Qin Yanyu

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Contents

Meta Information

Yanyu is Elizabeth's puttering-only character. (With a few exceptions, I generally can't make runs on account of having small children.) Puttering is not required in Dragon. If you want to putter, though, please do talk to Yanyu, otherwise feel free to ignore her. She is built as a downtime support character for informational and character development type things.

Description

Yanyu is a slender woman who appears to be in her 20s. Her clothing seems to indicate that sometime prior to joining the circus she was a lady of some means. She has a daughter who was about a year old at the start of game.

Background

Yanyu is the widow of a soldier of the Dragon Army. She learned the barbarian tongues when her husband was stationed at first the southern and then the northern walls. She is originally from the Illuminated Precincts, where she learned a thing or two about Astrology.

Character Sheet Info

Concept

Phoenix Matchmaker

Skills

Skill Ranks Cost
Art Appreciation 1 (x1 = 1)
Astronomy 2 (x1 = 2)
Calligraphy 1 (x1 = 1)
Event Planning 2 (x1 = 2)
Fashion 1 (x1 = 1)
Formal Dance 1 (x1 = 1)
Grooming 1 (x1 = 1)
Grovelling 1 (x1 = 1)
KS: Illuminated Precincts Court 1 (x1 = 1)
Language: Senatali 8 (x1 = 8)
Language: Torghut 8 (x1 = 8)
Seduction Resistance 1 (x1 = 1)
Active Perception 2 (x2 = 4)
Ceremonies 1 (x2 = 2)
Close-mouthed 1 (x2 = 2)
Exit Gracefully 1 (x2 = 2)
History 1 (x2 = 2)
Intimidation 1 (x2 = 2)
KS: Dragon Army 1 (x2 = 2)
Meditation 1 (x2 = 2)
Noble Lady Pastimes 1 (x2 = 2)
Observation 5 (x2 = 10)
Chi Mastery 1 (x3 = 3)
Conversational Interrogation 1 (x3 = 3)
Diplomacy 1 (x3 = 3)
Etiquette 2 (x3 = 6)
High Society 2 (x3 = 6)
Interpret Omens 1 (x3 = 3)
KS: Twelve Kingdoms 1 (x3 = 3)
Matchmaking 4 (x3 = 12)
Parenting 2 (x3 = 6)
Riding 1 (x3 = 3)
Shadowing 1 (x3 = 3)
Charming 1 (x4 = 4)
Detect Lie 2 (x4 = 8)
Gather Information 2 (x4 = 8)
KS: Spirit World 1 (x4 = 4)
Persuasion 2 (x4 =8)
Psychology 2 (x4 = 8)
Sense Motive 2 (x4 = 8)
All Politics 2 (x5 = 10)
Astrology 6 (x5 = 30)
Magic Ritual 2 (x5 = 10)
Medicine 1 (x5 = 5)
Total 212

Stats

Physical Mental Spiritual
Body Reflexes Mind Social Tao
Force/Offense Strength 3 Accuracy 3 Intelligence 7 Charisma 7 Yang 3
Precision/Defense Resistance 3 Dexterity 3 Wit 6 Grace 8 Yin 4
Reserve Health 3 Energy 3 Resolve 6 Status 7 Chi 4
Hit Points HP = 30 (Health + Energy) * 5
Move Move = 3 (Strength + Energy) / 2

Shticks

Source: Hai-Ling of the House of Harmony

Level 1 Shticks

  • Set Gender: (Frequency: 3, Power: 1, Major, Taught, Cost: 3)
  • Identity: Tell which of six related facts about a single individual is true, provided at least four are true. (Frequency: 2, Power: 3, Major, Taught, Cost: 6)
  • Winnow the Truth: Given a number (up to your Chi) of true statements about a single subject, determine their relative importance from most important to least important. (Frequency: 2, Power: 3, Major, Taught, Cost: 6)
  • Good Listener: Once per run you can get someone else to tell you about twice as much as they were originally going to. (Frequency: 2, Power: 3, Major, Taught, Cost: 6)
  • Social Perception: +1 Grace die for evaluating people. (Frequency: 6, Power: 1, Major, Taught, Cost: 6)

Level 2 Shticks

  • Determine Aspect: Given some information about a person (or talking to them), determine what their aspect is. (Roll Wit + Astrology) (Frequency: 4, Power: 3, Major, Taught, Cost: 12)
  • Sense Supernatural: Once per 10 minutes make a Yin roll to perceive if someone is a spirit, demon, or other supernatural being. (Frequency: 4, Power: 3, Major, Taught, Cost: 12)
  • General Horoscope: Once per run draw a long term astrological prediction - what are the long term signs and portents for this person's future? (Frequency: 2, Power: 5, Major, Taught, Cost: 10)

Level 3 Shticks

  • Makeover: Once per run double someone else's Charisma dice for one scene. (Frequency: 2, Power: 7, Major, Taught, Cost: 14)

Other Stuff