Zhu Cai-Wen

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Contents

Bio

Char-zhucaiwen.png

Cai-Wen is in his late 20s. He's often seen in the company of a pretty woman, who is often cooing over his pet ferret. He is also often seen gambling.

Cai-Wen does not maintain a little black book, but an ever-growing list of names might be contained therein if such a book did exist.

He speaks respectfully (and carefully) of a Madame Song, from The Hidden Orchid, a flower house in the Harbor of Fortunate Arrival.

Cai-Wen is pursued by ninja from the House of the Night Blade, in the Port of Auspicious Voyage. They hope to capture him and trade him for their master, who was captured in Of Cabbages and Coins.

Cai-Wen is 1/2 owner of the Cup Of Five Virtues.

Notes

If you're confused about what the heck is going on, Cai Wen can lay it all out for you. (Now kind of old)

Here is an archive of puttering and other notes.

Cai-Wen is of course a master of gambling games.

Here are some equipment prices.

Stats

Physical Mental Spiritual
Body Reflexes Mind Social Tao
Force/Offense Strength = 3 Accuracy = 4 Intelligence = 9 Charisma = 9 Yang = 7
Precision/Defense Resistance = 3 Dexterity = 4 Wit = 7 Grace = 11 Yin = 5
Reserve Health = 5 Energy = 4 Resolve = 6 Status = 7 Chi = 5
Hit Points HP = (Health + Energy) * 5 = 45
Move Move = (Strength + Energy) / 2 = 3.5


Stat EP total: 276

Schticks

(frequency * power = cost)

Level 1

Level 2

Level 3

Level 4

Extra Wacky Shtick Tower

  • Laundry Bag (??)
  • Painting The Missing One (??)

Shtick EP total: 214

Shticks Planned

  • Know The Score (20)
  • Civil Behavior (27)

Skills

Skill Name Levels Cost Per Level Total Cost Note
All Politics 1 5 5
Bargaining 1 3 3 Inherent
Bluff 6 3 18 Inherent
Bribery 1 2 2
Carousing 2 3 6
Conversation 5 5 25
Cooking 1 1 1
Cryptography 1 2 2
Dagger (Broad) 1 4 4
Dancing 4 1 4
Detective 6 5 30
Use Fireworks 6 2 12
Dodge 3 5 15
Dreamwalking 1 2 2
Eye For Detail 2 1 2
Fast Talk 2 4 8
First Aid 1 3 3
Gambling 15 2 30 Inherent
Gather Information 12 4 48
High Society 3 3 9
Interrogation 1 3 3
KS: Circus 1 1 1
KS: Dragon Army 2 2 4
KS: Flowers 1 1 1
KS: Gamblers 3 1 3
KS: Geishas 1 2 2
KS: Hon'eth Arcade 2 2 4
KS: Northern Barbarians 1 3 3
KS: Recurring NPCs 3 5 15
KS: The Party 2 2 4
Language: Senatali 8 1 8
Language: Torghut 10 1 10
Magic Ritual 1 5 5
Meditation 1 2 2
Memory 2 3 6 Inherent
Oratory 4 3 12
Pai-Gow Face 1 3 3
Passive Perception: Babes 2 2 4
Passive Perception 8 4 32
Persuasion 6 4 24
Psychology 4 4 16 Inherent
Savoir Faire 2 2 4
Seduction Resistance 1 1 1
Seduction 5 2 10
Sense Motive 3 4 12
Showmanship 2 2 4
Stealth 1 4 4
Streetwise 2 3 6
Strong Willed 5 3 15
Survival 1 3 3
Swimming 1 1 1
Unarmed Combat 4 3 12
Use Magic Device 1 2 2
Well Travelled 4 4 16

Skills SP total: 489

Meta-Stuff

  • 57 EP
  • 63 SP

Stuff

  • A parrot-feather amulet which squawks (once per run) when the holder is attacked. [Currently on loan to Broken Sword]
  • Two very nice walking sticks, each with a silver fox-head handle. One of them seems to explode on command for a Charisma-based attack.
  • A box of fireworks
  • More random stuff in my folder...
  • 5/12 ownership in the Cup Of Five Virtues

Training

From Sakushi

I require that you thwart Kali, her ends and her actions, her plans and her people, until she and hers go howling back to their own den and trouble this land no longer.

From Master Tanuma (Completed)

For your next homework, you should approach the next three instances in which you are faced with possible violent and/or hostile foes, and consider her questions mindfully - as you approach the encounter, and afterwards.

Then, after those three times, return and tell her about it.

The questions:

  • What was the overall tactical plan?
  • Who made the decision about that?
  • What other options were possible?
  • What other options were considered, and how?
  • In retrospect, how do you think the other options would have gone?