Difference between revisions of "Trading"
From Dragon
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=Trade Mechanics= | =Trade Mechanics= | ||
− | == | + | == Classes of Goods == |
+ | ===Common Goods=== | ||
+ | I think that this are boring, no-extra-mechanics goods. | ||
+ | ===Luxury Goods=== | ||
+ | Gems, jewelry, rarer spices. | ||
+ | ===Bulk Goods=== | ||
+ | I only know that this category exists. | ||
+ | ===Rare Goods=== | ||
+ | I only know that this category exists. | ||
− | Friction pushes profits down. | + | ==Mechanics Discoveries== |
− | There was "friction" on the Butterfly-> Arcade move. | + | *"Friction" pushes profits down. |
− | There was no "barrier" on the Butterfly-> Arcade move. | + | *There was "friction" on the Butterfly-> Arcade move. |
+ | *"Barriers" crossed pushes profits up. | ||
+ | *There was no "barrier" on the Butterfly-> Arcade move. | ||
+ | *Clever insights into the market can result in extra successes. | ||
===Amounts >50 li but <100 li=== | ===Amounts >50 li but <100 li=== | ||
− | 3 successes on each roll needed for buy/sell to break even. | + | ====Common Goods==== |
− | Moving to a "bordering" country counts as three successes on sell roll. | + | *3 successes on each roll needed for buy/sell to break even. |
+ | *Moving to a "bordering" country counts as three successes on sell roll. | ||
===Amounts >100li but <250li=== | ===Amounts >100li but <250li=== | ||
− | 5 successes on both rolls needed for buy/sell to break even. | + | ====Common Goods==== |
− | Moving to a "bordering" country counts as two successes on sell roll. | + | *5 successes on both rolls needed for buy/sell to break even. |
+ | *Moving to a "bordering" country counts as two successes on sell roll. | ||
+ | ====Luxury Goods==== | ||
+ | *5+1d3 successes needed to buy and 5-1d3 successes needed to sell to break even. | ||
===Amounts >250li but <500=== | ===Amounts >250li but <500=== | ||
− | 7 successes on both rolls needed for buy/sell to break even. | + | ====Common Goods==== |
− | Moving to a "bordering" country counts as one success on sell roll. | + | *7 successes on both rolls needed for buy/sell to break even. |
+ | *Moving to a "bordering" country counts as one success on sell roll. | ||
+ | ====Luxury Goods==== | ||
+ | *5+1d4 successes needed to buy and 5-1d4 successes needed to sell to break even. | ||
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== Cities == | == Cities == | ||
− | Daizhou is only a tier three city. When your sell | + | *Daizhou is only a tier three city. When your sell transaction produced a value greater than 500li, you went over its cap, leading to an automatic level of friction. |
− | transaction produced a value greater than 500li, you went over its | + | |
− | cap, leading to an automatic level of friction. | + | |
− | For the in-run buy roll in the Port of Auspicious Voyage, Li Merit took a -1 situation modifier for some reason. ? | + | *For the in-run buy roll in the Port of Auspicious Voyage, Li Merit took a -1 situation modifier for some reason. Possibly a lack of understanding of the local market? |
Revision as of 16:39, 6 December 2010
Contents |
Trade Mechanics
Classes of Goods
Common Goods
I think that this are boring, no-extra-mechanics goods.
Luxury Goods
Gems, jewelry, rarer spices.
Bulk Goods
I only know that this category exists.
Rare Goods
I only know that this category exists.
Mechanics Discoveries
- "Friction" pushes profits down.
- There was "friction" on the Butterfly-> Arcade move.
- "Barriers" crossed pushes profits up.
- There was no "barrier" on the Butterfly-> Arcade move.
- Clever insights into the market can result in extra successes.
Amounts >50 li but <100 li
Common Goods
- 3 successes on each roll needed for buy/sell to break even.
- Moving to a "bordering" country counts as three successes on sell roll.
Amounts >100li but <250li
Common Goods
- 5 successes on both rolls needed for buy/sell to break even.
- Moving to a "bordering" country counts as two successes on sell roll.
Luxury Goods
- 5+1d3 successes needed to buy and 5-1d3 successes needed to sell to break even.
Amounts >250li but <500
Common Goods
- 7 successes on both rolls needed for buy/sell to break even.
- Moving to a "bordering" country counts as one success on sell roll.
Luxury Goods
- 5+1d4 successes needed to buy and 5-1d4 successes needed to sell to break even.
Cities
- Daizhou is only a tier three city. When your sell transaction produced a value greater than 500li, you went over its cap, leading to an automatic level of friction.
- For the in-run buy roll in the Port of Auspicious Voyage, Li Merit took a -1 situation modifier for some reason. Possibly a lack of understanding of the local market?