Difference between revisions of "Zhu Cai-Wen"

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m
Line 43: Line 43:
 
| Intelligence = 9
 
| Intelligence = 9
 
| Charisma = 8
 
| Charisma = 8
| Yang = 6
+
| Yang = 7
 
|-
 
|-
 
| '''Precision/Defense'''
 
| '''Precision/Defense'''
Line 71: Line 71:
 
<br>
 
<br>
  
Stat EP total: 221
+
Stat EP total: 228
  
 
==Schticks==
 
==Schticks==
Line 86: Line 86:
 
*Seize the Moment (1+chi*6,dragonscroll,self-taught = 12) ... "Once per run, spend a chi to allow an ally to replenish a shtick of power 6 or less."
 
*Seize the Moment (1+chi*6,dragonscroll,self-taught = 12) ... "Once per run, spend a chi to allow an ally to replenish a shtick of power 6 or less."
 
*Let's go over this again (1+yin*5,minor = 7) ... [[River Ford|Source: River Ford]]  "Once per run, go over a plan and spend a yin to learn the first place where the GMs are confident it will break down."
 
*Let's go over this again (1+yin*5,minor = 7) ... [[River Ford|Source: River Ford]]  "Once per run, go over a plan and spend a yin to learn the first place where the GMs are confident it will break down."
 +
*Not-Bad Chance (1+chi*6,minor = 9) ... [[Crazy Feng|Source: Crazy Feng]]
  
 
====Level 2====
 
====Level 2====
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*Harmless Look I (6*4 = 24) ... [[The_Hidden_Orchid|Source: The Hidden Orchid]]
 
*Harmless Look I (6*4 = 24) ... [[The_Hidden_Orchid|Source: The Hidden Orchid]]
  
Shtick EP total: 181
+
Shtick EP total: 190
  
 
==Skills==
 
==Skills==
Line 145: Line 146:
 
|Gambling||15||2||30||Inherent
 
|Gambling||15||2||30||Inherent
 
|-  
 
|-  
|Gather Information||6||4||24||
+
|Gather Information||8||4||32||
 
|-  
 
|-  
 
|Interrogation||1||3||3||
 
|Interrogation||1||3||3||
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|Persuasion||6||4||24||
 
|Persuasion||6||4||24||
 
|-  
 
|-  
|Psychology||1||4||4||Inherent
+
|Psychology||4||4||12||Inherent
 
|-  
 
|-  
 
|Savoir Faire||2||2||4||
 
|Savoir Faire||2||2||4||
Line 195: Line 196:
 
|Streetwise||2||3||6||
 
|Streetwise||2||3||6||
 
|-  
 
|-  
|Strong Willed||3||3||9||
+
|Strong Willed||5||3||15||
 
|-  
 
|-  
 
|Survival||1||3||3||
 
|Survival||1||3||3||
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|}
 
|}
  
Skills SP total: 367
+
Skills SP total: 393
  
 
==Meta-Stuff==
 
==Meta-Stuff==
  
*22 EP
+
*37 EP
*36 SP
+
*39 SP
  
 
==Stuff==
 
==Stuff==

Revision as of 16:24, 27 August 2011

Contents

Bio

Char-zhucaiwen.png

Cai-Wen is in his late 20s. He's often seen in the company of a pretty woman, who is often cooing over his pet ferret. He is also often seen gambling.

Cai-Wen does not maintain a little black book, but an ever-growing list of names might be contained therein if such a book did exist.

He speaks respectfully (and carefully) of a Madame Song, from The Hidden Orchid, a flower house in the Harbor of Fortunate Arrival.

Cai-Wen is pursued by ninja from the House of the Night Blade, in the Port of Auspicious Voyage. They hope to capture him and trade him for their master, who was captured in Of Cabbages and Coins.

Cai-Wen is 1/2 owner of the Cup Of Five Virtues.

Notes

If you're confused about what the heck is going on, Cai Wen can lay it all out for you.

Here is an archive of puttering and other notes.

Cai-Wen is of course a master of gambling games.

Here are some equipment prices.

Stats

Physical Mental Spiritual
Body Reflexes Mind Social Tao
Force/Offense Strength = 3 Accuracy = 4 Intelligence = 9 Charisma = 8 Yang = 7
Precision/Defense Resistance = 3 Dexterity = 4 Wit = 6 Grace = 9 Yin = 5
Reserve Health = 4 Energy = 4 Resolve = 5 Status = 7 Chi = 5
Hit Points HP = (Health + Energy) * 5 = 40
Move Move = (Strength + Energy) / 2 = 3.5


Stat EP total: 228

Schticks

(frequency * power = cost)

Level 1

Level 2

Level 3

Level 4

Shtick EP total: 190

Skills

Skill Name Levels Cost Per Level Total Cost Note
Active Perception 2 2 4
Bargaining 1 3 3 Inherent
Bluff 6 3 18 Inherent
Bribery 1 2 2
Carousing 2 3 6
Conversation 3 4 12
Conversational Interrogation 1 3 3
Cryptography 1 2 2
Dagger 1 3 3
Dancing 4 1 4
Detective 4 5 20
Use Fireworks 4 2 8
Thrown Dagger 1 3 3
Dodge 3 5 15
Dreamwalking 1 2 2
Eye For Detail 2 1 2
Fast Talk 2 4 8
Gambling 15 2 30 Inherent
Gather Information 8 4 32
Interrogation 1 3 3
KS: Circus 1 1 1
KS: Flowers 1 1 1
KS: Gamblers 3 1 3
KS: Geishas 1 2 2
KS: Hon'eth Arcade 2 2 4
KS: Northern Barbarians 1 3 3
KS: Recurring NPCs 3 5 15
Language: Senatali 8 1 8
Language: Torghut 10 1 10
Memory 2 3 6 Inherent
Meditation 1 2 2
Oratory 3 3 9
Pai-Gow Face 1 3 3
Passive Perception: Babes 2 2 4
Passive Perception 6 4 24
Persuasion 6 4 24
Psychology 4 4 12 Inherent
Savoir Faire 2 2 4
Seduction Resistance 1 1 1
Seduction 5 2 10
Sense Motive 3 4 12
Stealth 1 4 4
Streetwise 2 3 6
Strong Willed 5 3 15
Survival 1 3 3
Swimming 1 1 1
Unarmed Combat 4 3 12
Well Travelled 4 4 16

Skills SP total: 393

Meta-Stuff

  • 37 EP
  • 39 SP

Stuff

  • 10.27 li
  • (Note: rounding errors during gambling trips have gone 1/3 li in Wei Han's favor)
  • A parrot-feather amulet which squawks (once per run) when the holder is attacked. [Currently on loan to Broken Sword]
  • Two very nice walking sticks, each with a silver fox-head handle. One of them seems to explode on command for a Charisma-based attack.
  • A box of fireworks
  • More random stuff in my folder...
  • 1/2 ownership in the Cup Of Five Virtues

Training

From Sakushi

I require that you thwart Kali, her ends and her actions, her plans and her people, until she and hers go howling back to their own den and trouble this land no longer.

From Master Tanuma (Completed)

For your next homework, you should approach the next three instances in which you are faced with possible violent and/or hostile foes, and consider her questions mindfully - as you approach the encounter, and afterwards.

Then, after those three times, return and tell her about it.

The questions:

  • What was the overall tactical plan?
  • Who made the decision about that?
  • What other options were possible?
  • What other options were considered, and how?
  • In retrospect, how do you think the other options would have gone?