Difference between revisions of "Li Merit's Portable Library"

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It does other things, too, and I'm open to requests if you can think of other skills it should cover or other shticks it should contain.
 
It does other things, too, and I'm open to requests if you can think of other skills it should cover or other shticks it should contain.
 +
 +
=Skill Foci=
 +
 +
* Accounting
 +
* Administration
 +
* Architecture
 +
* Art History
 +
* Bureaucracy
 +
* Calligraphy
 +
* Concelment
 +
* Cryptography
 +
* Economics
 +
* Event Planning
 +
* Forgery
 +
* Go
 +
* Heraldry
 +
* History
 +
* Imperial History
 +
* Intelligence Analysis
 +
* Interpret Omens
 +
* KS: Demons
 +
* KS: Dragon Army
 +
* KS: Martial Arts
 +
* KS: Metal
 +
* KS: Sorcery
 +
* KS: Spirits
 +
* KS: Undead
 +
* KS: Underworld
 +
* Language: Senatali
 +
* Language: Torghut
 +
* Law (12 Kingdoms)
 +
* Logistics
 +
* Magic Items
 +
* Necromancy Stories
 +
* Poison
 +
* Propaganda
 +
* Psychology
 +
* Puzzles
 +
* Research
 +
* Spirit/Demon Law
 +
* Spycraft
 +
* Strategy
 +
* Tactics
 +
* Writing
 +
 +
 +
  
 
=Books=
 
=Books=

Revision as of 00:28, 7 July 2012

Overview

Li Merit has constructed a portable library that he hauls around in a waterproof wagon.

Party members are welcome to use it during puttering, but please let the GM's and Li Merit know when you do so. For now, Li Merit is pretty protective of the library, and sticks around during your research.

To keep things sane, please don't use it more than once per puttering except in cases of emergency. Please don't feel *compelled* to use it, because we don't want to overdo it. Once per puttering is an easy rule of thumb.

The library has shticks and stuff, but the highlights are:

  • Roll for 8's instead of 9's for skills you don't have that a library could plausibly help with.
  • Rolls for 7's instead of 9's for skills you don't have that this library covers.
  • +15 skill on INT rolls for things the library covers
  • +12 INT on INT rolls for things the library covers (remember the stat doubling cap)

"Things the library covers" are listed below, one skill per shtick, as "Focus."

It does other things, too, and I'm open to requests if you can think of other skills it should cover or other shticks it should contain.

Skill Foci

  • Accounting
  • Administration
  • Architecture
  • Art History
  • Bureaucracy
  • Calligraphy
  • Concelment
  • Cryptography
  • Economics
  • Event Planning
  • Forgery
  • Go
  • Heraldry
  • History
  • Imperial History
  • Intelligence Analysis
  • Interpret Omens
  • KS: Demons
  • KS: Dragon Army
  • KS: Martial Arts
  • KS: Metal
  • KS: Sorcery
  • KS: Spirits
  • KS: Undead
  • KS: Underworld
  • Language: Senatali
  • Language: Torghut
  • Law (12 Kingdoms)
  • Logistics
  • Magic Items
  • Necromancy Stories
  • Poison
  • Propaganda
  • Psychology
  • Puzzles
  • Research
  • Spirit/Demon Law
  • Spycraft
  • Strategy
  • Tactics
  • Writing



Books

1 2 3 4 5 6
Book Title
+1 skill for INT with Accounting
Power 1, Freq 3, 1.1 li
Focus: Accounting
Compiled Research Notes of Dai Yanjiu
Generate ritual research points once per run
Power 5, Freq 2, 12 li
Focus: KS: Sorcery
The Organized Librarian
-2 difficulty for things the library covers
Power 6, Freq 3, 40 li
Focus: Strategy
The Exalted Poetry of Qifa
+7 INT for rolls on topics the library covers
Power 5, Freq 4, 48 li
Focus: Intelligence Analysis
Administration
+1 skill for INT with Administration
Power 1, Freq 2, 0.4 li
Focus: Administration
Art of Ritual
Generate ritual hint
Power 5, Freq 2, 12 li
Focus: Interpret Omens
The Lost Poetry of Qifa
+5 INT for rolls on topics the library covers
Power 4, Freq 4, 31 li
Focus: Spycraft
Purposeful Meditation
+7 skill for rolls on topics the library covers
Power 5, Freq 4, 48 li
Focus: Magic Items
Architecture
+1 skill for INT with Architecture
Power 1, Freq 3, 1.1 li
Focus: Architecture
Secrets of the Receptive Mind
Spend skill points on a thing the library covers
Power 4, Freq 3, 20 li
Focus: Research
Associations & Synergy
+5 skill for rolls on topics the library covers
Power 4, Freq 4, 31 li
Focus: Psychology
Bureaucracy
+1 skill for INT with Bureaucracy
Power 1, Freq 3, 1.1 li
Focus: Bureaucracy
Mathematics of Philosophy
Verify hypothetical information on a topic the library covers
Power 3, Freq 3, 10 li
Focus: Tactics
Cryptography
+1 skill for INT with Cryptography
Power 1, Freq 3, 1.1 li
Focus: Cryptography
Economics
+1 skill for INT with Economics
Power 1, Freq 3, 1.1 li
Focus: Economics
Heraldry
+1 skill for INT with Heraldry
Power 1, Freq 3, 1.1 li
Focus: Heraldry
Lessons of Gu
+5 skill for INT rolls with Poison
Power 3, Freq 3, 10 li
Focus: Poison
History
+1 skill for INT with History
Power 1, Freq 3, 1.1 li
Focus: History
Printer's Manual
+3 INT for rolls on topics the library covers
Power 3, Freq 3, 10 li
Focus: Forgery
Imperial History
+1 skill for INT with Imperial History
Power 1, Freq 3, 1.1 li
Focus: Imperial History
Hidden Wall Dojo
+5 skill for INT rolls with Concealment
Power 3, Freq 3, 10 li
Focus: Concelment
KS: Demons
+1 skill for INT with KS: Demons
Power 1, Freq 3, 1.1 li
Focus: KS: Demons
KS: Dragon Army
+1 skill for INT with KS: Dragon Army
Power 1, Freq 2, 0.4 li
Focus: KS: Dragon Army
KS: Martial Arts
+1 skill for INT with KS: Martial Arts
Power 1, Freq 3, 1.1 li
Focus: KS: Martial Arts
KS: Spirits
+1 skill for INT with KS: Spirits
Power 1, Freq 3, 1.1 li
Focus: KS: Spirits
KS: Undead
+1 skill for INT with KS: Undead
Power 1, Freq 2, 0.4 li
Focus: KS: Undead
KS: Underworld
+1 skill for INT with KS: Underworld
Power 1, Freq 3, 1.1 li
Focus: KS: Underworld
Law (12 Kingdoms)
+1 skill for INT with Law (12 Kingdoms)
Power 1, Freq 3, 1.1 li
Focus: Law (12 Kingdoms)
Logistics
+1 skill for INT with Logistics
Power 1, Freq 3, 1.1 li
Focus: Logistics
Necromancy Stories
+1 skill for INT with Necromancy Stories
Power 1, Freq 3, 1.1 li
Focus: Necromancy Stories
Puzzles
+1 skill for INT with Puzzles
Power 1, Freq 3, 1.1 li
Focus: Puzzles
Spirit/Demon Law
+1 skill for INT with Spirit/Demon Law
Power 1, Freq 3, 1.1 li
Focus: Spirit/Demon Law
Writing
+1 skill for INT with Writing
Power 1, Freq 3, 1.1 li
Focus: Writing
Art History
+1 skill for INT with Art History
Power 1, Freq 3, 1.1 li
Focus: Art History
Calligraphy
+1 skill for INT with Calligraphy
Power 1, Freq 3, 1.1 li
Focus: Calligraphy
Event Planning
+1 skill for INT with Event Planning
Power 1, Freq 2, 0.4 li
Focus: Event Planning
Go
+1 skill for INT with Go
Power 1, Freq 3, 1.1 li
Focus: Go
KS: Metal
+1 skill for INT with KS: Metal
Power 1, Freq 3, 1.1 li
Focus: KS: Metal
Language: Senatali
+1 skill for INT with Language: Senatali
Power 1, Freq 2, 0.4 li
Focus: Language: Senatali
Language: Torghut
+1 skill for INT with Language: Torghut
Power 1, Freq 2, 0.4 li
Focus: Language: Torghut