Skill List
From Dragon
Note: any skill can be expanded into a "[broad]" version, if you like. This generally costs +1 per rank.
Contents |
1 point skills
- Ancient Stories
- Annoy
- Art Appreciation
- Art Collector
- Art Criticism
- Art History
- Astronomy
- Beekeeping
- Being Still
- Bonsai
- Calligraphy
- Campsongs
- Cartwright
- Charioteering
- Cooking
- Dancing
- Danger Chef
- Event Planning
- Expository Writing
- Eye for Detail
- Fashion
- Flower Arranging
- Forest Survival
- Formal Dance
- Fretting
- Gardening
- Go
- Grooming
- Grovelling
- Happiness
- Harmonica
- Hiking
- Humor
- Instructional Writing
- Juggling
- KS: Art
- KS: Circus
- KS: Disasters
- KS: Drama
- KS: Flowers
- KS: Gamblers
- KS: Metal
- KS: Music
- KS: Old Masters
- KS: One Court
- KS: Street Kids
- KS: Tattoos
- Language [4 to be understood, 8 for full language fluency]
- Language: Senatali
- Language: Silent Hunter Gestures
- Language: Torghut
- Law (one kingdom)
- Leatherworking
- Looking for Ninja
- Lute
- Magic Tricks
- Making Coffee
- Memorize One Speech
- Mime
- Musical Composition
- Notice Things While Asleep
- Opera
- Origami
- Performing
- Pillow Talk
- Poetry
- Ransacking
- Running
- Sculpture
- Seduction Resistance
- Singing
- Solitaire Games
- Stonecutting
- Survival: Strand Only
- Swimming
- Tea Ceremonies
- Theoretical Economics
- Tidy
- Tourist
- Trapping
- Watercolor
- Wine Expert
- Woodworking
2 point skills
- Accounting
- Active Perception
- Administration
- Animal Handling
- Appraisal
- Aquatics
- Archaeology
- Architecture
- Armor (one particular type, requires a shtick)
- Asymmetric Warfare
- Babysitter
- Boating
- Botany
- Bribery
- Bureaucracy
- Ceremonies
- Climbing
- Close-mouthed
- Coot
- Counterinsurgency
- Cryptography
- Death Checks
- Drawing
- Dreamwalking
- Driving (carts, carriages)
- Eavesdropping
- Economics
- Escape Deathtraps
- Ethics
- Exit Gracefully
- Expressive Gestures
- Farming
- Feng Shui
- Foraging (people)
- Foraging (urban)
- Foraging (wild)
- Forensic Medicine
- Gambling
- Girl Wrangling
- Grab
- Graceful
- Guerilla Tactics
- Hard to Kill
- Heraldry
- Herbalism
- History
- Holdout
- Housekeeping
- HtH Disarm
- Hunting
- Imperial History
- Intimidation
- Jewelsmith
- KS for a 3-point non-KS skill
- KS: Altering the Cycle
- KS: Ascending Path
- KS: Chi Mastery
- KS: Demons
- KS: Dragon Army
- KS: Martial Arts
- KS: Ninjas
- KS: One Kingdom
- KS: Schemes
- KS: Selfless Way
- KS: Spies
- KS: Spirits
- KS: Unbinding
- KS: Undead
- KS: Underworld
- KS: Wandering Path
- Knot-Tying
- Law (12 Kingdoms)
- Linguistics
- Logic
- Logistics
- Look At Me
- Mathematics
- Meditation
- Midwifery
- Military Etiquette
- Military Leadership
- Mimicry
- Muscle-powered Transport
- Music
- Ninja Etiquette
- Noble Lady Pastimes
- Observation
- Painting
- Patience
- Philosophy
- Pick Pockets
- Pioneering
- Propaganda
- Punting
- Puzzles
- Savoir Faire
- Scuttling
- Seduction
- Shmooze
- Showmanship
- Sneaky Teaching
- Spatial Sense
- Speed Drinking
- Speed Reading
- Spirit/Demon Law
- Storytelling
- Streetwise Gossip
- Taste and Smell
- Teaching
- Theater
- Use Fireworks
- Use Magic Device
- Weather Forecasting
- Writing
3 point skills
- Acrobatics
- Acting
- Acupuncture
- Armorsmith
- Bargaining
- Bedside Manner
- Big Picture Politics
- Blacksmith
- Bluff
- Bodybuilding
- Bodyguard
- Brawling
- Carousing
- Chi Mastery
- Child Handling
- Claw Fighting
- Concealment
- Concentration
- Contortion
- Conversational Dodge
- Conversational Interrogation
- Conversational Persuasion
- Crossbow
- Deathtraps
- Denial
- Differentiate smells
- Diplomacy
- Disarm Traps
- Disguise
- Distract
- Dive for Cover
- Endurance
- Escape Artist
- Etiquette
- First Aid
- Forgery
- Gossip
- Hide
- High Society
- Honor
- I Ching Mastery
- Impressive
- Innocuous
- Inscrutability
- Inspire
- Interpret Omens
- Interrogation
- KS: Combat Styles
- KS: Life Magic
- KS: Merchanting
- KS: Necromancy
- KS: Northern Barbarians
- KS: Politicians
- KS: Recurring Adversaries
- KS: Recurring Allies
- KS: Sorcery
- KS: Twelve Kingdoms
- KS: Witchcraft
- Kung Fu
- Land Navigation
- Leadership
- Lip Reading
- Listening
- Local Politics
- Magic Item Analysis
- Magical Sensitivity
- Martial Arts
- Matchmaking
- Matchmaking
- Mechanics
- Memory
- Military Organization
- Negotiation
- On Guard
- Oratory
- Pai-Gow Face
- Parenting
- Pick Locks
- Poisons
- Research
- Riding
- Sabotage
- Shadowing
- Shuriken
- Sleight of Hand
- Smuggling
- Spatial Awareness
- Specific Weapon Type [whip, rapier, crossbow]
- Spiritwalking
- Steward
- Streetwise
- Strong Willed
- Survival
- Tactics
- Tracking
- Unarmed Combat
- Unbinding
- Unimpressive
- Veterinarian
- Weaponsmith
4 point skills
- Alertness
- Archery
- Archery (longbow + crossbow)
- Armor (all types, requires a shtick)
- Charismatic
- Charming
- Combat Riding
- Detect Lie
- Erudite
- Escape
- Fast Talk
- Feats of Strength
- Feminine Wiles
- Fireworks Throwing
- Gather Information
- General Weapon Type [swords, thrown/wielded weapon]
- Gravitas
- Hardy
- KS: Demon World
- KS: Post-Death
- KS: Spirit World
- Metalsmith (Broad)
- Passive Perception
- Persuasion
- Psychology
- Sense Motive
- Sorcery
- Spycraft
- Stealth
- Strategy [Large Scale]
- Surprise Attacks
- Vehicles
- Well Travelled
5 point skills
- All Politics
- Astrology
- Athletics
- Blades
- Blunt Weapons
- Business (extra broad)
- Close Combat
- Conversation
- Detective
- Dodge
- Foraging (all)
- Government
- Intelligence Analysis
- Intrusion
- KS: Recurring NPCs
- KS: Spirit/Demon World
- Magic Items
- Magic Ritual
- Medicine
- Outdoorsman
- Precision Throwing
- Scrounging (extra broad)
- Snake Dancing
- Traps
- Wide Weapon Type [blades]
- Worldwalking