Difference between revisions of "Reflected City"
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− | The capital city of the [[Roof of the World]], the '''Reflected City''' is on the shores of Mirror Lake, the source of the Jasmine River; it is reached from the north by traveling through the Veiled Pass. The Steward's Citadel is here, as well as the High Temple of the [[Meihua Sannong]]; the [[Order of Uplifted Tranquility]] is a little ways down the river. | + | The capital city of the [[Roof of the World]], the '''Reflected City''' is on the shores of [[Mirror Lake]], the source of the [[Jasmine River]]; it is reached from the north by traveling through the [[Veiled Pass]]. The Steward's Citadel is here, as well as the High Temple of the [[Meihua Sannong]]; the [[Order of Uplifted Tranquility]] is a little ways down the river. |
The Peace of the Lake, also known as the Steward's Peace, causes a curse of Banishment to fall upon anyone who commits violence within sight of [[Mirror Lake]]. Three Sentinels hold Talismans that shield them against the Banishment; they are responsible for all law enforcement that involves thumping people. | The Peace of the Lake, also known as the Steward's Peace, causes a curse of Banishment to fall upon anyone who commits violence within sight of [[Mirror Lake]]. Three Sentinels hold Talismans that shield them against the Banishment; they are responsible for all law enforcement that involves thumping people. | ||
[[Category:Places]] | [[Category:Places]] | ||
+ | [[Category:Roof of the World]] |
Latest revision as of 12:41, 4 October 2013
The capital city of the Roof of the World, the Reflected City is on the shores of Mirror Lake, the source of the Jasmine River; it is reached from the north by traveling through the Veiled Pass. The Steward's Citadel is here, as well as the High Temple of the Meihua Sannong; the Order of Uplifted Tranquility is a little ways down the river.
The Peace of the Lake, also known as the Steward's Peace, causes a curse of Banishment to fall upon anyone who commits violence within sight of Mirror Lake. Three Sentinels hold Talismans that shield them against the Banishment; they are responsible for all law enforcement that involves thumping people.