Shen Wei Han

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Description

Shen Wei Han is a rugged, competent infantry soldier. He is large and strong with more than his share of scars. He is nearly always wearing heavy mountain scale armor. Recently, he was assigned to see to the safety of Zhu Cai-Wen traveling to the Butterfly Kingdom. Before that reassignment, he fought many battles and it shows.


Outside of a fight, Wei Han acknowledges that diplomacy is not his best attribute and tries not to interfere... but he will step on toes to get his duty done if he has to. His skill set tends toward the useful, things which he learned soldiering. How to set up camp, cook, arrange enough supplies. How to maintain weapons and armor. Military courtesy.

In a fight, Shen Wei Han is a solid and dangerous opponent. He does not have the flair of a martial artist but he will get the job done. He was trained on the wall to stand with his companions as the anvil upon which the enemy assault is smashed, surviving to hold that line for the next wave. The survival of you and your line as an effective fighting force is vital: he will not hesitate to overkill an opponent if that decreases his own casualties. This is likely to create friction at some point with Chris but I don't expect it to be major.

In time, I expect people to discover that although he has a some of a Dog's stubborn streak he can be convinced (partially because I don't want it to become too annoying; feel free to tell me out of game if his personality becomes bothersome). Somehow, when he says "Yes" it can mean all sorts of things, including "No."

Background

When he was young, Shen Wei Han was enlisted into the Dragon Army as part of the Qin Chao Steppes levy. After training and several years at the Wall, his unit was set to patrolling the Imperial Highways. Over the following years, Shen Wei Han saw many imperial roads and was occasionally called to action. His commander Chang Hu took pride in his work, discharged his duties honorably, and instilled similar pride in his subordinates. When Chang Hu needed someone for tasks which weren't worth assigning many people, such as seeing that someone got home or fetching someone he wanted to speak to, he would often task Shen Wei Han. An experienced, burly soldier can keep a fight from happening, or make sure that any fight ends the right way. At this point, Shen Wei Han was one of his more experienced soldiers.

Southwest in the Jade Taiga, Wei Han's unit crossed paths with Tetsuki Ijichi. Tetsuki Ijichi was a VIP connected to the Regency Council trying to travel to Qin Chao Steppes; he had had a disagreement with some of the local nobility and was worried about his safety traveling (to this day, Shen Wei Han does not know what the disagreement was). At that time, Silken Wings was nearby. Li Merit heard of Tetsuki Ijichi's situation and spoke with Chang Hu. In the end, Shen Wei Han was detached to accompany Tetsuki Ijichi to the Steppes and then report to the garrison at the Wall for reassignment.

The circus, Shen Wei Han, and Tetsuki Ijichi travelled northwest while Chang Hu continued his patrol. The trip was uneventful. Upon reaching the wall, Shen Wei Han was assigned to a unit under Commander Lo Ping, guarding the wall.

Stats

Physical Mental Spiritual
Body Reflexes Mind Social Tao
Force/Offense Strength = 10 Accuracy = 5 Intelligence = 4 Charisma = 5 Yang = 2
Precision/Defense Resistance = 10 Dexterity = 3 Wit = 4 Grace = 3 Yin = 2
Reserve Health = 8 Energy = 5 Resolve = 3 Status = 3 Chi = 2
Hit Points HP = (Health + Energy) * 5 = 65
Move Move = (Strength + Energy) / 2 = 7


Schticks

  • Touched by Winter. Cost 6, level 1 (pow1, freq6, source1, concept1) (Sense necromancy)
  • This is how I dress socially. Cost 5, level 1 (pow1, freq5, source1, concept1)
  • Reserves. +1 health while in a fight (could be a problem afterwords). Cost 6, level 1 (pow1, freq6, source1, concept1)
  • Reserves. +1 health while in a fight (could be a problem afterwords). Cost 6, level 1 (pow1, freq6, source1, concept1) (Second copy of the same schtick)
  • To me! Cost 6, level 1 (pow6, freq1, source1, concept1)
  • Baleful Glare. Cost 9, level 1 (pow1, freq6, source1, concept1.5)
  • Touched by Winter II. Cost 12, level 2 (pow2, freq6, source1, concept1) (Immune to Corruption)
  • That's not armor. This is armor. Cost 12, level 2 (pow2, freq6, source1, concept1)
  • Protect. Cost 12, level 2 (pow4, freq3, source1, concept1)
  • Asssit. Cost 15, level 2 (pow5, freq2, source1, concept1.5)
  • Touched by Winter III. Cost 18, level 3 (pow?, freq?, source1, concept1) (Northern respect)
  • Hold the Line. Opponents within two hexes who are not moving to attack me must spend an extra point to move. Cost 18, level 3 (pow3, freq6, source1, concept1)
  • Target Foe. Can target an opponent who has attacked a teammate within the last turn. Cost 18, level 3 (pow3, freq6, source1, concept1)
  • Touched by Winter IV. Cost 24, level 4 (pow?, freq?, source1, concept1) (Interaction with ice/cold)
  • Spike the Line. Cost 24, level 4 (power 6, freq 4, source 1, concept 1)
  • Touched by Winter V. Cost 32, level 5 (pow?, freq?, source1, concept1) (Unknown)
  • 6 unspent EP

Planned schticks

  • Taunt. Cost 12, level 2 (pow3, freq4, source1, concept1)

Skills

  • Armor, Great armor 2 (x2) =04
  • Armor, Mountain scale 0 (x2) = 0
  • Armor, Metal 15 (x3) = 45
  • Wall (includes all armor) 3 (x5) =15
  • Passive Perception 4 (x4) =16
  • Notice while Asleep 3 (x1) =3
  • Language: Torghut 8 (x1) =8
  • KS: The Wall 4 (x2) =8
  • Close-mouthed 2 (x2) =4
  • KS: Dragon Army 4 (x2) = 8
  • Intimidation 3 (x2) =6
  • Acrobatics 1 (x3) =3
  • Bodyguard 1 (x3) =3
  • KS: Twelve Kingdoms 1 (x3) =3
  • Brawling 6 (x3) =18
  • Conversational Interrogation 2 (x3) = 6
  • Crossbow 1 (x3) =3
  • Carousing 2 (x3) =6
  • Gather Information 1 (x4) =4
  • Endurance 2 (x3) =6
  • On Guard 2 (x3) =6
  • Swords 14 (x4) =56
  • PS: Infantry 3 (x2) =6
  • Feats of Strength 5 (x4) =20
  • Death Checks 6 (x2) =12
  • Athletics 3 (x5) =15
  • Outdoorsman 1 (x5) =5
  • Survival 3 (x3) =9
  • Strong Willed 3 (x3) =9
  • Dreamwalking 1 (x2) = 2
  • Metalsmith (broad) 1 (x4) = 4
  • Drive 1 (x2) = 2
  • PS:Charioteer 1 (x2) = 2
  • Tactics 2 (x3) = 6
  • Persuade 3 (x4) = 12
  • Memory 5 (x3) = 15
  • Bureaucracy 1 (x2) =2
  • Impressive 1 (x3) =3
  • All Axes 1 (x4) =4
  • Free Irrigation 2 (x0) =0
  • Teaching 3 (x2) =6
  • Logistics 3 (x2) =6
  • Bargaining 1 (x3) =3
  • Magic Rituals 1 (x5) =5
  • 22 unspent SP

Inherent Skills

  • Death Checks
  • Wall

Things to Remember to Buy

Stuff

  • Roughly 27.24 li
  • Share of a tea house
  • Long term investment with Li Merit
  • 9 resistance Butterfly Dragon Armor. Oooh, pretty.
  • 4.5 tael
  • 150 li owed to Kasumi
  • 129 li owed to Grasshopper

Training

Master Zhou set Wei Han to finding five different sources about a single form of Dragon Army training (swords seems appropriate). They need to be from different decades, at least 20 years ago. At least two interviews, at least two written.

  • 20 years, oral: Interview and training with a soldier in the Strand. Their styles have become more back-to-back, small group styles and less of the Northern shield wall.
  • 30 years, written: a book that seems to be from about thirty years ago, and looks like a guide for various exercises, from the basics of armed and unarmed combat, to strength training for armor and shield work, to archery. There is a bit about sword training; there is some mention of Forms, but practicing in pairs seems to be a bigger thing.
  • 40 years, oral: Interview and training with a soldier from the Jade Taiga. Forms were "not done as much." Riposte and disarm are coming into use, but the teachers disapprove because they are situational rather than universally usable.
  • 60 years, oral: Interview and training with an older soldier from the Illuminated Precincts, whose forms date back 60 years.
  • 80 years, written: a small leather-bound book, which seems to have been stuffed inside another book that nobody has looked at in forever; it's a journal of My Time In The Army. It starts in basic training, and goes through later postings and various skirmishes and larger battles. The account is written with an entertaining voice, and a knack for detail - probably why it's been kept around. Sword training in basic training seems to have started for the first long while with bamboo practice swords, and only when the cadets sufficiently impressed their sergeant were they permitted to use proper steel. Forms are mentioned here, and also later, when the soldier is no longer a rookie, there's talk of everyone having to come up with their own personal Form to demonstrate or practice some particular thing.

After completing this, Master Zhou meditated and said "You are immune to corruption, and to Corruption. But a solid link cannot hold in a chain that rusts out elsewhere. You will someday find that you must choose between betrayal in the letter, and betrayal of the spirit."

Further tasks from Master Zhou

"If you are to better understand your role in defending the Empire, you must first understand the relationship between the Empire and the Twelve Kingdoms.

"Seek out officials in six different Kingdoms, in different domains [e.g., military, trade, culture]. Three of these officials should owe their primary allegiance to their Kingdom, and three to the Empire. They should not be people you already know personally. Two of these should be low-level officials [Status < 6], two mid-level [6 <= Status <= 9], and two high-level [Status > 9]. Speak with each for an hour about the role they play, how the Kingdom and Empire interact, and how friction between them comes about and is resolved.

"When you have done this, return to me, and tell me what you have learned."

  • The Steward of the Roof of the World (Reflected City). Kingdom, high status.
  • Inspector Fu. Empire, high status.
  • The High Warlord of the Forest of Chin. Kingdom, high status.
  • Master Xiong, Jade Taiga (City of Spires). Kingdom, Culture, mid status?
  • Low status tax collector, Bear Mountain. Kingdom, trade, low status.
  • Medium status Imperial tax collector, Bear Mountain. Empire, trade, mid status.
  • Dragon Army commander, Watchdog Steppes. Empire, military, mid status.
  • Garrison commander for the Southwest wall (Strand). Kingdom, military, low status.
  • Low status Empire. (pending)

Language

Being infantry, Shen Wei Han is a little less "polite" than some.

  • Fei Ren: literally, "Useless Person"
  • Chusheng: literally, "animal". Also used as an expletive, much like "Damn!" would be.
  • Ri: literally, "to do", or "fuck".
  • Si gui: literally, "dead imp" or "dead demon". Profanity.
  • Shi dan: literally, "shit egg" or "turd".

Note: the GMs have voiced a preference; these will be used rarely.

Name

"Wei Han" or "Weihan" is his personal name. His family name is "Shen". Shen is a fairly common family name.

Go to the initial player list

Future

  • Level 4 schtick
  • Level 5 schtick
  • Dexterity 6
  • Bonus dice to sword strikes.
  • Sword skill (10 wasn't enough at one point).

Book 1 Changes

  • Three hour tour: received 7 EP and 6 SP, resulting in 5 EP and 6 SP available (he had originally overspent by 2 EP because a cost was changed after the character was complete).
  • Bought a rank in Feats of Strength. 5 EP and 2 SP available.
  • Alike in Dignity: received 7 EP and 7 SP. 12 EP and 9 SP available.
  • Bought Reserves schtick. 6 EP and 9 SP available.
  • Bought 2 ranks in Death Checks. 6 EP and 5 SP available.
  • Bought 1 rank in Carousing. 6 EP and 2 SP available.
  • Converted two ranks in armor to all metal armor. 6 EP and 0 SP available.
  • Ship of Gold: received 6EP and 8SP, resulting in 12 EP and 8 SP available.
  • Bought Touched by Winter II. 0 EP and 8 SP available.
  • Bought Athletics. 0 EP and 3 SP available.
  • Substitutions: received 8EP and 8SP, resulting in 8 EP and 11 SP available.
  • Bought charisma to 4 and tao stats to 1, resulting in 1EP and 11 SP available.
  • Bought one rank of Swords, resulting in 1 EP and 7 SP available.
  • Fire and Ice: received 9EP and 7SP, resulting in 10EP and 14SP available.
  • Bought one rank in Survival, 2 ranks in Strong Willed, 1 rank in Death Checks, and upgraded three armor from Mountain Scale to All Metal, resulting in 10EP and 0SP available.
  • Fire and Ice: Spent 10 zhu, received 26 from Cai Wen's gambling, resulting in 383 zhu.
  • Whispered Secrets: received 8EP and 9SP, resulting in 18EP and 9SP available.
  • Bought 1 energy. Converted Mountain Scale Armor skill into Metal Armor. 14EP and 4SP available.
  • Book of Five Rings: received 9EP and 8SP, resulting in 23EP and 12SP available.
  • Bought Hold the Line. 5EP and 12SP available.
  • The Eternal Dream: received 8EP and 9SP, bought one dreamwalking, resulting in 13EP and 19SP available.
  • Bought 1 energy, To me!, 1 rank KS:Dragon Army and 2 passive perception. 2EP and 9SP available.
  • Book end: received 20EP and 20SP, resulting in 22EP and 29SP available.

Book 2 Changes

  • Par: received 3EP and 1SP, resulting in 25EP and 30SP available.
  • Death Blossom: received 3EP and 3SP, resulting in 28EP and 33SP available.
  • Bought Baleful Glare (9), Protect (12), and Charisma 5 (5), resulting in 2EP and 33SP available.
  • Bought Swords, Initimidation x2, KS:Dragon Army, Strong Willed, Brawling, Conversational Interrogation x2, Survival for a total of 24SP, resulting in 2EP and 9SP available.
  • On the River: received 11EP and 9SP, resulting in 13EP and 18SP available.
  • Bought metalsmith (broad), resulting in 13EP and 14SP available.
  • March 6: 9EP and 11SP, bought drive and two ranks in Feats of Strength, resulting in 22EP and 15SP available.
  • Error correction, 14 SP available.
  • March 20: 11EP and 9 SP, resulting in 33EP and 23SP available.
  • Bought 1 rank of PS:Charioteer, 2 ranks tactics, 2 ranks persuasion, resulting in 33EP and 7SP available.
  • Bought Touched by Winter III, resulting in 15EP and 7SP available.
  • Bought strength to 8, resulting in 7EP and 7SP available.
  • May 1: 11EP and 11SP, resulting in 18EP and 18SP available.
  • May 15: 10EP and 12SP, resulting in 28EP and 30SP available.
  • Bought Touched by Winter IV and a point of chi, resulting in 2EP and 30SP available.
  • Bought Torghutx2, brawling, swords, gather information, notice while asleepx2, and survival, resulting in 2EP and 12SP available.
  • Compass Rose: 11EP and 11SP, resulting in 13EP and 23SP available.
  • Bought strength to 9, resulting in 4EP and 23SP available.
  • Bought 2 ranks of Memory, resulting in 4EP and 17SP available.
  • July 24: 10EP and 12SP, resulting in 14EP and 29SP available.
  • Bought resistance to 8, 2 ranks of all metal armor, 1 rank Torghut, 1 rank brawling, 1 rank bureaucracy, 1 rank KS:The Wall, resulting in 6EP and 14SP available
  • September 4: 11EP and 11SP, resulting in 17EP and 25SP available.
  • Bought resistance to 9, health to 8, and four points of all metal armor, resulting in 0EP and 16SP available.
  • Chapter end: 20EP, 20SP. Death checks declared inherent and three ranks bought, resulting in 20EP and 30 SP available.

Book 3 Changes

  • Par: Received 8EP and 8SP, resulting in 28EP and 38SP available.
  • Minirun: Received 3EP and 3SP, declared all metal armor inherent and bought two ranks, bought Assist, resulting in 22EP and 35SP available.
  • Bought 4 ranks Torghut (total 8), 1 rank Feats of Strength (total 4), 1 ranks KS:Dragon Army (total 4), 2 ranks KS:The Wall (total 4), 1 rank Outdoorsman (total 1), 1 rank Swords (total 10), 1 rank Brawling (total 6), 1 rank Persuade (total 3) resulting in 22EP and 5SP available.
  • A Busy Day, plus error correction and schtick cost correction, resulting in 28EP and 17SP available.
  • Bought Target Foe schtick, resulting in 10EP and 17SP available.
  • Bought Yin and Yang to 2, resulting in 6EP and 17SP available.
  • Ancestor Spirit: Received 13EP and 13SP, resulting in 19EP and 30SP available.
  • A New Shadow: Received 15EP and 13SP, resulting in 34EP and 43SP available.
  • Reflections: Received 14EP and 14SP, resulting in 48EP and 57SP available.
  • Bought Shield Block schtick, resulting in 24EP and 57SP available.
  • Bought int 4 and 3 ranks Memory (total 5), resulting in 20EP and 48SP available.
  • Bought 4 ranks swords, 2 ranks Athletics, 1 rank On Guard, 1 rank Feat of Strength, 1 rank Impressive, 1 All Axes, resulting in 20EP and 8SP available.
  • Received 2 ranks free Irrigation skill
  • Over the Mountains and Through the Woods: Received 14EP and 14SP.
  • Touched by the Dragon: Received 16EP and 14SP, resulting in 50EP and 36SP.
  • Bought Touched by Winter V for 32EP, resulting in 18EP and 36SP.
  • Bought three ranks Teaching and Logistics, one rank Bargaining, one rank Magic Rituals resulting in 18EP and 16SP.
  • May 14: Received 14EP and 16SP, resulting in 32EP and 32SP
  • Bought Strength and Resistance to 10 and another Reserves schtick, resulting in 6EP and 32SP.
  • Bought 2 ranks all metal armor, resulting in 26SP.
  • Repainted schticks for Mastery.