Xiao Fa

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Contents

Notes

Concept

Dragon/Master of Chi

Name

Xiao Fa gave himself that name when he started learning with the Meihua Sannong Servants at the Roof of the World. He acknowledges no other name now. He takes no family name normally, but if pressed will use "Han" (a very common surname) as his family name.

Other names include:

  • Pilgrim Xiao
  • the new Silent Han Bob
  • Brother Han (but only Takanata calls him that)

Description and Demeanor

Xiao Fa is tall and handsome, with a quiet way about him and sad brown eyes flecked with malachite green. His head is always freshly and neatly shaved these days. No buzz or fuzz anymore. He wears the plain robes and wide green sash of a Meihua Sannong Selfless Path servant.

He speaks of himself, formally, in the third person when he does at all: "This one has found life to be much less complicated when the selfishness is removed from it." He often uses somewhat old-fashioned forms, a complicated set of expressive gestures and bows, not in wide use anymore, to express himself wordlessly when he can.

Xiao Fa makes eye contact more now than he used to.

Background and Plots


Stats & Shticks

Stats

Physical Mental Spiritual
Body Reflexes Mind Social Tao
Force/Offense Strength 7 Accuracy 7 Intelligence 10 Charisma 12 Yang 13
Precision/Defense Resistance 7 Dexterity 7 Wit 10 Grace 12 Yin 13
Reserve Health 7 Energy 8 Resolve 12 Status 13 Chi 14
Hit Points HP = 75 (Health + Energy) * 5
Move Move = 8 (Strength + Energy) / 2


Notes

  • Rule: No Physical stat may be higher than the lowest corresponding Mental stat
  • Rule: No Mental stat may be higher than the corresponding Tao stat
  • Rule: No two Tao stats may be more than 1 point apart
  • Xiao Fa Stat Notes

Shticks

Level 1

  • Touched by the Dragon. Your aspect is Dragon. Freq: 6, Power: 1, Cost: 6 (Destiny)
  • The Tao That Can Be Seen. Make a Yin roll with Chi Mastery vs. target's Tao to diagnose Tao & Chi flows. 1/scene. Freq: 3, Power: 2, Major, Taught, Cost: 6
  • Chi Flows Downstream. Make a Yin roll with Chi Mastery to sense the chi flows in an area and follow them to find any significant nearby feng shui sites, or other anomalies. Freq: 3, Power: 2, Major, Taught, Cost: 6
  • Harmonious Arrangement. Given a set of things, you can put them in the most perfectly harmonious arrangement. Freq: 3, Power: 2, Major, Taught. Cost: 6
  • Chi Mastery (3 copies). +1 die for Balance Restoration. Freq: 6, Power: 1, Major, Taught. Cost: 6x3=18
  • Healing Mastery (2 copies). +1 die for Healing Chi. Freq: 6, Power: 1, Major, Taught. Cost: 6x2=12
  • Good Listener. 1/run, You can get someone to tell you about twice as much as they were originally going to. Freq: 2, Power: 3, Minor, Taught. Cost: 9
  • Judge Character. Speak to me for ten minutes and I learn something useful about you. (1/run) Freq: 2, Power:3, Minor, Taught. Cost: 9
  • Strike Ghost. My physical strikes hit ghosts. Freq: 1, Power: 4, Major, Taught. Cost: 4
  • Imperial: I can buy Imperial shticks (unteachable). Freq: 2, Power: 3, Minor, Taught. Cost: 9
  • Memorize Chi: Memorize the Chi pattern of someone you meditate with. While memorized they also count as having been recently meditated with. Power: 2, Freq: 2, Major, Self taught. Cost: 8
  • Memorize Chi (2 copies). Memorize the Chi pattern of someone you meditate with. While memorized they also count as having been recently meditated with. Power: 2, Freq: 1, Major, Taught. Cost: 2x2=4

Level 2

  • Wisdom of the Dragon. 1/run, you may get a hint on how/whether some action/plan will further the dragon’s goals. Freq: 2, Power: 4, Major, Taught. Cost: 8 (Destiny)
  • Voice of the Dragon. 1/run, you and whoever is with you may request a conversation with Dragon. Freq: 2, Power: 5, Major, Self-Taught. Cost: 20
  • Chi Blocking. 1/run, make a Yang attack on a target to reduce their Tao by 1 for every two successes you make. Freq: 2, Power: 6, Major, Taught. Cost: 12
  • Pass without Disturbance. 1/turn, you may make a Yin roll to pass through the chi of an area without disturbing or altering it. Freq: 4, Power: 3, Major, Taught. Cost: 12
  • Dragon Strike. 1/combat, Spend a Yang to make your next barehanded Qi Lung Kung Fu strike x4 damage. Freq: 2, Power: 4, Major, Taught. Cost: 8
  • Cure Poison. 1/run, spend a Yin to remove the effects of a poison. For magical poisons, you need to hold the healing down as the damage triggers.Freq:1, Power: 9, Major, Taught. Cost: 9
  • Sympathetic Chi. "+1 Chi Master!" 1/run, spend a Chi to make a chi/sorcery/fu based movement/defensive shtick of 7 power or less which is used within Chi hexes of me by someone with whom I have meditated recently (2 or 3 max). Freq: 1, Power: 8, Major, Self-Taught. Cost: 16
  • Student of the Week. 1/run, can acquire a student (pretty helpful). Freq: 2, Power: 5, Minor, Taught. Cost: 15
  • Dragon's Discernment. Spend some time (10 mins) interacting with an item/person/place and understand its underlying symbolic significance. Make a roll with 3pt Symbology when the GMs need one. Freq: 2, Power: 5, Major, Self-Taught. Cost: 20
  • Chi Polling. Investigate the chi in a country to get a general lay of the land. After polling several different areas, generate homework to develop a chi model of the country. Freq: 2, Power: 5, Major, Self-Taught. Cost: 20
  • Imperial Presence. I can bypass all scheduling mechanics to visit Imperial Regents. Freq: 2, Power: 6, Minor, Taught. Cost: 18

Level 3

  • First of the Silver Dragons. All members of the Silver Dragons will recognize you as someone to be protected. Freq: 6, Power: 3, Major, Taught. Cost: 18 (Destiny)
  • Shape Chi. 1/turn, you may meditate in an area and make a Chi roll to slowly shape its chi in another direction. Freq: 4, Power: 4, Major, Taught. Cost: 16
  • Sinuous Evasion. 1/action, Dodge with your Yin. Freq: 6, Power: 3, Major, Taught. Cost: 18
  • Healing Chi. 1/action, make a Yin roll and heal a target of 3N normal damage with a series of quick strikes to chi nexi. Freq: 6, Power: 3, Major, Taught. Cost: 18
  • Chi Unblocking. 1/action, remove any temporary Tao stat reductions from a target with a Chi Roll at 1 per success. Freq: 5, Power: 3, Major, Taught. Cost: 15
  • Imperial Command. Imperial soldiers (non-coms) will instinctively obey. Freq: 3, Power: 5, Minor, Taught. Cost: 22
  • Chi Diagnosis. 1/action, Make a Yin roll with Chi Mastery to generally diagnose a target: sensing diseases, poisons, mystic anomalies, etc. Freq: 5, Power: 3, Major, Taught. Cost: 15

Level 4

  • The Glow. Freq: 2, Power: 10, Major, Taught. Cost: 20 (Destiny)
  • Bright Cost of Imbalance. Hit target with any touch (Qi Lung Kung Fu) attack and additionally inflict 5 times the difference between target’s Tao and Yang stats in damage. Freq: 5, Power: 4, Major, Taught. Cost: 20
  • Chi Riposte. Roll Yin dice to yadda yadda yadda. Freq: 4, Power: 5, Major, Self-Taught. Cost: 40
  • What Do You Need?. You can design a healing/meditation/chi adjustment for complicated conditions. It will generally involve homework or time or ingredients. Freq: 3, Power: 8, Major, Taught. Cost: 24
  • Imperial Smile. x2 Charisma or Status for a private 1-on-1 conversation. Freq 3, Power 7. Minor, Taught. Cost: 31
  • Analyze Chi. With a Yin roll, get information about an incoming Sorcery/Chi/Fu effect (what it does, how much damage/dice, as an interrupt as well as sense). Freq: 5, Power: 4, Major, Self-taught. Cost: 40

Level 5

  • Level 5 Destiny. Add Status dice to rolls interacting with the workings of the Empire, or its servants. Mostly. I think. Cost: 30
  • Restoring the Balance. Make a Chi roll (at +3 dice) to purge a target of any ongoing chi/sorcery based influences. The effect will resist based on the Chi of its source. Freq: 5, Power: 6, Major, Taught. Cost: 30
  • Unimpressed. Always On, Social Effects halve their successes when used against you. Freq: 6, Power: 5, Minor, Taught. Cost: 45
  • Imperial Eye. I can instantly determine the relevance of something to the Imperial Succession. Freq: 5, Power: 5, Minor, Taught. Cost: 37

Level 6

  • Level 6 Destiny: ???. Cost: 36
  • Imperial Stature: I never have lower than the second highest status in the room. Freq: 6, Power: 6, Minor, Taught. Cost: 54
  • Chi Barrier. Spend a Yin. Nyah nyah nyah. Freq: 4, Power: 9, Major, Taught. Cost: 36

Level 7

  • Level 7 Destiny: ???. Cost: 42

Mastery Tree

  • Make Working: Produce a working to change the name of a country after Polling its Chi and doing the resulting Homework. Freq 1, Power 8, Major, Self-Taught, Mastery. Cost: 8
  • Chi Revisualization. With meditation, temporarily rewrite a chi-based shtick in a minor way. Freq: 2, Power: 10, Major, Self-Taught, Mastery. Cost: 20
  • Long-Arm Chi. Make a Yang roll to grant up to successes range to one of my chi healing shticks of power 3 or lower. Freq: 2, Power: 5, Major, Self-Taught, Mastery. Cost: 10

Sources

Cost

  • Stats Cost: 703
  • Shticks Cost: 597

Notes

Skills

Skill Ranks Cost
Healing
Acupuncture 5 (x3 = 15)
Bedside Manner 1 (x3 = 3)
Forensic Medicine 2 (x2 = 4)
Herbalism (-1 diff with herb satchel) 5 (x2 = 10)
Medicine 13 (x5 = 65)
Poisons 5 (x3 = 15)
Chi
Chi Mastery 25 (x3 = 75)
Feng Shui 15 (x2 = 30)
Magic Ritual 3 (x5 = 15)
Combat
Qi Lung Kung Fu 12 (x5 = 60)
Dodge 3 (x5 = 15)
Mental
Meditation 5 (x2 = 10)
Guided Meditation 1 (x3 = 3)
Concentration 1 (x3 = 3)
Strong-Willed 3 (x3 = 9)
Memory 3 (x3 = 9)
Social
Conversation 2 (x5 = 10)
Persuasion 1 (x4 = 4)
Intimidation 1 (x2 = 2)
Expressive Gestures 5 (x2 = 10)
Etiquette 5 (x3 = 15)
Sense Motive 2 (x4 = 8)
Streetwise 1 (x3 = 3)
Ceremonies 2 (x2 =4)
Tea Ceremonies 5 (x1 = 5)
Gather Information 1 (x4 = 4)
Teacher 2 (x2 =4)
Philosophy 2 (x2 =4)
Psychology 2 (x4 =8)
Pai Gow Face 2 (x3 =6)
Speed Drinking 1 (x2 =2)
Leadership 2 (x3 =6)
Performance
Showmanship 5 (x2 = 10)
Mime 5 (x1 = 5)
Dancing 5 (x1 = 5)
Broad Storytelling 5 (x3 = 15)
Art
Calligraphy 3 (x1 = 3)
Domestic
Administration 2 (x2 = 4)
Cooking 5 (x1 = 5)
Gardening 3 (x1 = 3)
Driving 1 (x2 = 2)
Housekeeping 2 (x2 = 4)
Animal Handling 2 (x2 =4)
Travel
Outdoorsman 1 (x5 = 5)
Well-Traveled 1 (x4 = 4)
KS: House of Quiet Concordance 2 (x1 = 2)
KS: Hon'eth Arcade 2 (x2 = 4)
KS: Roof of the World 1 (x2 = 2)
KS: New Rivers Region 2 (x1 = 2)
KS: 12 Kingdoms 1 (x3 = 3)
Survival 1 (x3 = 3)
Survival: Strand 2 (x1 = 2)
Riding 2 (x3 = 6)
Swimming 1 (x1 = 1)
Other
KS: Selfless Way 5 (x2 =10)
KS: Spirits 4 (x2 =8)
KS: Spirit/Demon World 1 (x5 =5)
KS: Altering the Cycle 1 (x2 =2)
Passive Perception 3 (x4 = 12)
Active Perception 3 (x2 = 6)
Sleight of Hand 1 (x3 = 3)
Stealth 1 (x4 = 4)
KS: Master Tranh 1 (x1 = 1)
KS: Old Masters 1 (x1 = 1)
History 1 (x2 = 2)
Athletics 1 (x5 = 5)
Death Check 2 (x2 = 4)
Skills Total 562
Unspent 0
Earned Total 562

Notes

Possessions

  • robes and sandals
  • Fiery red robes
  • sandals of +3 Move
  • a coolie hat
  • a medicine kit
  • a new Herb Satchel
  • a notebook
  • plum blossoms (pressed in the notebook)
  • cooking knife
  • his favorite pan
  • favorite chopsticks
  • 1 wineskin of seawater
  • Pai Gow tile
  • 102 Li, 37 Zhu