Difference between revisions of "Zhu Cai-Wen"
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Revision as of 22:29, 1 September 2011
Contents |
Bio
Cai-Wen is in his late 20s. He's often seen in the company of a pretty woman, who is often cooing over his pet ferret. He is also often seen gambling.
Cai-Wen does not maintain a little black book, but an ever-growing list of names might be contained therein if such a book did exist.
He speaks respectfully (and carefully) of a Madame Song, from The Hidden Orchid, a flower house in the Harbor of Fortunate Arrival.
Cai-Wen is pursued by ninja from the House of the Night Blade, in the Port of Auspicious Voyage. They hope to capture him and trade him for their master, who was captured in Of Cabbages and Coins.
Cai-Wen is 1/2 owner of the Cup Of Five Virtues.
Notes
If you're confused about what the heck is going on, Cai Wen can lay it all out for you. (Now kind of old)
Here is an archive of puttering and other notes.
Cai-Wen is of course a master of gambling games.
Here are some equipment prices.
Stats
Physical | Mental | Spiritual | |||
---|---|---|---|---|---|
Body | Reflexes | Mind | Social | Tao | |
Force/Offense | Strength = 3 | Accuracy = 4 | Intelligence = 9 | Charisma = 8 | Yang = 7 |
Precision/Defense | Resistance = 3 | Dexterity = 4 | Wit = 7 | Grace = 9 | Yin = 5 |
Reserve | Health = 5 | Energy = 4 | Resolve = 5 | Status = 7 | Chi = 5 |
Hit Points | HP = (Health + Energy) * 5 = 45 | ||||
Move | Move = (Strength + Energy) / 2 = 3.5 |
Stat EP total: 240
Schticks
(frequency * power = cost)
Level 1
- Animal Companion (2*3 = 6) ... Source: The Hidden Orchid
- Sublime Bluff (3*2 = 6) ... Source: The Hidden Orchid
Glib Guesser (1+yin*4 = 4) ... Source: The Hidden Orchid- House Rules (1+yang*5,minor = 7) ... Source: Malkoha
- Grievous Insult (1+yang*3 = 3) ... Source: Crazy Feng
- Seize the Moment (1+chi*6,dragonscroll,self-taught = 12) ... "Once per run, spend a chi to allow an ally to replenish a shtick of power 6 or less."
- Let's go over this again (1+yin*5,minor = 7) ... Source: River Ford "Once per run, go over a plan and spend a yin to learn the first place where the GMs are confident it will break down."
- Not-Bad Chance (1+chi*6,minor = 9) ... Source: Crazy Feng
Level 2
- No Luck (4+chi*3,minor = 22)... Source: Malkoha
- Moll of the Week (2*5 = 10) ... Source: The Hidden Orchid
- Harmless Look II (6*2 = 12) ... Source: The Hidden Orchid
- Hidden Risk (4*3 = 12) ... Source: Crazy Feng
- Do It The Hard Way (3*3,minor = 13) ... Source: Master Tanuma
Level 3
- Double Or Nothing (6*3,minor = 27) ... Source: The Hidden Orchid
- Cleans Up Well (2*7 = 14) ... Source: The Hidden Orchid
- Lucky (3*5 = 15) ... Source: The Hidden Orchid
- Lucky (3*5 = 15) ... Source: The Hidden Orchid
Level 4
- Harmless Look I (6*4 = 24) ... Source: The Hidden Orchid
Extra Wacky Shtick Tower
- Laundry Bag (??)
- Painting The Missing One (??)
Shtick EP total: 204
Skills
Skill Name | Levels | Cost Per Level | Total Cost | Note |
---|---|---|---|---|
All Politics | 2 | 5 | 10 | |
Bargaining | 1 | 3 | 3 | Inherent |
Bluff | 6 | 3 | 18 | Inherent |
Bribery | 1 | 2 | 2 | |
Carousing | 2 | 3 | 6 | |
Conversation | 3 | 4 | 12 | |
Conversational Interrogation | 1 | 3 | 3 | |
Cryptography | 1 | 2 | 2 | |
Dagger Fighting | 4 | 3 | 12 | |
Dancing | 4 | 1 | 4 | |
Detective | 4 | 5 | 20 | |
Use Fireworks | 4 | 2 | 8 | |
Dodge | 3 | 5 | 15 | |
Dreamwalking | 1 | 2 | 2 | |
Eye For Detail | 2 | 1 | 2 | |
Fast Talk | 2 | 4 | 8 | |
First Aid | 1 | 3 | 3 | |
Gambling | 15 | 2 | 30 | Inherent |
Gather Information | 8 | 4 | 32 | |
High Society | 2 | 3 | 6 | |
Interrogation | 1 | 3 | 3 | |
KS: Circus | 1 | 1 | 1 | |
KS: Flowers | 1 | 1 | 1 | |
KS: Gamblers | 3 | 1 | 3 | |
KS: Geishas | 1 | 2 | 2 | |
KS: Hon'eth Arcade | 2 | 2 | 4 | |
KS: Northern Barbarians | 1 | 3 | 3 | |
KS: Recurring NPCs | 3 | 5 | 15 | |
Language: Senatali | 8 | 1 | 8 | |
Language: Torghut | 10 | 1 | 10 | |
Magic Ritual | 1 | 5 | 5 | |
Meditation | 1 | 2 | 2 | |
Memory | 2 | 3 | 6 | Inherent |
Oratory | 3 | 3 | 9 | |
Pai-Gow Face | 1 | 3 | 3 | |
Passive Perception: Babes | 2 | 2 | 4 | |
Passive Perception | 8 | 4 | 32 | |
Persuasion | 6 | 4 | 24 | |
Psychology | 4 | 4 | 12 | Inherent |
Savoir Faire | 2 | 2 | 4 | |
Seduction Resistance | 1 | 1 | 1 | |
Seduction | 5 | 2 | 10 | |
Sense Motive | 3 | 4 | 12 | |
Stealth | 1 | 4 | 4 | |
Streetwise | 2 | 3 | 6 | |
Strong Willed | 5 | 3 | 15 | |
Survival | 1 | 3 | 3 | |
Swimming | 1 | 1 | 1 | |
Unarmed Combat | 4 | 3 | 12 | |
Use Magic Device | 1 | 2 | 2 | |
Well Travelled | 4 | 4 | 16 |
Skills SP total: 427
Meta-Stuff
- 1 EP
- 5 SP
Stuff
- A parrot-feather amulet which squawks (once per run) when the holder is attacked. [Currently on loan to Broken Sword]
- Two very nice walking sticks, each with a silver fox-head handle. One of them seems to explode on command for a Charisma-based attack.
- A box of fireworks
- More random stuff in my folder...
- 1/2 ownership in the Cup Of Five Virtues
Training
From Sakushi
I require that you thwart Kali, her ends and her actions, her plans and her people, until she and hers go howling back to their own den and trouble this land no longer.
From Master Tanuma (Completed)
For your next homework, you should approach the next three instances in which you are faced with possible violent and/or hostile foes, and consider her questions mindfully - as you approach the encounter, and afterwards.
Then, after those three times, return and tell her about it.
The questions:
- What was the overall tactical plan?
- Who made the decision about that?
- What other options were possible?
- What other options were considered, and how?
- In retrospect, how do you think the other options would have gone?