Talk:Rules Notes

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Revision as of 22:09, 26 May 2012 by HeidiB (Talk | contribs)

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On splitting dice:

You want to split dice because:

  • You get your skill on both rolls.
  • Frequency 6 items of +dice apply to both rolls.

You don't want to split your dice because:

  • You have fewer successes to get past any dodges, and either target may dodge.
  • Resistance is applied to each hit.

My rule of thumb is that if the damage from the +dice effects is about equal to the expected resistance, or more, it is worthwhile to split your dice. If they dodge, that means someone else's hit didn't get dodged. Because you get to use all your skill both times those extra dice are likely to be successes (assuming "plenty" of skill).

--Ringrose 01:27, 27 May 2012 (UTC)


But my damage multiplier is cut nearly in half when I split my dice. Plus, ranged attacks don't come with a guaranteed packet of damage the way melee attacks do. Indeed I have plenty of skill, but every time I've done the math it hasn't made sense to split. --HeidiB 02:09, 27 May 2012 (UTC)