Difference between revisions of "Deng Zhi-Hao"

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Crane / Weapons Master


Deng Zhi-Hao grew up here in the capital of the Butterfly Kingdom. Son of a blacksmith, he grew up in modest means, though comfortably enough. Both Yang Shen-Ji and he grew up in the same neighborhood, and have been friends since childhood. Unfortunately, in his teen years, they ran with a bit of a tough crowd, and due to some troubles, Zhi-Hao needed to leave town and went to join the Imperial Army.

In the army, it was quickly realized that young Zhi-Hao had an aptitude both for weapons and the ability to teach others how to use them. As such, he spent most of his time in the main training battallion in the Savanna of Tears honing these skills.

About a year and a half before the run, he received word that his father had been seriously injured. Rushing home to his father's side, he finds that someone had broken his father's legs, thus crippling him, although under mysterious circumstances. Zhi-Hao realized that he now had to take care of his family. Because of his expertise, and the connections of his friend Yang Shen-Ji, Master Deng got a posting within the weapons masters at the court of the Butterfly King. His primary responsibility is to train the prince Ti Jun.


Master Deng is in his mid to upper twenties. Usually seen with some weapon at his side (typically a sword), he carries himself with purpose. While typically serious in demeanor, it is not always so and he can let loose from time to time.


  • Eto the Wolf: Senior Dragon Army weapons trainer
  • Chen Family: Family of differentiated stats in the Strand, of which we rescued their father in Four Brothers
  • Captain Fa Zhou: Expert swordsman near the Pearl River, who teaches a shtick at a time instead of having a shtick tree

Starting Contacts

  • Yang Shen-Ji (Derrick): Childhood friend
  • Xiao Fa (Eon): Xiao Fa and Zhi-Hao met in a small town near the Savanna of Tears, where, Seven Samurai-like, Zhi-Hao helped defend it against some bandits, with a few other stalwart warriors. Xiao Fa was only able to save Zhi-Hao, however, and they are the only two survivors of the incident.
  • Li Merit (Drew): Brought the message to Zhi-Hao about his father's injury

Hunted / Hunting


Physical Mental Spiritual
Body 4 Reflexes 7 Mind 3 Social 3 Tao 3
Force/Offense Strength 5 Accuracy 7 Intelligence 3 Charisma 3 Yang 3
Precision/Defense Resistance 4 Dexterity 7 Wit 4 Grace 3 Yin 3
Reserve Health 5 Energy 8 Resolve 3 Status 4 Chi 3
Hit Points HP = 65 (Health + Energy) * 5
Move Move = 7 (Strength + Energy) / 2


Level 1

  • Really Disarm: Once per run, if I spend a Yang, I can disarm my opponent of the weapon they are holding, and cast it away. (This is for stacking on top of Disarm when necessary). Freq 1, Power 4.
  • Sword Strikes: +1 die to sword attack. Freq 6, Power 1.
  • Sword Strikes: +1 die to sword attack. Freq 6, Power 1.
  • Training: Strong Strike: Once per run, requires preparation time, +3 dice for someone else's attack. Freq 2, Power 3.
  • Weapon Pride: My weapons are always clean and in good condition, no matter what. Freq 5, Power 1.

Level 2

  • Armor: I can wear armor. Freq 6, Power 2.
  • Disarm: Once per combat, I can disarm my opponent of the weapon they are holding, and cast it away. Freq 3, Power 4.
  • Riposte: Once per combat, successes of my dodge = successes of an attack on my attacker. Freq 3, Power 4.

Level 3

  • Greater Sword Strike: +5 dice to sword attack. Freq 6, Power 3.
  • Sword of the Wolf: Once per combat, my sword strike is x6. Freq 3, Power 6.

Level 4

  • Fa's Parry: 1/turn, you may generate a die pool for parrying a melee attack with a sword. Freq 4, Power 5.


(Somewhat arbitrary groupings, but useful ones)


  • All Blades (x5): 13
  • All Blunts (x5): 1
  • Dodge (x5): 1
  • Star Scale Armor (x2): 8
  • Tactics (x3): 2


  • Intimidation (x2): 3
  • Combat Riding (x4): 3
  • Athletics (x5): 4
  • Outdoorsman (x5): 4
  • Stealth (x4, Intrinsic): 2
  • Graceful (x2): 3


  • Strong Willed (x3): 2
  • Teaching (x2): 3
  • KS: Butterfly Kingdom (x2): 1
  • KS: Dragon Army (x2): 2
  • KS: Organized Crime (x2): 4
  • KS: Tattoos (x1): 4
  • Streetwise (x3): 1
  • Military Leadership (x2): 1
  • Etiquette (x3): 2
  • Conversation (x4, Intrinsic): 0


  • Blacksmith (x3): 1
  • Weaponsmith (x3): 3
  • Active Perception (x2): 2
  • On Guard (x3): 2
  • Death Check (x2): 2