Difference between revisions of "Mistress Litona"
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(Created page with "Member of the House of Silence, the infiltration wing of the Song of the Phoenix.") |
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Member of the House of Silence, the infiltration wing of the [[Song of the Phoenix]]. | Member of the House of Silence, the infiltration wing of the [[Song of the Phoenix]]. | ||
+ | ==Level 1 shticks:== | ||
+ | |||
+ | *'''Contacts''': Always On, +1 Grace die for Gathering Information. ''Freq 6, Power 1'' | ||
+ | |||
+ | *'''Study''': 1/scene, make a Grace roll with Perception skills (versus their Status) on a person you can clearly see to study their mannerisms. The studied person will find it difficult to disguise themselves from you. (Only 1 person may be studied at a time for each copy of this shtick.). ''Freq 3, Power 2.'' | ||
+ | |||
+ | *'''Copy Document''': 1/scene, instantly make a perfect mundane duplicate of any document (Up to 10 pages). ''Freq 3, Power 2.'' | ||
+ | |||
+ | *'''Overhear''': 1/run, overhear some useful news. ''Freq 2, Power 3.'' | ||
+ | |||
+ | *'''Spin Control''': 1/scene, can rapidly persuade, making complete well-structured Persuasion rolls in a single round as if they were Fast Talk (using both skills). ''Freq 3, Power 2.'' | ||
+ | |||
+ | ==Level 2 shticks:== | ||
+ | |||
+ | *'''Mover and Shaker''': Once per run, score an invitation to any significant political meeting. ''Freq 2, Power 5.'' | ||
+ | |||
+ | *'''Notice Lies''': 1/10 minutes, +3 Dice for detecting lies from one person throughout one conversation. ''Freq 4, Power 2.'' | ||
+ | |||
+ | *'''Implicate''': 1/run, Plant rumors will convince the local populace of a Studied individual's involvement in a false scandal. ''Freq 2, Power 5.'' | ||
+ | |||
+ | *'''Incriminate''': 1/run, Plant evidence that will incriminate a Studied Person for any Scandal of yours. ''Freq 2, Power 6.'' | ||
+ | |||
+ | ==Level 3 shticks:== | ||
+ | |||
+ | *'''Tailored Argument''': 1/scene, Double your dice for influencing (persuasion, seduction, fast talk, etc.) a Studied Person. ''Freq 3, Power 6.'' | ||
+ | |||
+ | *'''Locate''': 1/scene, Know the location of a Studied Person (Direction and distance.). ''Freq 3, Power 5.'' | ||
+ | |||
+ | *'''Forge Credentials''': 1/run, Forge almost perfect credentials for either you or one other person. ''Freq 2, Power 8.'' | ||
+ | |||
+ | ==Level 4 shticks:== | ||
+ | |||
+ | *'''Prove Innocence''': 1/scene, Produce incontrovertable evidence (rock solid alibi, etc.), that you are innocent of any particular wrong doing.). ''Freq 3, Power 7.'' | ||
+ | |||
+ | *'''Can't Touch Me''': Always On, Take 1/2 damage/effects from attacks by a Studied target. ''Freq 6, Power 4.'' | ||
+ | |||
+ | ==Level 5 shticks:== | ||
+ | |||
+ | *'''Unimpressed''': Always On, Social Effects halve their successes when used against you. ''Freq 6, Power 5.'' | ||
+ | |||
+ | [[Category: Known Shtick Sources]] |
Latest revision as of 20:19, 11 July 2020
Member of the House of Silence, the infiltration wing of the Song of the Phoenix.
Contents |
Level 1 shticks:
- Contacts: Always On, +1 Grace die for Gathering Information. Freq 6, Power 1
- Study: 1/scene, make a Grace roll with Perception skills (versus their Status) on a person you can clearly see to study their mannerisms. The studied person will find it difficult to disguise themselves from you. (Only 1 person may be studied at a time for each copy of this shtick.). Freq 3, Power 2.
- Copy Document: 1/scene, instantly make a perfect mundane duplicate of any document (Up to 10 pages). Freq 3, Power 2.
- Overhear: 1/run, overhear some useful news. Freq 2, Power 3.
- Spin Control: 1/scene, can rapidly persuade, making complete well-structured Persuasion rolls in a single round as if they were Fast Talk (using both skills). Freq 3, Power 2.
Level 2 shticks:
- Mover and Shaker: Once per run, score an invitation to any significant political meeting. Freq 2, Power 5.
- Notice Lies: 1/10 minutes, +3 Dice for detecting lies from one person throughout one conversation. Freq 4, Power 2.
- Implicate: 1/run, Plant rumors will convince the local populace of a Studied individual's involvement in a false scandal. Freq 2, Power 5.
- Incriminate: 1/run, Plant evidence that will incriminate a Studied Person for any Scandal of yours. Freq 2, Power 6.
Level 3 shticks:
- Tailored Argument: 1/scene, Double your dice for influencing (persuasion, seduction, fast talk, etc.) a Studied Person. Freq 3, Power 6.
- Locate: 1/scene, Know the location of a Studied Person (Direction and distance.). Freq 3, Power 5.
- Forge Credentials: 1/run, Forge almost perfect credentials for either you or one other person. Freq 2, Power 8.
Level 4 shticks:
- Prove Innocence: 1/scene, Produce incontrovertable evidence (rock solid alibi, etc.), that you are innocent of any particular wrong doing.). Freq 3, Power 7.
- Can't Touch Me: Always On, Take 1/2 damage/effects from attacks by a Studied target. Freq 6, Power 4.
Level 5 shticks:
- Unimpressed: Always On, Social Effects halve their successes when used against you. Freq 6, Power 5.