Difference between revisions of "Reflected City"

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The capital city of the [[Roof of the World]], the '''Reflected City''' is on the shores of Mirror Lake, the source of the Jasmine River; it is reached from the north by traveling through the Veiled Pass.  The Steward's Citadel is here, as well as the High Temple of the [[Meihua Sannong]]; the [[Order of Uplifted Tranquility]] is a little ways down the river.  
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The capital city of the [[Roof of the World]], the '''Reflected City''' is on the shores of [[Mirror Lake]], the source of the [[Jasmine River]]; it is reached from the north by traveling through the [[Veiled Pass]].  The Steward's Citadel is here, as well as the High Temple of the [[Meihua Sannong]]; the [[Order of Uplifted Tranquility]] is a little ways down the river.  
  
 
The Peace of the Lake, also known as the Steward's Peace, causes a curse of Banishment to fall upon anyone who commits violence within sight of [[Mirror Lake]].  Three Sentinels hold Talismans that shield them against the Banishment; they are responsible for all law enforcement that involves thumping people.
 
The Peace of the Lake, also known as the Steward's Peace, causes a curse of Banishment to fall upon anyone who commits violence within sight of [[Mirror Lake]].  Three Sentinels hold Talismans that shield them against the Banishment; they are responsible for all law enforcement that involves thumping people.
  
 
[[Category:Places]]
 
[[Category:Places]]
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[[Category:Roof of the World]]

Latest revision as of 12:41, 4 October 2013

The capital city of the Roof of the World, the Reflected City is on the shores of Mirror Lake, the source of the Jasmine River; it is reached from the north by traveling through the Veiled Pass. The Steward's Citadel is here, as well as the High Temple of the Meihua Sannong; the Order of Uplifted Tranquility is a little ways down the river.

The Peace of the Lake, also known as the Steward's Peace, causes a curse of Banishment to fall upon anyone who commits violence within sight of Mirror Lake. Three Sentinels hold Talismans that shield them against the Banishment; they are responsible for all law enforcement that involves thumping people.