evidence (rock solid alibi, etc.), that you are innocent of any particular wrong doing.). Freq 3, Power 7.
  • Can't Touch Me: Always On, Take 1/2 damage/effects from attacks by a Studied target. Freq 6, Power 4.

Level 5 shticks:

  • Unimpressed: Always On, Social Effects halve their successes when used against you. Freq 6, Power 5.