Trading

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Contents

Trade Mechanics

Classes of Goods

Common Goods

I think that this are boring, no-extra-mechanics goods.

Luxury Goods

Gems, jewelry, rarer spices.

Bulk Goods

I only know that this category exists.

Rare Goods

I only know that this category exists.

Mechanics Discoveries

  • "Friction" pushes profits down.
  • There was "friction" on the Butterfly-> Arcade move.
  • "Barriers" crossed pushes profits up.
  • There was no "barrier" on the Butterfly-> Arcade move.
  • Clever insights into the market can result in extra successes.


Amounts >50 li but <100 li

Common Goods

  • 3 successes on each roll needed for buy/sell to break even.
  • Moving to a "bordering" country counts as three successes on sell roll.

Amounts >100li but <250li

Common Goods

  • 5 successes on both rolls needed for buy/sell to break even.
  • Moving to a "bordering" country counts as two successes on sell roll.

Luxury Goods

  • 5+1d3 successes needed to buy and 5-1d3 successes needed to sell to break even.

Amounts >250li but <500

Common Goods

  • 7 successes on both rolls needed for buy/sell to break even.
  • Moving to a "bordering" country counts as one success on sell roll.

Luxury Goods

  • 5+1d4 successes needed to buy and 5-1d4 successes needed to sell to break even.


Cities

  • Daizhou is only a tier three city. When your sell transaction produced a value greater than 500li, you went over its cap, leading to an automatic level of friction.
  • For the in-run buy roll in the Port of Auspicious Voyage, Li Merit took a -1 situation modifier for some reason. Possibly a lack of understanding of the local market?