Skill list
From Tourmaline
Note: any skill can be expanded into a "[broad]" version, if you like. :)
Contents |
1
- Ancient Stories
- Annoy
- Art Appreciation
- Art Collector
- Art History
- Astronomy
- Beekeeping
- Being Still
- Bonsai
- Calligraphy
- Campsongs
- Cooking
- Dancing
- Event Planning
- Expository Writing
- Eye for Detail
- Farming
- Fashion
- Forest Survival
- Formal Dance
- Fretting
- Grovelling
- Happiness
- Harmonica
- Humor
- Instructional Writing
- Juggling
- KS: Art
- KS: Disasters
- KS: Drama
- KS: Music
- KS: Tourmaline Slums
- Language [4 to be understood, 8 for full language fluency]
- Law (New Tourmaline)
- Law (Old Tourmaline)
- Law (another city-state or country)
- Leatherworking
- Lute
- Magic Tricks
- Making Coffee
- Memorize One Speech
- Notice Things While Asleep
- Origami
- Performing
- Poet
- Ransacking
- Riding
- Running
- Sculpture
- Seduction Resistance
- Showmanship
- Singing
- Solitaire Games
- Swimming
- Tea Ceremonies
- Tidy
- Tourist
- Trapping
- Wine and Cheese Expert
- Woodworking
2
- Active Perception
- Administration
- Animal Handling
- Appraisal
- Aquatics
- Asymmetric Warfare
- Babysitter
- Botany
- Bureaucracy
- Climbing
- Close-mouthed
- Coot
- Counterinsurgency
- Death Checks
- Drawing
- Driving (carts, carriages)
- Escape Deathtraps
- Ethics
- Expressive Gestures
- Farming
- Foraging (urban)
- Foraging (wild)
- Gambling
- Grab
- Guerilla Tactics
- Hard to Kill
- Herbalism
- History
- Holdout
- HtH Disarm
- Intimidation
- KS for a 3-point non-KS skill
- KS: Another City-State or Country
- KS: Underworld
- KS: Acadystra
- Knot-Tying
- Law (Tourmaline)
- Law (outside Tourmaline)
- Linguistics
- Logic
- Logistics
- Look At Me
- Mathematics
- Meditation
- Midwifery
- Military Etiquette
- Mimicry
- Muscle-powered Transport
- Music
- Noble Lady Pastimes
- Observation
- Painting
- Philosophy
- Pick Pockets
- Pioneering
- Propaganda
- Punting
- Puzzles
- Savoir Faire
- Seduction
- Shmooze
- Showmanship
- Sneaky Teaching
- Spatial Sense
- Speed Reading
- Storytelling
- Streetwise Gossip
- Taste and Smell
- Teaching
- Theater
- Weather Forecasting
- Writing
3
- Acrobatics
- Acting
- Anarchy
- Bargaining
- Big Picture Politics
- Bluff
- Bodybuilding
- Bodyguard
- Brawling
- Carousing
- Child Handling
- Claw Fighting
- Concealment
- Contortion
- Conversational Interrogation
- Crossbow
- Deathtraps
- Denial
- Differentiate smells
- Diplomacy
- Disarm Traps
- Disguise
- Distract
- Endurance
- Escape Artist
- Etiquette
- First Aid
- Forgery
- Hide
- High Society
- Honor
- Inspire
- Interpret Omens
- KS: Politicians
- KS: Recurring Adversaries
- KS: Recurring Allies
- KS: Tourmaline
- Land Navigation
- Leadership
- Lip Reading
- Local Politics
- Magic Ritual
- Martial Arts
- Memory
- Negotiation
- On Guard
- Oratory
- Parenting
- Pick Locks
- Poker Face
- Preparedness
- Sabotage
- Shadowing
- Sleight of Hand
- Smuggling
- Specific Weapon Type [whip, rapier, crossbow]
- Steward
- Streetwise
- Strong Willed
- Survival
- Tactical Find Weakness
- Tactics
- Tracking
- Unarmed Combat
- Vet
- Weaponsmith
4
- Alertness
- Charismatic
- Charming
- Conversation
- Detect Lie
- Erudite
- Escape
- Fast Talk
- Gather Information
- General Weapon Type [swords, thrown/wielded weapon]
- Gravitas
- Hardy
- Passive Perception
- Persuasion
- Psychology
- Sense Motive
- Spycraft
- Stealth
- Strategy [Large Scale]
- Vehicles
- Well Travelled
- Wizardry
5
- All Politics
- Athletics
- Blades
- Close Combat
- Detective
- Dodge
- Government
- Intelligence Analysis
- Intrusion
- Medicine
- Precision Throwing
- Wide Weapon Type [small arms, blades]