Difference between revisions of "Trading"
(Created page with '=Trade Mechanics= ==For generic goods== Friction pushes profits down. Barriers crossed pushes profits up. There was "friction" on the Butterfly-> Arcade move. There was no "ba…') |
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cap, leading to an automatic level of friction. | cap, leading to an automatic level of friction. | ||
− | For the in-run buy roll in the | + | For the in-run buy roll in the Port of Auspicious Voyage, Li Merit took a -1 situation modifier for some reason. ? |
Revision as of 16:29, 6 December 2010
Contents |
Trade Mechanics
For generic goods
Friction pushes profits down. Barriers crossed pushes profits up. There was "friction" on the Butterfly-> Arcade move. There was no "barrier" on the Butterfly-> Arcade move.
Amounts >50 li but <100 li
3 successes on each roll needed for buy/sell to break even. Moving to a "bordering" country counts as three successes on sell roll.
Amounts >100li but <250li
5 successes on both rolls needed for buy/sell to break even. Moving to a "bordering" country counts as two successes on sell roll.
Amounts >250li but <500
7 successes on both rolls needed for buy/sell to break even. Moving to a "bordering" country counts as one success on sell roll.
Cities
Daizhou is only a tier three city. When your sell transaction produced a value greater than 500li, you went over its cap, leading to an automatic level of friction.
For the in-run buy roll in the Port of Auspicious Voyage, Li Merit took a -1 situation modifier for some reason. ?