Difference between revisions of "Talk:Zhu Cai-Wen"
From Dragon
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| Intelligence = 7 | | Intelligence = 7 | ||
| Charisma = 7 | | Charisma = 7 | ||
− | | Yang = | + | | Yang = 5 |
|- | |- | ||
| '''Precision/Defense''' | | '''Precision/Defense''' | ||
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*Glib Guesser ... [[The_Hidden_Orchid|Source: The Hidden Orchid]] | *Glib Guesser ... [[The_Hidden_Orchid|Source: The Hidden Orchid]] | ||
*Harmless Look I ... [[The_Hidden_Orchid|Source: The Hidden Orchid]] | *Harmless Look I ... [[The_Hidden_Orchid|Source: The Hidden Orchid]] | ||
+ | *Harmless Look II ... [[The_Hidden_Orchid|Source: The Hidden Orchid]] | ||
*No Luck ... [[Malkoha|Source: Malkoha]] | *No Luck ... [[Malkoha|Source: Malkoha]] | ||
*House Rules ... [[Malkoha|Source: Malkoha]] | *House Rules ... [[Malkoha|Source: Malkoha]] | ||
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==Meta-Stuff== | ==Meta-Stuff== | ||
+ | [Pre-Chapter-End...] | ||
*11 EP | *11 EP | ||
*17 SP | *17 SP | ||
Line 119: | Line 121: | ||
* (Note: rounding errors during gambling trips have gone 1/3 li in Wei Han's favor) | * (Note: rounding errors during gambling trips have gone 1/3 li in Wei Han's favor) | ||
* Tattoo which grants +5 extra dice on the next death check. | * Tattoo which grants +5 extra dice on the next death check. | ||
− | * A parrot-feather amulet which squawks (once per run) when the holder is attacked. | + | * A parrot-feather amulet which squawks (once per run) when the holder is attacked. [Currently on loan to Broken Sword] |
* Two very nice walking sticks, each with a silver fox-head handle. One of them seems to explode on command for a Charisma-based attack. | * Two very nice walking sticks, each with a silver fox-head handle. One of them seems to explode on command for a Charisma-based attack. | ||
* A potion of fire-resistance | * A potion of fire-resistance |
Revision as of 11:24, 18 October 2010
Contents |
Stats
Physical | Mental | Spiritual | |||
---|---|---|---|---|---|
Body | Reflexes | Mind | Social | Tao | |
Force/Offense | Strength = 3 | Accuracy = 3 | Intelligence = 7 | Charisma = 7 | Yang = 5 |
Precision/Defense | Resistance = 3 | Dexterity = 3 | Wit = 5 | Grace = 7 | Yin = 4 |
Reserve | Health = 4 | Energy = 4 | Resolve = 5 | Status = 7 | Chi = 4 |
Hit Points | HP = (Health + Energy) * 5 = 40 | ||||
Move | Move = (Strength + Energy) / 2 = 3.5 |
Schticks
- Moll of the Week ... Source: The Hidden Orchid
- Animal Companion ... Source: The Hidden Orchid
- Sublime Bluff ... Source: The Hidden Orchid
- Glib Guesser ... Source: The Hidden Orchid
- Harmless Look I ... Source: The Hidden Orchid
- Harmless Look II ... Source: The Hidden Orchid
- No Luck ... Source: Malkoha
- House Rules ... Source: Malkoha
- Double Or Nothing ... Source: The Hidden Orchid
- Lucky ... Source: The Hidden Orchid
- Lucky ... Source: The Hidden Orchid
- Cleans Up Well ... Source: The Hidden Orchid
Skills
- Bargaining 1 (x3=3, Inherent)
- Bluff 3 (x3=9)
- Bribery 1 (x2=2)
- Carousing 2 (x3=6)
- Conversation 2 (x4=8)
- Conversational Interrogation 1 (x3=3)
- Cryptography 1 (x2=2)
- Dagger 1 (x3=3)
- Dancing 1 (x1=1)
- Detective 1 (x5=5)
- Dodge 1 (x5=5)
- Dreamwalking 1 (x2=2)
- Fast Talk 2 (x4=8)
- Gambling 10 (x2=20, Inherent)
- Gather Information 4 (x4=8)
- Interrogation 1 (x3=3)
- KS: Circus 1 (x1=1)
- KS: Flowers 1 (x1=1)
- KS: Gamblers 3 (x1=1)
- KS: Geishas 1 (x2=2)
- KS: Hon'eth Arcade 2 (x2=4)
- Language: Senatali 8 (x1=8)
- Language: Torghut 8 (x1=8)
- Memory 2 (x3=6, Inherent)
- Oratory 3 (x3=9)
- Pai-Gow Face 1 (x3=3)
- Passive Perception 4 (x4=16)
- Passive Perception: Babes 1 (x2=2)
- Persuasion 3 (x4=12)
- Psychology 0 (Inherent)
- Savoir Faire 2 (x2=4)
- Seduction Resistance 1 (x1=1)
- Seduction 5 (x2=10)
- Sense Motive 3 (x4=12)
- Stealth 1 (x4=4)
- Streetwise 2 (x3=6)
- Strong Willed 2 (x3=6)
- Survival 1 (x3=3)
- Swimming 1 (x1=1)
- Thrown Dagger 1 (x3=3)
- Unarmed Combat 1 (x3=3)
- Use Fireworks 2 (x2=4)
- Well Travelled 2 (x4=8)
Meta-Stuff
[Pre-Chapter-End...]
- 11 EP
- 17 SP
Stuff
- A few li
- (Note: rounding errors during gambling trips have gone 1/3 li in Wei Han's favor)
- Tattoo which grants +5 extra dice on the next death check.
- A parrot-feather amulet which squawks (once per run) when the holder is attacked. [Currently on loan to Broken Sword]
- Two very nice walking sticks, each with a silver fox-head handle. One of them seems to explode on command for a Charisma-based attack.
- A potion of fire-resistance
- A vial of smoke
- A potion granting +5 extra dice on the next death check (reasonably soon).
- A box of fireworks
- More random stuff in my folder...
- 1/2 ownership in the Cup Of Five Virtues
Training
From Sakushi
I require that you thwart Kali, her ends and her actions, her plans and her people, until she and hers go howling back to their own den and trouble this land no longer.
From Master Tanuma:
For your next homework, you should approach the next three instances in which you are faced with possible violent and/or hostile foes, and consider her questions mindfully - as you approach the encounter, and afterwards.
Then, after those three times, return and tell her about it.
The questions:
- What was the overall tactical plan?
- Who made the decision about that?
- What other options were possible?
- What other options were considered, and how?
- In retrospect, how do you think the other options would have gone?