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Contents

Online Links

Slack
Money
Roll20 / Battlemap
Character sheets

Logs

Who Ran When (and the list of EP/SP)
Kindle Logs

Previous Books

Book Eleven

Beating the Drum
Howl
Travelling For the Magpie Prince
The Great Protector
Saving Spear Carrier Ri
Black on Black
This is That
Back to Black
Dungeon Crawl
Northern Gate
The Art of Diplomacy
Night of Setag
Seven
Walking Behind
Dire Beasts And Where To Find Them
The Art of Diplomacy II
Donkiruku
Too Many Puzzle Pieces
Council of Enemies
Encrypted
Miasmatic
Crouching Bird, Hidden Wolf
Second Seven
Horsemen of Folly
Fire in the Rain
Incoming
Northern Tents
Prison Break
Snapping Tortoise
A Second Rescue
Fort Chang
World Gyre
Into the Labyrinth
Bridge Over the Northern Wall
Unified
Night of Gates XI
The Rest is Silence
Let the Sun Shine In
Invisible House
Running the Shadows
Proxy War
Fireflies
Sealing the Portal
Wind Over the Clouds I
Wind Over the Clouds II

The Party

The PCs
Party Loot
Party-owned Property
House of Exuberant Interference
Circus Stuff
Shtick Sources
Party Secrets
Party Bargains
Plots to Remember
From the BBQ
Stuff We Know (Includes some Puttering logs)
Polls
Military Situation

People, Places, Things

Things We Want To Do
NPCs
Groups & Organizations
Shtick Sources
Clans & Families
Heads of State Information
Places
Things
Things you can buy
PC Money

World Notes

Blurb
The Cycle
The Twelve Kingdoms
The Isle of Beauty
The Five Temples
Dragon Empire (basic history)
Culture
Herbalism
Miscellany
Sorcery
Non-Empire Magic / How Magic Works
The Calendar (Actual calendar)
Cosmological Conjecture
True Mastery
Freeing the Dragon
Great Horse Race
Renaming Countries
Aku Notes
Emperor Mechanic
Imperial Status Score
Dragon's Briefings
Talismans
Winter Scoreboard
Coyote Notes
Treaty Of Houses
Non-Empire Locations

Rules and Mechanics

Rain Prophetic Art
Cryptomancy Page
Merit's Encoded Message
Merit's Second Encoded Message
House Sung Documents
Breaking the Hidden City Bribery Mechanic
Illumineaucracy
Party Mechanics
Great Houses Mechanic (Arcade)
Shadowruns
Character Creation
Spending Points
Dice Rolling
Dice Modifiers
Stats
Combat
Grapples, Grabs, Disarms, and Carrying
Conversational Skills
General Mechanics
Shticks (Shtick Power Costs)
Skills (Skill Costs)
Karma
Magic Rituals (and the Creation of Magic Rituals)
Rituals Under Construction
Armor
Trading
Possibly Asked Questions
Stuff that's Changed

Meta

Drinking Game