Difference between revisions of "Myeong clan"

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*'''Control Fire (Fire)''': Extinguish or strengthen any natural fire smaller than a hex. ''Freq 5, Power 1.''
 
*'''Control Fire (Fire)''': Extinguish or strengthen any natural fire smaller than a hex. ''Freq 5, Power 1.''
  
*'''Flow Away''': (Water) 1/combat, spend a Yang to push someone in an adjacent hex back [Yin successes]/2. ''Freq 2, Power 3.''
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*'''Flow Away (Water)''': 1/combat, spend a Yang to push someone in an adjacent hex back [Yin successes]/2. ''Freq 2, Power 3.''
  
 
*'''Grounded (Metal)''': 1/run, may spend 1 Yin to take half damage from a magical effect. ''Freq 1, Power 6.''
 
*'''Grounded (Metal)''': 1/run, may spend 1 Yin to take half damage from a magical effect. ''Freq 1, Power 6.''
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*'''Stone Walls (Earth)''': 1/run, the caster can cause [successes] walls of stone to rise up from the ground on the battlemat within line of sight, each one up to [successes] long. ''Freq 2, Power 6.''
 
*'''Stone Walls (Earth)''': 1/run, the caster can cause [successes] walls of stone to rise up from the ground on the battlemat within line of sight, each one up to [successes] long. ''Freq 2, Power 6.''
  
*'''Firestorm (fire)''': 1/run, spend a Yang to do [yang successes]*3 points of damage to everyone on the map who does not have a Swift Tiger tattoo. ''Freq 1, Power 9.''
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*'''Firestorm (Fire)''': 1/run, spend a Yang to do [yang successes]*3 points of damage to everyone on the map who does not have a Swift Tiger tattoo. ''Freq 1, Power 9.''
  
 
*'''Sword's Betrayal (Metal)''': 1/run (spend a Yang), a sword within 8 hexes will begin to attack its wielder (with an Accuracy of your Chi), once per action of yours, until discarded (minimum one strike). ''Freq 1, Power 8.''
 
*'''Sword's Betrayal (Metal)''': 1/run (spend a Yang), a sword within 8 hexes will begin to attack its wielder (with an Accuracy of your Chi), once per action of yours, until discarded (minimum one strike). ''Freq 1, Power 8.''
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*'''Disable Bow (Wood)''': 1/combat, a wooden weapon held by my target (within 8 hexes) becomes wiggly and flexible and unusable until the end of the combat. ''Freq 3, Power 5.''
 
*'''Disable Bow (Wood)''': 1/combat, a wooden weapon held by my target (within 8 hexes) becomes wiggly and flexible and unusable until the end of the combat. ''Freq 3, Power 5.''
  
*'''Ice Armor (water)''': 1/combat, spend a Yin to double the Resistance of someone I touch, for the next time they are attacked. ''Freq 2, Power 8.''
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*'''Ice Armor (Water)''': 1/combat, spend a Yin to double the Resistance of someone I touch, for the next time they are attacked. ''Freq 2, Power 8.''
  
 
==Level 4 shticks:==
 
==Level 4 shticks:==

Latest revision as of 09:42, 11 August 2010

The Myeong clan, now one of the smaller clans in the Savanna, is renowned for the Swift Tiger warband. Shen-Ji has returned a set of armor to them, and been honored as an honorary member of the Swift Tiger. The mages of the Swift Tiger are willing to teach Shen-Ji.


Contents

Level 1 shticks:

  • Grabby Grass (Wood): (1/run and only when outside on earth): Grass and vines tangle in an area (1 hex plus adjacent hexes) within 8 hexes of me. All in the area have movement capped at a Strength roll. Freq 2, Power 3.
  • Control Fire (Fire): Extinguish or strengthen any natural fire smaller than a hex. Freq 5, Power 1.
  • Flow Away (Water): 1/combat, spend a Yang to push someone in an adjacent hex back [Yin successes]/2. Freq 2, Power 3.
  • Grounded (Metal): 1/run, may spend 1 Yin to take half damage from a magical effect. Freq 1, Power 6.

Level 2 shticks:

  • Stone Walls (Earth): 1/run, the caster can cause [successes] walls of stone to rise up from the ground on the battlemat within line of sight, each one up to [successes] long. Freq 2, Power 6.
  • Firestorm (Fire): 1/run, spend a Yang to do [yang successes]*3 points of damage to everyone on the map who does not have a Swift Tiger tattoo. Freq 1, Power 9.
  • Sword's Betrayal (Metal): 1/run (spend a Yang), a sword within 8 hexes will begin to attack its wielder (with an Accuracy of your Chi), once per action of yours, until discarded (minimum one strike). Freq 1, Power 8.

Level 3 shticks:

  • Disable Bow (Wood): 1/combat, a wooden weapon held by my target (within 8 hexes) becomes wiggly and flexible and unusable until the end of the combat. Freq 3, Power 5.
  • Ice Armor (Water): 1/combat, spend a Yin to double the Resistance of someone I touch, for the next time they are attacked. Freq 2, Power 8.

Level 4 shticks:

  • Stoneskin (Earth): Blunt v. all blades. Freq 6, Power 4.