Difference between revisions of "Trading"

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(Created page with '=Trade Mechanics= ==For generic goods== Friction pushes profits down. Barriers crossed pushes profits up. There was "friction" on the Butterfly-> Arcade move. There was no "ba…')
 
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cap, leading to an automatic level of friction.
 
cap, leading to an automatic level of friction.
  
For the in-run buy roll in the Harbor of Fortunate Arrival, Li Merit took a -1 situation modifier for some reason. ?
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For the in-run buy roll in the Port of Auspicious Voyage, Li Merit took a -1 situation modifier for some reason. ?

Revision as of 15:29, 6 December 2010

Contents

Trade Mechanics

For generic goods

Friction pushes profits down. Barriers crossed pushes profits up. There was "friction" on the Butterfly-> Arcade move. There was no "barrier" on the Butterfly-> Arcade move.


Amounts >50 li but <100 li

3 successes on each roll needed for buy/sell to break even. Moving to a "bordering" country counts as three successes on sell roll.

Amounts >100li but <250li

5 successes on both rolls needed for buy/sell to break even. Moving to a "bordering" country counts as two successes on sell roll.

Amounts >250li but <500

7 successes on both rolls needed for buy/sell to break even. Moving to a "bordering" country counts as one success on sell roll.


Cities

Daizhou is only a tier three city. When your sell transaction produced a value greater than 500li, you went over its cap, leading to an automatic level of friction.

For the in-run buy roll in the Port of Auspicious Voyage, Li Merit took a -1 situation modifier for some reason. ?