Difference between revisions of "Trading"
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*There was "friction" on the Butterfly-> Arcade move. | *There was "friction" on the Butterfly-> Arcade move. | ||
*"Barriers" crossed pushes profits up. | *"Barriers" crossed pushes profits up. | ||
+ | **Barriers are things that keep the locals at the selling location from easily getting goods from elsewhere. The blockade of an island is a significant barrier. The hassle that used to surround the Port of Propitious Voyage when the Dragon army was there, probably counted as a barrier. Geographic features, like the Mountains of Heaven, can also count as a barrier. Barriers have levels depending upon their size. Each level of barrier crossed by a trader adds the equivalent of a negative friction level to a transaction. | ||
*There was no "barrier" on the Butterfly-> Arcade move. | *There was no "barrier" on the Butterfly-> Arcade move. | ||
*Clever insights into the market can result in extra successes. | *Clever insights into the market can result in extra successes. | ||
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====Luxury Goods==== | ====Luxury Goods==== | ||
*5+1d4 successes needed to buy and 5-1d4 successes needed to sell to break even. | *5+1d4 successes needed to buy and 5-1d4 successes needed to sell to break even. | ||
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== Cities == | == Cities == |
Revision as of 17:39, 7 December 2010
Contents |
Trade Mechanics
Classes of Goods
Common Goods
I think that these are boring, no-extra-mechanics goods.
Luxury Goods
Gems, jewelry, rarer spices.
Bulk Goods
I only know that this category exists.
Rare Goods
I only know that this category exists.
Mechanics Discoveries
- "Friction" pushes profits down.
- There was "friction" on the Butterfly-> Arcade move.
- "Barriers" crossed pushes profits up.
- Barriers are things that keep the locals at the selling location from easily getting goods from elsewhere. The blockade of an island is a significant barrier. The hassle that used to surround the Port of Propitious Voyage when the Dragon army was there, probably counted as a barrier. Geographic features, like the Mountains of Heaven, can also count as a barrier. Barriers have levels depending upon their size. Each level of barrier crossed by a trader adds the equivalent of a negative friction level to a transaction.
- There was no "barrier" on the Butterfly-> Arcade move.
- Clever insights into the market can result in extra successes.
Amounts >50 li but <100 li
Common Goods
- 3 successes on each roll needed for buy/sell to break even.
- Moving to a "bordering" country counts as three successes on sell roll.
Amounts >100li but <250li
Common Goods
- 5 successes on both rolls needed for buy/sell to break even.
- Moving to a "bordering" country counts as two successes on sell roll.
Luxury Goods
- 5+1d3 successes needed to buy and 5-1d3 successes needed to sell to break even.
Amounts >250li but <500
Common Goods
- 7 successes on both rolls needed for buy/sell to break even.
- Moving to a "bordering" country counts as one success on sell roll.
Luxury Goods
- 5+1d4 successes needed to buy and 5-1d4 successes needed to sell to break even.
Cities
- Daizhou is only a tier three city. When your sell transaction produced a value greater than 500li, you went over its cap, leading to an automatic level of friction.
- For the in-run buy roll in the Port of Auspicious Voyage, Li Merit took a -1 situation modifier for some reason. Possibly a lack of understanding of the local market?