Difference between revisions of "Yang Shen-Ji"

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== EP Data ==
 
== EP Data ==
 +
 +
Note that this list is out of date and is not being actively maintained.
  
 
=== Stats ===  
 
=== Stats ===  
Line 31: Line 33:
 
| '''Force/Offense'''
 
| '''Force/Offense'''
 
| Strength = 6
 
| Strength = 6
| Accuracy = 4
+
| Accuracy = 6
 
| Intelligence = 7
 
| Intelligence = 7
 
| Charisma = 7
 
| Charisma = 7
| Yang = 11
+
| Yang = 12
 
|-
 
|-
 
| '''Precision/Defense'''
 
| '''Precision/Defense'''
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| Wit = 7
 
| Wit = 7
 
| Grace = 7
 
| Grace = 7
| Yin = 11
+
| Yin = 12
 
|-
 
|-
 
| '''Reserve'''
 
| '''Reserve'''
Line 48: Line 50:
 
| Resolve = 7
 
| Resolve = 7
 
| Status = 7
 
| Status = 7
| Chi = 11
+
| Chi = 12
 
|-
 
|-
 
| '''Hit Points'''
 
| '''Hit Points'''
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As part of a sorcerous ritual, I can adjust the balance of one element/action/cycle. (Metal, I can adjust all the way; others less so.)
 
As part of a sorcerous ritual, I can adjust the balance of one element/action/cycle. (Metal, I can adjust all the way; others less so.)
  
*Grounding Rod (P/F/S/Con/Cos: 6/1/1/1/6)
+
*Create Coinage (P/F/S/Con/Cos: 3/2/1/1/6)
  
Take half damage from magic effects.
+
Caster can create a handful of zhu, allowing him to spend up to 99 zhu on something.
  
*Disable Bow (P/F/S/Con/Cos: 5/1/1/1/5)
+
*Patron (P/F/S/Con/Cos: 2/2/1/1/4)
  
A wooden weapon held by my target (within 8 hexes) becomes wiggly and flexible and unusable until the end of the combat.
+
You may make a bargain fir someone's artistic Patronage.  You may only have one Patron per copy of this schtick.
  
*Summon Ripper Demons (P/F/S/Con/Cos: 6/1/1/1.5/9)
+
*Magical Study (P/F/S/Con/Cos: 2/2/2/1/8)
  
Summon ripper demons with x6 damage multiplier. Must spend 10 HP/demon summoned, demons must do 300 HP total of damage before leaving.
+
Memorize a spell or person's aura. For a spell, success requires a Yin with Magical Analysis roll >=2x the schtick's Power. Requires that I be able to see the spell in the process of being cast. For an aura, success requires a Yin with Magical Analysis roll >= Target's Chi. Requires that I be able to see the person.
  
 
==== Level 2 ====
 
==== Level 2 ====
  
*Flying Carpet (P/F/S/Con/Cos: 2/5/1/1/10)
+
*Flying Disk of Metal (P/F/S/Con/Cos: 2/5/1/1/10)
  
Caster may make a woven carpet of 3'x4' fly via the caster's mental control.  Damage to the carpet may impact speed and ability to fly.  Movement rate = Yang successes per phase.
+
Summons a 3' diameter metal disk that the caster stands on; disk will fly via the caster's mental control.  Damage to the disk may impact speed and ability to fly.  Movement rate = Yang successes per phase.
  
 
*Wear Beautiful Armor (P/F/S/Con/Cos: 2/6/1/1.5/18)
 
*Wear Beautiful Armor (P/F/S/Con/Cos: 2/6/1/1.5/18)
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Once per turn/10 mins, can sense nearby magic items and effects.
 
Once per turn/10 mins, can sense nearby magic items and effects.
  
*Firestorm (P/F/S/Con/Cos: 9/1/1/1.5/13)
+
*See Magic (P/F/S/Con/Cos: 3/4/1/1/6)
  
Once per run, spend a Yang to do [Yang successes]*3 points of damage to everyone on the map who does not have a Swift Tiger tattoo.
+
I can see nearby magic items and effects.
 +
 
 +
*One With The Magic (P/F/S/Con/Cos: 3/4/1/1/6)
 +
 
 +
With concentration, I can immerse myself in the magical aura of an item or effect.
  
 
*Firestorm (P/F/S/Con/Cos: 9/1/1/1.5/13)
 
*Firestorm (P/F/S/Con/Cos: 9/1/1/1.5/13)
  
Once per run, spend a Yang to do [Yang successes]*3 points of damage to everyone on the map who is not linked to the Butterfly Talisman.
+
Once per run, spend a Yang to do [Yang successes]*3 points of damage to everyone on the map who does not have a Swift Tiger tattoo.
  
 
*Minor Ritual Power (P/F/S/Con/Cos: 2/5/1/1/10)
 
*Minor Ritual Power (P/F/S/Con/Cos: 2/5/1/1/10)
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1/scene, caster can cause metal of up to Yang successes x 100 pounds to melt and flow.
 
1/scene, caster can cause metal of up to Yang successes x 100 pounds to melt and flow.
  
*Wrath of the Phoenix (P/F/S/Com/Cos: 8/1/1/1.5/12)
+
*Summon Ripper Demons (P/F/S/Con/Cos: 6/2/1/1.5/18)
  
Roll your Yang to consume an enemy in Fire. Ranged damage = Yang successes * 6
+
Summon ripper demons with x6 damage multiplier. Must spend 10 HP/demon summoned, demons must do 300 HP total of damage before leaving.
  
*Summon/Contact Spirit/Demon (P/F/S/Com/Cos: 8/1/1/1.5/12)
+
*Fast Art (P/F/S/Con/Cos: 4/2/1/1/8)
  
Summon or contact a spirit given its name; requires a chi roll.
+
Quickly summon up a piece of art in a single action for a designated Patron.
  
 
==== Level 3 ====
 
==== Level 3 ====
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The caster can cause a wall of iron to rise up from the ground in front of him, Yang successes in hexes long.
 
The caster can cause a wall of iron to rise up from the ground in front of him, Yang successes in hexes long.
  
*Firepower (P/F/S/Con/Cos: 3/6/1/1/15)
+
*Firepower (P/F/S/Con/Cos: 3/6/1/1/18)
  
 
+3 dice to sorcery rolls.
 
+3 dice to sorcery rolls.
  
*Firepower (P/F/S/Con/Cos: 3/6/1/1/15)
+
*Firepower (P/F/S/Con/Cos: 3/6/1/1/18)
  
 
+3 dice to sorcery rolls.
 
+3 dice to sorcery rolls.
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1/round, caster can cause normal wood of up to Yang successes x 100 pounds to splinter and disintegrate.
 
1/round, caster can cause normal wood of up to Yang successes x 100 pounds to splinter and disintegrate.
  
*Bold (P/F/S/Con/Cos: 6/3/1/1*/15)
+
*Bold (P/F/S/Con/Cos: 6/3/1/1*/18)
  
 
Once a scene, I can refresh my Yang fortune.
 
Once a scene, I can refresh my Yang fortune.
 +
 +
*Summon/Contact Spirit/Demon (P/F/S/Com/Cos: 8/2/1/1.5/24)
 +
 +
Summon or contact a spirit given its name; requires a chi roll.
  
 
==== Level 4 ====
 
==== Level 4 ====
  
*Sorcerous Ease (P/F/S/Con/Cos: 4/6/1/1/20)
+
*Sorcerous Ease (P/F/S/Con/Cos: 4/6/1/1/24)
  
 
-1 difficulty on all sorcery rolls.
 
-1 difficulty on all sorcery rolls.
  
*Sorcerous Ease (P/F/S/Con/Cos: 4/6/1/1/20)
+
*Sorcerous Ease (P/F/S/Con/Cos: 4/6/1/1/24)
  
 
-1 difficulty on all sorcery rolls.
 
-1 difficulty on all sorcery rolls.
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Split Sorcery dice unlimited ways, 1/turn
 
Split Sorcery dice unlimited ways, 1/turn
 +
 +
*Wrath of the Phoenix (P/F/S/Com/Cos: 8/3/1/1/24)
 +
 +
Roll your Yang to consume an enemy in Fire. Ranged damage = Yang successes * 6
  
 
==== Level 5 ====
 
==== Level 5 ====
  
*Heavify Weapons (P/F/S/Con/Cos: 5/5/1/1/20)
+
*Heavify Weapons (P/F/S/Con/Cos: 5/5/1/1/25)
  
 
A metal weapon held by my target (within 8 hexes) becomes extremely heavy and falls to the ground. If the weapon is successfully disarmed, it cannot be picked up until the end of the combat.
 
A metal weapon held by my target (within 8 hexes) becomes extremely heavy and falls to the ground. If the weapon is successfully disarmed, it cannot be picked up until the end of the combat.
  
*Paintball (P/F/S/Con/Cos: 6/5/1/1/30)
+
*Fire Arrow (P/F/S/Con/Cos: 6/5/1/1/30)
  
Once/action, allows caster to conjure forth a small sphere of colored paint and shoot it at a target; no damage is done, but target is blinded for Yang successes.
+
Allows caster to conjure forth a fire arrow and shoot it at a target; damage is 4xYang successes.
 +
 
 +
*Disable Bow (P/F/S/Con/Cos: 5/5/1/1/25)
 +
 
 +
A wooden weapon held by my target (within 8 hexes) becomes wiggly and flexible and unusable until the end of the combat.
 +
 
 +
*Firestorm (P/F/S/Con/Cos: 9/3/1/1/27)
 +
 
 +
Once per turn, spend a Yang to do [Yang successes]*3 points of damage to everyone on the map who is not linked to the Butterfly Talisman.
  
 
==== Level 6 ====
 
==== Level 6 ====
  
*Iron Arrow (P/F/S/Con/Cos: 6/6/1/1/30)
+
*Iron Arrow (P/F/S/Con/Cos: 6/6/1/1/36)
  
 
Allows caster to conjure forth a metal arrow and shoot it at a target; damage is 4xYang successes.
 
Allows caster to conjure forth a metal arrow and shoot it at a target; damage is 4xYang successes.
 +
 +
*Grounding Rod (P/F/S/Con/Cos: 6/6/1/1/36)
 +
 +
Take half damage from magic effects.
 +
 +
==== Level 7 ====
 +
 +
*Bind Demon (P/F/S/Con/Cos: 10/4/1/1.5/60)
 +
 +
You can bind a demon to a single task, after which it is no longer bound (unless the binding is something like "go into this demon box").  You must beat 1-3x the demon's tao; x1 for things which go along with its nature, and x3 for things directly antithetical to its nature.
  
 
==== Mastery Schticks ====
 
==== Mastery Schticks ====
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==== Metamagic Schticks ====
 
==== Metamagic Schticks ====
  
*Dispel Magic (P/F/S/Con/Cos: 6/2/1(2)/1/12)
+
*Dispel Magic (P/F/S/Con/Cos: 6/4/1(2)/1/24)
  
 
I can dispel a magic spell or ongoing magical effect.  Requires an opposed Chi (or equivalent) roll.
 
I can dispel a magic spell or ongoing magical effect.  Requires an opposed Chi (or equivalent) roll.
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My wife is an excellent business manager.
 
My wife is an excellent business manager.
  
*Devoted (spouse schtick).  (P/F/S/Con/Cos: 7/5/1(2)/1/35)
+
*Devoted (P/F/S/Con/Cos: 7/5/1(2)/1/35)
  
 
Immune to Seduction.
 
Immune to Seduction.
 +
 +
==== True Mastery Abilities ====
 +
 +
*Mastery Tree
 +
*Specialized Invincibility
  
 
==== Planned/possible schticks ====
 
==== Planned/possible schticks ====
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**Sword's Betrayal (Myeong) (or lvl 3)
 
**Sword's Betrayal (Myeong) (or lvl 3)
 
**Piercing Metal Implement (Bai)
 
**Piercing Metal Implement (Bai)
 +
**Pet Phoenix at power 6
 
*Lvl 3:
 
*Lvl 3:
 
*Lvl 4:
 
*Lvl 4:
 
**Skin of Bronze (Bai)
 
**Skin of Bronze (Bai)
 
*Lvl 5:
 
*Lvl 5:
**Disable Bow (Myeong) at freq 5
 
 
*Lvl 6:
 
*Lvl 6:
**Grounding Rod at freq 6
 
 
*Lvl 7:
 
*Lvl 7:
**Wrath of the Phoenix at freq 5
 
 
Sequence:
 
*Promote Wrath of the Phoenix to level 4
 
*Relearn Create Coinage at level 1
 
*Promote Disable Bow to level 5
 
*Promote Grounding Rod to level 6
 
*Promote Wrath of the Phoenix to level 7
 
*Promote Contact/Summon Spirit/Demon to level 3 AND promote Summon Ripper Demon to level 2
 
*Learn Skin of Bronze at level 4
 
  
 
==== Schtick Want List ====
 
==== Schtick Want List ====
  
 
*Fine Control (for Sorcery), approx power 3
 
*Fine Control (for Sorcery), approx power 3
*Other high level metal schticks
+
*Duplicate Spell.  Once I have successfully studied a spell, I can cast it myself; if it has any particular requirements or limitations, I must satisfy them (but I know what they are when the schtick is Studied).  Using this schtick erases the instance of that Study.  (This would be power N+2 to duplicate spell of power N.)
 +
*Duplicate Aura.  Once I have successfully studied a person's aura, I can make my spells have that aura. (Power 4)
 +
*Learn Spell.  Once I have successfully studied a spell, I can use it to teach it to myself as a schtick, giving myself the 1x cost for having a teacher; I pay normal price for Concept cost.  (Power 10)
  
 
=== EP Usage ===
 
=== EP Usage ===
 
   
 
   
*Earned: 993
+
*Earned: 1285
*Spent: 989
+
*Spent: 1267
*Available: 4
+
*Available: 18
  
 
== Skill Data ==
 
== Skill Data ==
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|-
 
|-
 
! Alertness || 4 || 5 || 20
 
! Alertness || 4 || 5 || 20
 +
|-
 +
! Animal Handling || 2 || 5 || 10
 
|-
 
|-
 
! Appraisal || 2 || 5 || 10
 
! Appraisal || 2 || 5 || 10
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! Death Checks || 2 || 5 || 10
 
! Death Checks || 2 || 5 || 10
 
|-
 
|-
! Demon Summoning || 3 || 5 || 15
+
! Demon Mastery || 5 || 20 || 100
 
|-
 
|-
 
! Detect Lie || 4 || 2 || 8
 
! Detect Lie || 4 || 2 || 8
 +
|-
 +
! Dispel Magic || 3 || 5 || 15
 
|-
 
|-
 
! Dodge || 5 || 5 ||  25
 
! Dodge || 5 || 5 ||  25
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! Horse Mastery || 4 || 7 || 28
 
! Horse Mastery || 4 || 7 || 28
 
|-
 
|-
! Inscrutable || 3 || 2 || 6
+
! Inscrutable || 3 || 5 || 15
 
|-
 
|-
! Interrogation || 3 || 1 || 3
+
! Interrogation || 3 || 5 || 15
 
|-
 
|-
 
! Intimidation || 2 || 5 || 10
 
! Intimidation || 2 || 5 || 10
 
|-
 
|-
 
! Jewelsmith || 2 || 1 || 2
 
! Jewelsmith || 2 || 1 || 2
 +
|-
 +
! KS: Artifacts || 3 || 5 || 15
 
|-
 
|-
 
! KS: Bear Mountain || 2 || 1 || 2
 
! KS: Bear Mountain || 2 || 1 || 2
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! KS: Myeong Clan || 1 || 1 || 1
 
! KS: Myeong Clan || 1 || 1 || 1
 
|-
 
|-
! KS: Necromancy || 3 || 5 || 15
+
! KS: Necromancy || 3 || 4 || 12
 
|-
 
|-
 
! KS: Phoenixes || 1 || 2 || 2
 
! KS: Phoenixes || 1 || 2 || 2
 +
|-
 +
! KS: Post-Death || 4 || 5 || 20
 
|-
 
|-
 
! KS: Qin Chao Steppes || 2 || 1 || 2
 
! KS: Qin Chao Steppes || 2 || 1 || 2
 +
|-
 +
! KS: Recurring NPCs || 5 || 1 || 5
 
|-
 
|-
 
! KS: Roof of the World || 2 || 1 || 2
 
! KS: Roof of the World || 2 || 1 || 2
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! Language: Torghut || 1 || 8 || 8
 
! Language: Torghut || 1 || 8 || 8
 
|-
 
|-
! Magical Analysis || 5 || 10 || 50
+
! Magical Analysis || 5 || 20 || 100
 
|-
 
|-
 
! Magical Ritual || 5 || 7 || 35
 
! Magical Ritual || 5 || 7 || 35
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|-
 
|-
 
! Military Organization  || 3 || 1 || 3
 
! Military Organization  || 3 || 1 || 3
 +
|-
 +
! Necromancy || 4 || 1 || 4
 
|-
 
|-
 
! Persuasion || 4 || 5 || 20
 
! Persuasion || 4 || 5 || 20
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! Recruitment || 3 || 1 || 3
 
! Recruitment || 3 || 1 || 3
 
|-
 
|-
! Research || 3 || 1 || 3
+
! Research || 3 || 5 || 15
 
|-
 
|-
 
! Scrounging ("extra broad") || 5 || 1 || 5
 
! Scrounging ("extra broad") || 5 || 1 || 5
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! Sleight of Hand || 3 || 1 || 3
 
! Sleight of Hand || 3 || 1 || 3
 
|-
 
|-
! Sorcery || 4 || 20 || 80
+
! Sorcery || 4 || 25 || 100
 
|-
 
|-
 
! Stealth || 4 || 5 || 20
 
! Stealth || 4 || 5 || 20
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! Wear Metal Armor || 3 || 20 || 60
 
! Wear Metal Armor || 3 || 20 || 60
 
|-
 
|-
! Total || || || 998
+
! Total || || || 1252
 
|}
 
|}
  
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=== SP Usage ===
 
=== SP Usage ===
  
*Earned: 1002
+
*Earned: 1275
*Spent: 998
+
*Spent: 1252
*Available: 4
+
*Available: 23
  
 
Planned expenditures:
 
Planned expenditures:
*Inscrutable
+
*TBD
*Interrogation
+
*Research
+
  
 
== Miscellaneous ==
 
== Miscellaneous ==
  
Karma: 11/68
+
Karma: 14/81
  
Money: 18 tael, 43.44 li (owe: ~1 tael for next horse farm potentially, 1.5 tael for renovations)
+
Money: 6 tael, 12.24 li
  
 
Special ability: Can create arbitrary loopholes in the rules for Northern Wall crossing if I am personally present.
 
Special ability: Can create arbitrary loopholes in the rules for Northern Wall crossing if I am personally present.
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* Fast
 
* Fast
 
* Courier Horseshoes: Extra speed once/run and puttering one country further away
 
* Courier Horseshoes: Extra speed once/run and puttering one country further away
 
Magic items:
 
*Necromancy staff
 
*11 ritual taper (spend 1 Chi, get +1 die on all rolls for that ritual)
 
*Leather satchel of ritual powders
 
*Potion of Speak to Dead Plants
 
 
Regular items:
 
*Ordinary sword, Empire manufacture (taken from the aftermath of a battle beyond Northern wall)
 
*Great armor (10 def)
 
*Deluxe hotboat
 
*Hopboat repair kit
 
  
 
Returned to the Myeong Clan:
 
Returned to the Myeong Clan:
Line 513: Line 539:
 
*Ugly Tiger tabard
 
*Ugly Tiger tabard
  
Favors:
+
Active Puttering Threads:
*Favor from Qing Lu (soon to be a master blacksmith in the Illuminated Precincts)
+
*[[Spirit Garden]]
*Favor from the Majordomo of the Green Duke in the Taiga
+
*Elemental Braid research
*Can call upon Betobeto
+
*Deal with No Face Ko
*2 charges of True Seeing
+
*Jia-Jia and Precious Jade
*Maelstrom will attempt to locate No Face Ko at some point
+
*[[Southern Exiles status]]
[[Shen-Ji's horse farm]]
+
*[[Fixing the Southern Wall]]
  
[[List of spirit/demon names]]
+
Info pages:
 +
*[[Shen-Ji's horse farm]]
 +
*[[List of spirit/demon names]]
 +
*[[Sakong Yue's finances]]
 +
*[[Sakong family members]]
  
Land deeds purchased:
+
Completed Puttering Threads:
*Iron Mountain
+
*Strand
+
*Savanna of Tears
+
*Forest of Chin
+
*Hon'eth Arcade
+
*Qin Chao Steppes
+
*Illuminated Precincts
+
*Hidden City (apparently created deed by Meng I, but looks good)
+
*Shrouded Isle
+
*Isle of Beauty
+
*Jade Taiga
+
 
+
Land still to be acquired:
+
*Roof of the World
+
 
+
Puttering Threads:
+
 
*[[Sakong estate renovations]]
 
*[[Sakong estate renovations]]
*Remaining land purchases
+
*[[Fire Temples]]
*Building the shrines (30-90 li per shrine quoted)
+
*Money making sources (horse farm stuff)
+
*Deal with No Face Ko
+
*Jia-Jia and Precious Jade
+
 
*Research Black Lobster and Speedy
 
*Research Black Lobster and Speedy
  
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*Wall or Dome of Magic (magic cannot cross, maybe roll vs Chi?)
 
*Wall or Dome of Magic (magic cannot cross, maybe roll vs Chi?)
 
*Counterspell?
 
*Counterspell?
*Duplicate Magic?
 
*Deep Magic Analysis?  Something which would let me collect up info about magic as I saw it?
 
 
*Schtick which which would act like RM Spell Mastery?
 
*Schtick which which would act like RM Spell Mastery?
*Falsify or hide magic aura/signature
 
 
*Spontaneous ritual design/modification
 
*Spontaneous ritual design/modification
  
Line 562: Line 569:
 
*None, at the moment
 
*None, at the moment
  
[[Secret Diary of a Pervy Kung-Fu Fancier]]
+
Misc:
 +
*[[Secret Diary of a Pervy Kung-Fu Fancier]]
  
 
[[Category: PCs]]
 
[[Category: PCs]]
 
[[Category: Phoenices]]
 
[[Category: Phoenices]]

Latest revision as of 20:10, 4 May 2018

Contents

Background Information

Concept: Phoenix/Metal Sorcerer

History: Shen-Ji was born to a poor family in the Butterfly Kingdom 23 years ago. He was discovered by a sorceror/diviner at the age of 2 and was adopted by his master (Bai Jing-Zhe) at that time. He has no memories or connection to his birth family.

Shen-Ji is a classic cloistered academic type; he has spent his entire life either studying sorcery or at court. He developed sword skill essentially as an academic exercise and because he is a metal sorceror; he has no combat experience outside dueling. He also doesn't carry a sword normally since it doesn't fit the classic image of a sorceror; if needed he summons a sword. Shen-Ji is comfortable in a civilized setting and has never gone beyond the city gates. Because he has no experience in the real world, his master is pushing him out now to get out and learn how things work outside.

Plot Hook: Shen-Ji's real family is a complete unknown to him. He has been too involved in studying to really miss them so far, but would likely be curious if the subject were to come up. However, he is ambivalent since they could potentially be an embarassment in his current life at court.

Source: Master Bai, a metal sorceror.

EP Data

Note that this list is out of date and is not being actively maintained.

Stats

Physical Mental Spiritual
Body Reflexes Mind Social Tao
Force/Offense Strength = 6 Accuracy = 6 Intelligence = 7 Charisma = 7 Yang = 12
Precision/Defense Resistance = 6 Dexterity = 7 Wit = 7 Grace = 7 Yin = 12
Reserve Health = 7 Energy = 7 Resolve = 7 Status = 7 Chi = 12
Hit Points HP = (Health + Energy) * 5 = 70
Move Move = (Strength + Energy) / 2 = 6.5 = 7


Schticks

Level 1

  • Summon Lesser Sculpture (P/F/S/Con/Cos: 2/3/1/1/6)

Summons a sculpture of a human or animal from the ground in front of the caster. It lasts for the duration of the scene/combat and then sinks back into the ground.

  • Minor Control of Metal (P/F/S/Con/Cos: 2/3/1/1/6)

Caster can cause an object of up to Yang successes*5 pounds total weight and having a non-trivial metal component to move/fly at a rate of Yang successes per phase. Not usable as a weapon.

  • Ritual Tweak (P/F/S/Con/Cos: 5/1/1/1/5)

1/run, spend a Yin to get an interesting hint from the GM about a ritual of Ezokin's you're investigating.

  • Polish Antique (P/F/S/Con/Cos: 1/4/1/1/4)

Caster has the ability to buff up an old or dirty antique, removing grime, tarnish, surface rust, etc. Also can remove small nicks and dents. Will not restore or improve structural integrity or give any combat bonuses.

  • Create Work of Art (P/F/S/Con/Cos: 3/2/1/1/6)

Once/run, caster can create a nice work of art, approximately a few li in value.

  • Useful Pet (P/F/S/Con/Cos: 3/2/1/1/6)

Once per run, may do something useful.

  • He's Not Molting, He's Pining For The Fjords (P/F/S/Con/Cos: 2/2/1/1/4)

My pet phoenix sheds a phoenix feather for me to use; does not stack.

  • Finger on the Balance (P/F/S/Con/Cos: 2/3/1/1/6)

As part of a sorcerous ritual, I can adjust the balance of one element/action/cycle. (Metal, I can adjust all the way; others less so.)

  • Create Coinage (P/F/S/Con/Cos: 3/2/1/1/6)

Caster can create a handful of zhu, allowing him to spend up to 99 zhu on something.

  • Patron (P/F/S/Con/Cos: 2/2/1/1/4)

You may make a bargain fir someone's artistic Patronage. You may only have one Patron per copy of this schtick.

  • Magical Study (P/F/S/Con/Cos: 2/2/2/1/8)

Memorize a spell or person's aura. For a spell, success requires a Yin with Magical Analysis roll >=2x the schtick's Power. Requires that I be able to see the spell in the process of being cast. For an aura, success requires a Yin with Magical Analysis roll >= Target's Chi. Requires that I be able to see the person.

Level 2

  • Flying Disk of Metal (P/F/S/Con/Cos: 2/5/1/1/10)

Summons a 3' diameter metal disk that the caster stands on; disk will fly via the caster's mental control. Damage to the disk may impact speed and ability to fly. Movement rate = Yang successes per phase.

  • Wear Beautiful Armor (P/F/S/Con/Cos: 2/6/1/1.5/18)

Can wear armor, but it must be beautiful.

  • Sense Magic (P/F/S/Con/Cos: 3/4/1/1/12)

Once per turn/10 mins, can sense nearby magic items and effects.

  • See Magic (P/F/S/Con/Cos: 3/4/1/1/6)

I can see nearby magic items and effects.

  • One With The Magic (P/F/S/Con/Cos: 3/4/1/1/6)

With concentration, I can immerse myself in the magical aura of an item or effect.

  • Firestorm (P/F/S/Con/Cos: 9/1/1/1.5/13)

Once per run, spend a Yang to do [Yang successes]*3 points of damage to everyone on the map who does not have a Swift Tiger tattoo.

  • Minor Ritual Power (P/F/S/Con/Cos: 2/5/1/1/10)

+1 die to Magic Ritual Rolls

  • Melt Metal (P/F/S/Con/Cos: 4/3/1/1/12)

1/scene, caster can cause metal of up to Yang successes x 100 pounds to melt and flow.

  • Summon Ripper Demons (P/F/S/Con/Cos: 6/2/1/1.5/18)

Summon ripper demons with x6 damage multiplier. Must spend 10 HP/demon summoned, demons must do 300 HP total of damage before leaving.

  • Fast Art (P/F/S/Con/Cos: 4/2/1/1/8)

Quickly summon up a piece of art in a single action for a designated Patron.

Level 3

  • Wall of Iron (P/F/S/Con/Cos: 4/4/1/1/16)

The caster can cause a wall of iron to rise up from the ground in front of him, Yang successes in hexes long.

  • Firepower (P/F/S/Con/Cos: 3/6/1/1/18)

+3 dice to sorcery rolls.

  • Firepower (P/F/S/Con/Cos: 3/6/1/1/18)

+3 dice to sorcery rolls.

  • See the Strike (P/F/S/Con/Cos: 3/5/1/1.5/22)

Dodge with Yin.

  • Destroy Wood (P/F/S/Con/Cos: 4/4/1/1/16)

1/round, caster can cause normal wood of up to Yang successes x 100 pounds to splinter and disintegrate.

  • Bold (P/F/S/Con/Cos: 6/3/1/1*/18)

Once a scene, I can refresh my Yang fortune.

  • Summon/Contact Spirit/Demon (P/F/S/Com/Cos: 8/2/1/1.5/24)

Summon or contact a spirit given its name; requires a chi roll.

Level 4

  • Sorcerous Ease (P/F/S/Con/Cos: 4/6/1/1/24)

-1 difficulty on all sorcery rolls.

  • Sorcerous Ease (P/F/S/Con/Cos: 4/6/1/1/24)

-1 difficulty on all sorcery rolls.

  • At My Command (P/F/S/Con/Cos: 6/4/1/1/24)

Double dice for sorcery (once/turn)

  • Branching Power (P/F/S/Con/Cos: 6/4/1/1/24)

Split Sorcery dice unlimited ways, 1/turn

  • Wrath of the Phoenix (P/F/S/Com/Cos: 8/3/1/1/24)

Roll your Yang to consume an enemy in Fire. Ranged damage = Yang successes * 6

Level 5

  • Heavify Weapons (P/F/S/Con/Cos: 5/5/1/1/25)

A metal weapon held by my target (within 8 hexes) becomes extremely heavy and falls to the ground. If the weapon is successfully disarmed, it cannot be picked up until the end of the combat.

  • Fire Arrow (P/F/S/Con/Cos: 6/5/1/1/30)

Allows caster to conjure forth a fire arrow and shoot it at a target; damage is 4xYang successes.

  • Disable Bow (P/F/S/Con/Cos: 5/5/1/1/25)

A wooden weapon held by my target (within 8 hexes) becomes wiggly and flexible and unusable until the end of the combat.

  • Firestorm (P/F/S/Con/Cos: 9/3/1/1/27)

Once per turn, spend a Yang to do [Yang successes]*3 points of damage to everyone on the map who is not linked to the Butterfly Talisman.

Level 6

  • Iron Arrow (P/F/S/Con/Cos: 6/6/1/1/36)

Allows caster to conjure forth a metal arrow and shoot it at a target; damage is 4xYang successes.

  • Grounding Rod (P/F/S/Con/Cos: 6/6/1/1/36)

Take half damage from magic effects.

Level 7

  • Bind Demon (P/F/S/Con/Cos: 10/4/1/1.5/60)

You can bind a demon to a single task, after which it is no longer bound (unless the binding is something like "go into this demon box"). You must beat 1-3x the demon's tao; x1 for things which go along with its nature, and x3 for things directly antithetical to its nature.

Mastery Schticks

  • Professional Courtesy (P/F/S/Con/Cos: 6/3/1(2)/1/18)

Once per scene, may request a favor or consideration from another Master. They may ask for a minor favor in return.

  • Reputation (P/F/S/Con/Cos: 6/2/1(2)/1/12)

Sometimes people have heard of me as a great and powerful master sorcerer.

Metamagic Schticks

  • Dispel Magic (P/F/S/Con/Cos: 6/4/1(2)/1/24)

I can dispel a magic spell or ongoing magical effect. Requires an opposed Chi (or equivalent) roll.

Spouse Schticks

  • Business Manager (P/F/S/Con/Cos: 6/2/1(2)/1/12)

My wife is an excellent business manager.

  • Devoted (P/F/S/Con/Cos: 7/5/1(2)/1/35)

Immune to Seduction.

True Mastery Abilities

  • Mastery Tree
  • Specialized Invincibility

Planned/possible schticks

  • Lvl 1:
    • A Phoenix, Most Impressive (Freq 2, Power 3: +3 dice for social actions, 1/run, only usable on Phoenix aspect people or someone who would respect/be impressed by a phoenix)
  • Lvl 2:
    • Sword's Betrayal (Myeong) (or lvl 3)
    • Piercing Metal Implement (Bai)
    • Pet Phoenix at power 6
  • Lvl 3:
  • Lvl 4:
    • Skin of Bronze (Bai)
  • Lvl 5:
  • Lvl 6:
  • Lvl 7:

Schtick Want List

  • Fine Control (for Sorcery), approx power 3
  • Duplicate Spell. Once I have successfully studied a spell, I can cast it myself; if it has any particular requirements or limitations, I must satisfy them (but I know what they are when the schtick is Studied). Using this schtick erases the instance of that Study. (This would be power N+2 to duplicate spell of power N.)
  • Duplicate Aura. Once I have successfully studied a person's aura, I can make my spells have that aura. (Power 4)
  • Learn Spell. Once I have successfully studied a spell, I can use it to teach it to myself as a schtick, giving myself the 1x cost for having a teacher; I pay normal price for Concept cost. (Power 10)

EP Usage

  • Earned: 1285
  • Spent: 1267
  • Available: 18

Skill Data

Skills

Skill Cost/Rank Ranks Cost
Acting 3 5 15
Alertness 4 5 20
Animal Handling 2 5 10
Appraisal 2 5 10
Architecture 2 5 10
Art Appreciation 1 5 5
Art Collector 1 5 5
Athletics 5 5 25
Bargaining 3 6 18
Battle Magic 4 5 20
Blades 5 1 5
Boating 2 5 10
Bribery 2 5 10
Bureaucracy 2 10 20
Carousing 3 3 9
Chi Mastery 3 1 3
Conversation 5 5 25
Cooking 1 4 4
Cryptography 2 1 2
Dancing 1 3 3
Death Checks 2 5 10
Demon Mastery 5 20 100
Detect Lie 4 2 8
Dispel Magic 3 5 15
Dodge 5 5 25
Dreamwalking 2 1 2
Fast Talk 4 5 20
First Aid 3 5 15
Gather Information 4 5 20
Heraldry 2 1 2
High Society 3 3 9
Horse Mastery 4 7 28
Inscrutable 3 5 15
Interrogation 3 5 15
Intimidation 2 5 10
Jewelsmith 2 1 2
KS: Artifacts 3 5 15
KS: Bear Mountain 2 1 2
KS: Butterfly Kingdom 2 1 2
KS: Flowers 1 1 1
KS: Forest of Chin 2 1 2
KS: Hidden City 2 1 2
KS: Honeth Arcade 2 1 2
KS: Illuminated Precincts 2 1 2
KS: Jade Taiga 2 1 2
KS: Life Magic 3 5 15
KS: Metal 1 5 5
KS: Myeong Clan 1 1 1
KS: Necromancy 3 4 12
KS: Phoenixes 1 2 2
KS: Post-Death 4 5 20
KS: Qin Chao Steppes 2 1 2
KS: Recurring NPCs 5 1 5
KS: Roof of the World 2 1 2
KS: Savanna of Tears 2 1 2
KS: Shrouded Isle 2 1 2
KS: Sorcerors 2 5 10
KS: Southern Barbarians 3 3 9
KS: Strand 2 1 2
KS: Spirit/Demon World 5 5 25
KS: Twelve Kingdoms 3 2 6
KS: Witchcraft 3 1 3
Language: Senatali 1 8 8
Language: Torghut 1 8 8
Magical Analysis 5 20 100
Magical Ritual 5 7 35
Meditation 2 1 2
Memory 3 5 15
Metalsmith (Broad) 4 4 16
Military Organization 3 1 3
Necromancy 4 1 4
Persuasion 4 5 20
Philosophy 2 5 10
Recruitment 3 1 3
Research 3 5 15
Scrounging ("extra broad") 5 1 5
Sculpture 1 4 4
Sense Motive 4 5 20
Shadow Magic 4 5 20
Shadowing 3 1 3
Sleight of Hand 3 1 3
Sorcery 4 25 100
Stealth 4 5 20
Stonecutting 1 3 3
Strategy 4 5 20
Streetwise 3 1 3
Strong Willed 3 5 15
Survival 3 5 15
Swords 4 2 8
Tactics 3 5 15
Tea Ceremonies 1 3 3
Teaching 2 5 10
Use Fireworks 2 4 8
Wear Metal Armor 3 20 60
Total 1252

Inherent Skills (Max 5)

  • Athletics
  • Dodge
  • Persuasion
  • Blades

SP Usage

  • Earned: 1275
  • Spent: 1252
  • Available: 23

Planned expenditures:

  • TBD

Miscellaneous

Karma: 14/81

Money: 6 tael, 12.24 li

Special ability: Can create arbitrary loopholes in the rules for Northern Wall crossing if I am personally present.

My pet phoenix: 炮, aka cannon/explosive/bomb (pronounced 'pow'). Referred to colloquially as 小 炮 ("Shao Pao" = "little cannon").

My metal horse: 金眼, jìn yǎn, aka Golden Eye.

  • Intelligent: Can follow moderately complex orders
  • Durable: Can self-heal nearly any non-massive damage
  • Combat Prowess: Can attack independently in combat
  • Fast
  • Courier Horseshoes: Extra speed once/run and puttering one country further away

Returned to the Myeong Clan:

  • Ugly Tiger breastplate (3 resistance), -2 charisma if not dark
  • Ugly Tiger helm (+1 resistance for head attacks, face obscured), -2 charisma, if not dark
  • Ugly Tiger sword
  • Ugly Tiger saddle
  • Ugly Tiger tabard

Active Puttering Threads:

Info pages:

Completed Puttering Threads:

Metamagic schtick tower ideas:

  • Buff Magic (target gets -difficulty for spells)
  • Debuff Magic (target gets +difficulty for spells)
  • Wall or Dome of Magic (magic cannot cross, maybe roll vs Chi?)
  • Counterspell?
  • Schtick which which would act like RM Spell Mastery?
  • Spontaneous ritual design/modification

Spouse schick tower ideas:

  • None, at the moment

Misc: