Yang Shen-Ji

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Contents

Background Information

Concept: Phoenix/Metal Sorcerer

History: Shen-Ji was born to a poor family in the Butterfly Kingdom 23 years ago. He was discovered by a sorceror/diviner at the age of 2 and was adopted by his master (Bai Jing-Zhe) at that time. He has no memories or connection to his birth family.

Shen-Ji is a classic cloistered academic type; he has spent his entire life either studying sorcery or at court. He developed sword skill essentially as an academic exercise and because he is a metal sorceror; he has no combat experience outside dueling. He also doesn't carry a sword normally since it doesn't fit the classic image of a sorceror; if needed he summons a sword. Shen-Ji is comfortable in a civilized setting and has never gone beyond the city gates. Because he has no experience in the real world, his master is pushing him out now to get out and learn how things work outside.

Plot Hook: Shen-Ji's real family is a complete unknown to him. He has been too involved in studying to really miss them so far, but would likely be curious if the subject were to come up. However, he is ambivalent since they could potentially be an embarassment in his current life at court.

Source: Master Bai, a metal sorceror.

EP Data

Stats

Physical Mental Spiritual
Body Reflexes Mind Social Tao
Force/Offense Strength = 6 Accuracy = 4 Intelligence = 7 Charisma = 6 Yang = 10
Precision/Defense Resistance = 6 Dexterity = 7 Wit = 6 Grace = 6 Yin = 10
Reserve Health = 7 Energy = 7 Resolve = 6 Status = 6 Chi = 10
Hit Points HP = (Health + Energy) * 5 = 70
Move Move = (Strength + Energy) / 2 = 6.5 = 7


Schticks

Level 1

  • Summon Lesser Sculpture (P/F/S/Con/Cos: 2/3/1/1/6)

Summons a sculpture of a human or animal from the ground in front of the caster. It lasts for the duration of the scene/combat and then sinks back into the ground.

  • Minor Control of Metal (P/F/S/Con/Cos: 2/3/1/1/6)

Caster can cause an object of up to Yang successes*5 pounds total weight and having a non-trivial metal component to move/fly at a rate of Yang successes per phase. Not usable as a weapon.

  • Ritual Tweak (P/F/S/Con/Cos: 5/1/1/1/5)

1/run, spend a Yin to get an interesting hint from the GM about a ritual of Ezokin's you're investigating.

  • Polish Antique (P/F/S/Con/Cos: 1/4/1/1/4)

Caster has the ability to buff up an old or dirty antique, removing grime, tarnish, surface rust, etc. Also can remove small nicks and dents. Will not restore or improve structural integrity or give any combat bonuses.

  • Create Work of Art (P/F/S/Con/Cos: 3/2/1/1/6)

Once/run, caster can create a nice work of art, approximately a few li in value.

  • Useful Pet (P/F/S/Con/Cos: 3/2/1/1/6)

Once per run, may do something useful.

  • He's Not Molting, He's Pining For The Fjords (P/F/S/Con/Cos: 2/2/1/1/4)

My pet phoenix sheds a phoenix feather for me to use; does not stack.

  • Finger on the Balance (P/F/S/Con/Cos: 2/3/1/1/6)

As part of a sorcerous ritual, I can adjust the balance of one element/action/cycle. (Metal, I can adjust all the way; others less so.)

  • Grounding Rod (P/F/S/Con/Cos: 6/1/1/1/6)

Take half damage from magic effects.

  • Disable Bow (P/F/S/Con/Cos: 5/1/1/1/5)

A wooden weapon held by my target (within 8 hexes) becomes wiggly and flexible and unusable until the end of the combat.

Level 2

  • Flying Carpet (P/F/S/Con/Cos: 2/5/1/1/10)

Caster may make a woven carpet of 3'x4' fly via the caster's mental control. Damage to the carpet may impact speed and ability to fly. Movement rate = Yang successes per phase.

  • Wear Beautiful Armor (P/F/S/Con/Cos: 2/6/1/1.5/18)

Can wear armor, but it must be beautiful.

  • Sense Magic (P/F/S/Con/Cos: 3/4/1/1/12)

Once per turn/10 mins, can sense nearby magic items and effects.

  • Firestorm (P/F/S/Con/Cos: 9/1/1/1.5/13)

Once per run, spend a Yang to do [Yang successes]*3 points of damage to everyone on the map who does not have a Swift Tiger tattoo.

  • Firestorm (P/F/S/Con/Cos: 9/1/1/1.5/13)

Once per run, spend a Yang to do [Yang successes]*3 points of damage to everyone on the map who is not linked to the Butterfly Talisman.

  • Minor Ritual Power (P/F/S/Con/Cos: 2/5/1/1/10)

+1 die to Magic Ritual Rolls

  • Melt Metal (P/F/S/Con/Cos: 4/3/1/1/12)

1/scene, caster can cause metal of up to Yang successes x 100 pounds to melt and flow.

  • Wrath of the Phoenix (P/F/S/Com/Cos: 8/1/1/1.5/12)

Roll your Yang to consume an enemy in Fire. Ranged damage = Yang successes * 6

  • Summon/Contact Spirit/Demon (P/F/S/Com/Cos: 8/1/1/1.5/12)

Summon or contact a spirit given its name; requires a chi roll.

Level 3

  • Wall of Iron (P/F/S/Con/Cos: 4/4/1/1/16)

The caster can cause a wall of iron to rise up from the ground in front of him, Yang successes in hexes long.

  • Firepower (P/F/S/Con/Cos: 3/6/1/1/15)

+3 dice to sorcery rolls.

  • Firepower (P/F/S/Con/Cos: 3/6/1/1/15)

+3 dice to sorcery rolls.

  • See the Strike (P/F/S/Con/Cos: 3/5/1/1.5/22)

Dodge with Yin.

  • Destroy Wood (P/F/S/Con/Cos: 4/4/1/1/16)

1/round, caster can cause normal wood of up to Yang successes x 100 pounds to splinter and disintegrate.

  • Bold (P/F/S/Con/Cos: 6/3/1/1*/15)

Once a scene, I can refresh my Yang fortune.

Level 4

  • Sorcerous Ease (P/F/S/Con/Cos: 4/6/1/1/20)

-1 difficulty on all sorcery rolls.

  • Sorcerous Ease (P/F/S/Con/Cos: 4/6/1/1/20)

-1 difficulty on all sorcery rolls.

  • At My Command (P/F/S/Con/Cos: 6/4/1/1/24)

Double dice for sorcery (once/turn)

  • Branching Power (P/F/S/Con/Cos: 6/4/1/1/24)

Split Sorcery dice unlimited ways, 1/turn

Level 5

  • Heavify Weapons (P/F/S/Con/Cos: 5/5/1/1/20)

A metal weapon held by my target (within 8 hexes) becomes extremely heavy and falls to the ground. If the weapon is successfully disarmed, it cannot be picked up until the end of the combat.

  • Paintball (P/F/S/Con/Cos: 6/5/1/1/30)

Once/action, allows caster to conjure forth a small sphere of colored paint and shoot it at a target; no damage is done, but target is blinded for Yang successes.

Level 6

  • Iron Arrow (P/F/S/Con/Cos: 6/6/1/1/30)

Allows caster to conjure forth a metal arrow and shoot it at a target; damage is 4xYang successes.

Mastery Schticks

  • Professional Courtesy (P/F/S/Con/Cos: 6/3/1(2)/1/18)

Once per scene, may request a favor or consideration from another Master. They may ask for a minor favor in return.

  • Reputation (P/F/S/Con/Cos: 6/2/1(2)/1/12)

Sometimes people have heard of me as a great and powerful master sorcerer.

Planned/possible schticks

  • Lvl 1:
    • A Phoenix, Most Impressive (Freq 2, Power 3: +3 dice for social actions, 1/run, only usable on Phoenix aspect people or someone who would respect/be impressed by a phoenix)
  • Lvl 2:
    • Sword's Betrayal (Myeong) (or lvl 3)
    • Piercing Metal Implement (Bai)
  • Lvl 3:
  • Lvl 4:
    • Skin of Bronze (Bai)
  • Lvl 5:
    • Disable Bow (Myeong) at freq 5
  • Lvl 6:
    • Grounding Rod at freq 6
  • Lvl 7:
    • Wrath of the Phoenix at freq 5

Sequence:

  • Promote Wrath of the Phoenix to level 4
  • Relearn Create Coinage at level 1
  • Promote Disable Bow to level 5
  • Promote Grounding Rod to level 6
  • Promote Wrath of the Phoenix to level 7
  • Promote Contact/Summon Spirit/Demon to level 3 AND get a level 2 pet schtick

Schtick Want List

  • Fine Control (for Sorcery), approx power 3
  • Other high level metal schticks

EP Usage

  • Earned: 912
  • Spent: 853
  • Available: 59

Skill Data

Skills

Skill Cost/Rank Ranks Cost
Acting 3 1 3
Alertness 4 5 20
Appraisal 2 5 10
Architecture 2 5 10
Art Appreciation 1 5 5
Art Collector 1 5 5
Athletics 5 2 10
Bargaining 3 6 18
Battle Magic 4 5 20
Blades 5 1 5
Boating 2 1 2
Bribery 2 5 10
Bureaucracy 2 10 20
Carousing 3 3 9
Chi Mastery 3 1 3
Conversation 5 5 25
Cooking 1 4 4
Cryptography 2 1 2
Dancing 1 3 3
Death Checks 2 2 4
Demon Summoning 3 5 15
Detect Lie 4 2 8
Dodge 5 5 25
Dreamwalking 2 1 2
Fast Talk 4 1 4
First Aid 3 1 3
Gather Information 4 5 20
Heraldry 2 1 2
High Society 3 3 9
Horse Mastery 4 7 28
Inscrutable 3 2 6
Interrogation 3 1 3
Jewelsmith 2 1 2
KS: Bear Mountain 2 1 2
KS: Butterfly Kingdom 2 1 2
KS: Flowers 1 1 1
KS: Forest of Chin 2 1 2
KS: Hidden City 2 1 2
KS: Honeth Arcade 2 1 2
KS: Illuminated Precincts 2 1 2
KS: Jade Taiga 2 1 2
KS: Life Magic 3 5 15
KS: Metal 1 5 5
KS: Myeong Clan 1 1 1
KS: Necromancy 3 5 15
KS: Phoenixes 1 2 2
KS: Qin Chao Steppes 2 1 2
KS: Roof of the World 2 1 2
KS: Savanna of Tears 2 1 2
KS: Shrouded Isle 2 1 2
KS: Sorcerors 2 5 10
KS: Southern Barbarians 3 3 9
KS: Strand 2 1 2
KS: Spirit/Demon World 5 3 15
KS: Twelve Kingdoms 3 2 6
KS: Witchcraft 3 1 3
Language: Senatali 1 8 8
Language: Torghut 1 8 8
Magical Analysis 5 9 45
Magical Ritual 5 7 35
Meditation 2 1 2
Memory 3 5 15
Metalsmith (Broad) 4 4 16
Military Organization 3 1 3
Persuasion 4 1 4
Philosophy 2 2 4
Recruitment 3 1 3
Research 3 1 3
Scrounging ("extra broad") 5 1 5
Sculpture 1 4 4
Sense Motive 4 1 4
Shadow Magic 4 5 20
Shadowing 3 1 3
Sleight of Hand 3 1 3
Sorcery 4 19 76
Stealth 4 5 20
Stonecutting 1 3 3
Strategy 4 5 20
Streetwise 3 1 3
Strong Willed 3 5 15
Survival 3 3 9
Swords 4 2 8
Tactics 3 5 15
Tea Ceremonies 1 3 3
Teaching 2 5 10
Use Fireworks 2 4 8
Wear Metal Armor 3 20 60
Total 856

Inherent Skills (Max 5)

  • Athletics
  • Dodge
  • Persuasion
  • Blades

SP Usage

  • Earned: 917
  • Spent: 856
  • Available: 61

Planned expenditures:

  • Boating
  • Death Checks
  • First Aid
  • Inscrutable
  • Interrogation
  • Intimidation
  • Persuasion
  • Research
  • Sense Motive
  • Sorcery (1 more rank)
  • Survival

Miscellaneous

Karma: 19/63

Money: 69.44 li (owe: ~1 tael for next horse farm potentially, 1.5 tael for renovations)

Special ability: Can create arbitrary loopholes in the rules for Northern Wall crossing if I am personally present.

My pet phoenix: 炮, aka cannon/explosive/bomb (pronounced 'pow'). Referred to colloquially as 小 炮 ("Shao Pao" = "little cannon").

My metal horse: 金眼, jìn yǎn, aka Golden Eye.

  • Intelligent: Can follow moderately complex orders
  • Durable: Can self-heal nearly any non-massive damage
  • Combat Prowess: Can attack independently in combat
  • Fast
  • Courier Horseshoes: Extra speed once/run and puttering one country further away

Magic items:

  • Necromancy staff
  • 11 ritual taper (spend 1 Chi, get +1 die on all rolls for that ritual)
  • Leather satchel of ritual powders
  • Potion of Speak to Dead Plants

Regular items:

  • Ordinary sword, Empire manufacture (taken from the aftermath of a battle beyond Northern wall)
  • Great armor (10 def)
  • Deluxe hotboat
  • Hopboat repair kit

Returned to the Myeong Clan:

  • Ugly Tiger breastplate (3 resistance), -2 charisma if not dark
  • Ugly Tiger helm (+1 resistance for head attacks, face obscured), -2 charisma, if not dark
  • Ugly Tiger sword
  • Ugly Tiger saddle
  • Ugly Tiger tabard

Favors:

  • Favor from Qing Lu (soon to be a master blacksmith in the Illuminated Precincts)
  • Favor from the Majordomo of the Green Duke in the Taiga

Shen-Ji's horse farm

List of spirit/demon names

Land deeds purchased:

  • Iron Mountain
  • Strand
  • Savanna of Tears
  • Forest of Chin
  • Hon'eth Arcade
  • Qin Chao Steppes
  • Illuminated Precincts

Land purchases in process: (80 li price quoted for these two)

  • Shrouded Isle
  • Isle of Beauty

Land still to be acquired:

  • Roof of the World
  • Jade Taiga
  • Hidden City

Puttering Threads:

  • Sakong estate renovations
  • Remaining land purchases
  • Building the shrines (30-90 li per shrine quoted)
  • Money making sources (horse farm stuff)

Secret Diary of a Pervy Kung-Fu Fancier