Difference between revisions of "Talk:Zhu Cai-Wen"

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Revision as of 14:27, 16 July 2010

Contents

Stats

Physical Mental Spiritual
Body Reflexes Mind Social Tao
Force/Offense Strength = 3 Accuracy = 3 Intelligence = 7 Charisma = 7 Yang = 4
Precision/Defense Resistance = 3 Dexterity = 3 Wit = 5 Grace = 7 Yin = 4
Reserve Health = 4 Energy = 4 Resolve = 5 Status = 7 Chi = 4
Hit Points HP = (Health + Energy) * 5 = 40
Move Move = (Strength + Energy) / 2 = 3.5


Schticks

Skills

  • Bargaining 1 (x3=3, Inherent)
  • Bluff 3 (x3=9)
  • Bribery 1 (x2=2)
  • Carousing 2 (x3=6)
  • Conversation 2 (x4=8)
  • Conversational Interrogation 1 (x3=3)
  • Cryptography 1 (x2=2)
  • Dagger 1 (x3=3)
  • Dancing 1 (x1=1)
  • Detective 1 (x5=5)
  • Dodge 1 (x5=5)
  • Dreamwalking 1 (x2=2)
  • Fast Talk 2 (x4=8)
  • Gambling 10 (x2=20, Inherent)
  • Gather Information 4 (x4=8)
  • Interrogation 1 (x3=3)
  • KS: Circus 1 (x1=1)
  • KS: Flowers 1 (x1=1)
  • KS: Gamblers 3 (x1=1)
  • KS: Geishas 1 (x2=2)
  • KS: Hon'eth Arcade 2 (x2=4)
  • Language: Senatali 8 (x1=8)
  • Language: Torghut 8 (x1=8)
  • Memory 2 (x3=6, Inherent)
  • Oratory 3 (x3=9)
  • Pai-Gow Face 1 (x3=3)
  • Passive Perception 4 (x4=16)
  • Passive Perception: Babes 1 (x2=2)
  • Persuasion 3 (x4=12)
  • Psychology 0 (Inherent)
  • Savoir Faire 2 (x2=4)
  • Seduction Resistance 1 (x1=1)
  • Seduction 5 (x2=10)
  • Sense Motive 3 (x4=12)
  • Streetwise 2 (x3=6)
  • Strong Willed 2 (x3=6)
  • Survival 1 (x3=3)
  • Swimming 1 (x1=1)
  • Thrown Dagger 1 (x3=3)
  • Unarmed Combat 1 (x3=3)
  • Use Fireworks 2 (x2=4)
  • Well Travelled 2 (x4=8)


Meta-Stuff

  • 15 EP
  • 9 SP

Stuff

  • 27 li (plus gains from Truth and Beauty; plus gambling win in Phoenix Isle)
  • (Note: rounding errors during gambling trips have gone 1/3 li in Wei Han's favor)
  • Tattoo which grants +5 extra dice on the next death check.
  • A parrot-feather amulet which squawks (once per run) when the holder is attacked.
  • Two very nice walking sticks, each with a silver fox-head handle. One of them seems to explode on command for a Charisma-based attack.
  • A potion of fire-resistance
  • A vial of smoke
  • A potion granting +5 extra dice on the next death check (reasonably soon).
  • A box of fireworks
  • More random stuff in my folder...

Training

From Sakushi

I require that you thwart Kali, her ends and her actions, her plans and her people, until she and hers go howling back to their own den and trouble this land no longer.

From Master Tanuma:

For your next homework, you should approach the next three instances in which you are faced with possible violent and/or hostile foes, and consider her questions mindfully - as you approach the encounter, and afterwards.

Then, after those three times, return and tell her about it.

The questions:

  • What was the overall tactical plan?
  • Who made the decision about that?
  • What other options were possible?
  • What other options were considered, and how?
  • In retrospect, how do you think the other options would have gone?