Difference between revisions of "Xiao Fa Shtick Notes"

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(Shtick Progression Plan)
 
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==On 'Pass Without Disturbance' and 'Shape Chi'==
 
It is *safest* to have them both at four: Pass Without Disturbance at 4 lets you make multiple stealth rolls.
 
Shape Chi at 4 lets you sneak through something with more than one "area of chi" (i.e. crossing the watchful river, then going through the watchful sand garden). Shaping one area wouldn't affect the chi of another. 
 
  
(On the other hand, if crossing the river was particularly complicated and time-consuming, then the sand garden would probably be a new scene...)
+
==Shticks Requiring Homework==
 +
'''Withering Strike''': Homework done
  
Both of these have now been bought to Frequency 4.
 
  
==On Feng Shui Shticks==
+
==Shticks to Buy At Some Point==
[[Master Tranh]] has a power 4 shtick in determining the key change needed to attract a particular spirit that you have some sort of connection to/with. At Freq 2 (once a run) that's level 2 and 8 Eps. He also has a power 5 shtick in warding an area against a particular type of spirit. At Freq 2, that's also level 2. 10 Eps.
+
:Wow, this is suddenly a super-enticing pair of shticks!
+
  
==On Personal Chi Shticks==
+
'''Reflex Blockage''': Power 8, Freq 2. Roll Yang with Chi Mastery skill. -1 Reflexes *and* Mov (not HP) for every 2 successes, Dodgeable. L3, Self-Taught. 32 EPs.
[[Master Kwan]] and [[Shien]] have (and this one thinks [[Master Tenzin]] had) the ability to construct a directed meditation/ritual for a particular purpose. That is worth finding out about.
+
  
'''What Do You Need?'''
+
'''Focus Chi''': Spend an action for +N dice. Teachable by Master Tranh
You can design a healing/meditation/chi adjustment for complicated conditions. It will generally involve homework or time or ingredients. Power 8
+
  
==Chi Blast==
+
'''Positive Feng Shui''': Determine the key change needed to attract a particular spirit that you have some sort of connection to/with. F:2 P:4 L2 and 8 Eps. Teachable by Master Tranh
Ranged Chi Ball attack: Roll Yang, damage x1, resisted by Yin (Tao 0 people are not immune)= Power 4<br>
+
Ranged Chi Ball attack: Roll Yang, damage x4, resisted by Yin (Tao 0 people are not immune)= Power 7
+
  
* Damage x1 = +1 etc
+
'''Renouncing Feng Shui''': Ward an area against a particular type of spirit. F:2 P:5 L:2 10 Eps. Teachable by Master Tranh
* Range = +1
+
* Other Attack Form (Yang based Chi-blast) = +1
+
* Resisted by yin = +0 if Tao 0 people are immune, or +1 if they are not
+
  
==Chi Defenses==
+
'''Withering Strike''': '''BEWARE: DARK CHI!''' Power 8, Freq 1. Attack with Yang with Chi Mastery and do sqrt[successes] of Health/Structural damage. Normal defenses do not apply.  No range. L2. Self-Taught. 16 EPs
Limited Chi defense: Power 4 (~half damage or add resistance)<br>
+
Broader Chi Defense: Power 7
+
  
 +
'''Healer of Note''': Power 3, Freq 3 (4 to do multiple people a night). You now heal people under your care at +1xHealth per night. If you are a healer, you now heal as if you were a healing house. Will probably buy at P:3, F:4 (12 pts, L2), from Master Kwan.
  
==Other Shtick Questions==
+
'''Healing Wave''': Power 6 (x3, Explosion), Self-taught, major
  
===Shticks to Consider===
+
'''Positive Karma''': I take 1 pt of healing (up to my maximum healing number) for every die of healing I do to someone else. Power 4. Self-taught, major.
*?Essence Absorbing Stance?: Draw sustenance/life/hit points from the surrounding Chi. Like the dying master ??? did. P:?
+
*Walk of 1000 Steps: Similar, but geomancy-based? only in contact with bare or natural ground. regen HP each hex moved along ground?
+
*Either of the above can probably done by creating a new healing form at 1xdie.
+
  
*Clothed in Life: Draw the Chi around you into a visible mantle of energy. Acts as a pool of successes that can be added to a variety of actions: defense, attack, chi-based abilities. If Essence-absorbing stance is also known, can be used to turn a success into ?N? hp healing.
+
'''Negative Karma''': Attackers take 1 pt of damage, through armor, for each die of damage they do me. Power 4. Self-taught, major.
  
===Likely to Get===
+
'''Silver Dragons Yang Team''': Power 10. 
<s>Analyze Chi</s>: Get a Yin roll to get information about an incoming Sorcery/Chi/Fu effect: What it does and how much damage/die it is doing. Power 3 as a sense mode, Power 4 to also be an interrupt in-combat. '''(Bought)'''
+
  
<s>Chi-Based Riposte</s>: Any Chi, Sorcery, or Fu effect can be channeled/redirected away from the target. Only successes on the Yin roll can be rolled to redirect. Non-redirected effect is suffered by the target. About Power 5. Progression makes sense to be Barrier, then Riposte, then Blast. '''(Bought)'''
+
'''Silver Dragons Yin Team''': Power 8 or 9.
  
Discerning Insight: Spend a scene interacting with or closely studying a person, being, or object and gain an insight into it.
+
==Bought==
* Power 3 if it's perception based and is mostly "stuff you can pick up by being really discerning" (like the Butterfly Captain)
+
* Power 5 if it includes random hints that you wouldn't necessarily pick up with sense modes (like "That used to belong to Ezokin!")
+
* The power 5 version probably also wants its own 3 point skill for rolls.
+
  
'''Healer of Note''': Power 3, Freq 3 (4 to do multiple people a night). You now heal people under your care at +1xHealth per night. If you are a healer, you now heal as if you were a healing house. Will probably buy at P:3, F:4 (12 pts, L2), from Master Kwan.
+
'''Long-Arm Chi''': Grant Ranged to one of my Chi Healing shticks of power N or lower. (Level 2, P:5 (for Power 3 or lower effects), F:2, 10 pts.) Can't grow to more than Frequency 4. Mastery shtick.
  
'''Healing Wave''': Power 6 (x3, Explosion), Self-taught, major
+
'''Re-visualize Chi''': Temporarily rewrite a chi-based shtick in a minor way, P:10, F:2, 20 pts.) Mastery shtick.
  
'''The Sovereign Among His People''': You may change your aspect to disguise yourself with the aspect of one other cycle spirit. (It's a disguise in that people will detect you as it, and their shticks might work on
+
'''Poll Chi''': Poll the local chi to receive a general chi-based Lay of the Land. Several uses in different areas will provide explicit homework to find out more about what is going on, what is 'right' and what is 'wrong.' P:5. F:2. Self-Taught, non-mastery, 20 pts, Level 2.
you as it, but the underlying reality doesn't change.  You can't spend XP as if you were it, etc. Your place in the World After won't change, etc.) Power 6; you can buy it at a high frequency, but no being more
+
than one other aspect in any given scene.
+
  
'''Speak with Dragon''': Power 5.
+
'''Dragon's Discernment''': Spend 10 minutes with it and understand the underlying symbolic significance of some item/action/person. Power 5. Buy 3 pt Symbology to use with it when GMs want to know how well you did.
  
'''Discern Significance''': Understand the underlying symbolic significance of some item/action/person. Power 5. Buy 3 pt Symbology to use with it when GMs want to know how well you did.
+
'''Voice of the Dragon''': Power 5.  
  
'''Positive Karma''': I take 1 pt of healing (up to my maximum healing number) for every die of healing I do to someone else. Power 4. Self-taught, major.
+
'''Analyze Chi''': Get a Yin roll to get information about an incoming Sorcery/Chi/Fu effect: What it does and how much damage/die it is doing. Power 3 as a sense mode, Power 4 to also be an interrupt in-combat.
  
'''Negative Karma''': Attackers take 1 pt of damage, through armor, for each die of damage they do me. Power 4. Self-taught, major.
+
'''Chi Riposte''': Any Chi, Sorcery, or Fu effect can be channeled/redirected away from the target. Only successes on the Yin roll can be rolled to redirect. Non-redirected effect is suffered by the target. About Power 5. Progression makes sense to be Barrier, then Riposte, then Blast.
  
'''Strength of My Own Convictions''': Once a run, get a hint as to whether I am about to betray one of my own guiding principles. Power 3. Self-taught, major.
+
'''Imperial''': I can buy Imperial Shticks. (unteachable). ''Freq 2, Power 3.''
  
'''Long-Arm Chi''': Grant Ranged to one of my Chi Healing shticks of power N or lower. (Level 2, P:5 (for Power 3 or lower effects), F:2, self-taught, 20 pts.) Can't grow to more than Frequency 4.
+
'''Imperial Command''': Imperial Soldiers (non-coms) will instinctively obey. ''Freq 3, Power 5.''
  
 +
'''Imperial Smile''': x2 Charisma or Status for a private 1-on-1 conversation. ''Freq 3, Power 7.''
  
===Not for Now===
+
'''Make Working''': Produce a working to change the name of a country after Polling its Chi and doing the resulting Homework. Freq 1, Power 8, Major, Mastery.
  
Tweak Chi shtick: Like Rewrite for I Ching, but only for Chi-based shticks, minor change only. (Level 4, Rewrite Chi, Temporarily rewrite a chi-based shtick in a minor way, P:10, F:2, 20 pts.)
+
'''Unimpressed''': Half successes from social effects used on me. P:6, F:5, Minor
 +
 
 +
'''Imperial Presence''': I can bypass all scheduling mechanics to visit Imperial Regents. ''Freq 2, Power 6.''
 +
 
 +
'''Imperial Eye''': I can instantly determine the relevance of something to the Imperial Succession. ''Freq 5, Power 5.''
 +
 
 +
'''Imperial Stature''': I never have lower than the second highest status in the room. ''Freq 6, Power 6.''
 +
 
 +
'''Imperial Identity''': The Imperial Identity is sacrosanct. (Immune to bureaucratic nightmares.). ''Freq 6, Power 7.''
 +
 
 +
'''Hew Close to My Convictions''': Once a run, get a hint as to whether I am about to betray one of my own guiding principles. Freq:2 Power 4. Self-taught, minor.
 +
 
 +
'''Sovereign Among His People''', P:6, F:1, Minor, x2 self taught=18 pts.
  
 
==Shtick Progression Plan==
 
==Shtick Progression Plan==
  
Shticks to buy (in this order, to maintain shtick tree):
+
Shticks to buy:
 +
 
 +
*Level 2 of '''Sovereign Among His People''', P:6, F:2, Minor, Self Taught=18 pts.
 +
*'''Honorable''': 1/scene, +3 dice to resisting dishonorable temptation (such as seduction attempts from married women). ''Freq 3, Power 2.''
 +
*'''Power of Conviction''': 1/run, after surviving meaningful attack/combat, double dice for persuading. ''Freq 1, Power 6.''
 +
*'''Sincerity''': +3 dice to Persuasion for things that I sincerely believe. However, I am always at +2 difficulty to convince someone of something I do not believe. ''Freq 5, Power 1.''
 +
*'''Soft Passing''': If someone is dying, I can allow their passing to be painless and with peace. ''Freq 5, Power 1.''
 +
*'''Let's Talk About This''': I can give an enemy an action which is only usable for Social. ''Freq 5, Power 3.''
 +
 
 +
==Older Shtick Notes==
 +
 
 +
===On 'Pass Without Disturbance' and 'Shape Chi'===
 +
It is *safest* to have them both at four: Pass Without Disturbance at 4 lets you make multiple stealth rolls.
 +
Shape Chi at 4 lets you sneak through something with more than one "area of chi" (i.e. crossing the watchful river, then going through the watchful sand garden). Shaping one area wouldn't affect the chi of another. 
 +
 
 +
(On the other hand, if crossing the river was particularly complicated and time-consuming, then the sand garden would probably be a new scene...)
 +
 
 +
Both of these have now been bought to Frequency 4.
 +
 
 +
===On Feng Shui Shticks===
 +
[[Master Tranh]] has a power 4 shtick in determining the key change needed to attract a particular spirit that you have some sort of connection to/with. At Freq 2 (once a run) that's level 2 and 8 Eps. He also has a power 5 shtick in warding an area against a particular type of spirit. At Freq 2, that's also level 2. 10 Eps.
 +
:Wow, this is suddenly a super-enticing pair of shticks!
 +
 
 +
===On Personal Chi Shticks===
 +
[[Master Kwan]] and [[Shien]] have (and this one thinks [[Master Tenzin]] had) the ability to construct a directed meditation/ritual for a particular purpose. That is worth finding out about.
 +
 
 +
'''What Do You Need?'''
 +
You can design a healing/meditation/chi adjustment for complicated conditions.  It will generally involve homework or time or ingredients. Power 8
 +
 
 +
===Chi Blast===
 +
Ranged Chi Ball attack: Roll Yang, damage x1, resisted by Yin (Tao 0 people are not immune)= Power 4<br>
 +
Ranged Chi Ball attack: Roll Yang, damage x4, resisted by Yin (Tao 0 people are not immune)= Power 7
 +
 
 +
* Damage x1 = +1  etc
 +
* Range = +1
 +
* Other Attack Form (Yang based Chi-blast) = +1
 +
* Resisted by yin = +0 if Tao 0 people are immune, or +1 if they are not
 +
 
 +
===Chi Defenses===
 +
Limited Chi defense: Power 4 (~half damage or add resistance)<br>
 +
Broader Chi Defense: Power 7
 +
 
 +
===Imperial Shticks===
 +
From Dragon. All are '''Minor''' Concept (so x1.5).
 +
 
 +
* Level 1 shtick:  (must be bought first): '''Imperial''': I can buy Imperial Shticks. (unteachable). ''Freq 2, Power 3.'' '''Bought'''
 +
 
 +
* Level 2 shtick: '''Imperial Presence''': I can bypass all scheduling mechanics to visit Imperial Regents. ''Freq 2, Power 6.'' '''Bought'''
  
 +
* Level 3 shtick: '''Imperial Command''': Imperial Soldiers (non-coms) will instinctively obey. ''Freq 3, Power 5.'' '''Bought'''
  
*Level 2, Chi Blast, P:7, F:1, 7 pts. x2 self taught=14 pts!
+
* Level 4 shtick: '''Imperial Smile''': x2 Charisma or Status for a private 1-on-1 conversation. ''Freq 3, Power 7.'' '''Bought'''
  
*Level 2, Auspicious Arrangement (know the change to attract a spirit you have some connection with), P:4, F:2, 8 pts.
+
* Level 5 shtick: '''Imperial Eye''': I can instantly determine the relevance of something to the Imperial Succession. ''Freq 5, Power 5.'' '''Bought'''
  
*Level 3, Balance the Chi: With a laying on of hands, you can add up to a total of 5 to a target's Yin, Yang, or Chi to raise the lower two up towards the highest. Lasts one scene/combat. Freq 3, Power 6, 18 pts.
+
* Level 6 shtick: '''Imperial Stature''': I never have lower than the second highest status in the room. ''Freq 6, Power 6.'' '''Bought'''
  
 +
* Level 7 shtick: '''Imperial Identity''': The Imperial Identity is sacrosanct. (Immune to bureaucratic nightmares.). ''Freq 6, Power 7.'' '''Bought'''
  
  
 
[[Category:Xiao Fa Notes]]
 
[[Category:Xiao Fa Notes]]

Latest revision as of 18:10, 18 November 2021

Notes for shticks either bought or considered by Xiao Fa. Here are rules on Shticks and some Sample Power Ratings.


Contents

Shticks Requiring Homework

Withering Strike: Homework done


Shticks to Buy At Some Point

Reflex Blockage: Power 8, Freq 2. Roll Yang with Chi Mastery skill. -1 Reflexes *and* Mov (not HP) for every 2 successes, Dodgeable. L3, Self-Taught. 32 EPs.

Focus Chi: Spend an action for +N dice. Teachable by Master Tranh

Positive Feng Shui: Determine the key change needed to attract a particular spirit that you have some sort of connection to/with. F:2 P:4 L2 and 8 Eps. Teachable by Master Tranh

Renouncing Feng Shui: Ward an area against a particular type of spirit. F:2 P:5 L:2 10 Eps. Teachable by Master Tranh

Withering Strike: BEWARE: DARK CHI! Power 8, Freq 1. Attack with Yang with Chi Mastery and do sqrt[successes] of Health/Structural damage. Normal defenses do not apply. No range. L2. Self-Taught. 16 EPs

Healer of Note: Power 3, Freq 3 (4 to do multiple people a night). You now heal people under your care at +1xHealth per night. If you are a healer, you now heal as if you were a healing house. Will probably buy at P:3, F:4 (12 pts, L2), from Master Kwan.

Healing Wave: Power 6 (x3, Explosion), Self-taught, major

Positive Karma: I take 1 pt of healing (up to my maximum healing number) for every die of healing I do to someone else. Power 4. Self-taught, major.

Negative Karma: Attackers take 1 pt of damage, through armor, for each die of damage they do me. Power 4. Self-taught, major.

Silver Dragons Yang Team: Power 10.

Silver Dragons Yin Team: Power 8 or 9.

Bought

Long-Arm Chi: Grant Ranged to one of my Chi Healing shticks of power N or lower. (Level 2, P:5 (for Power 3 or lower effects), F:2, 10 pts.) Can't grow to more than Frequency 4. Mastery shtick.

Re-visualize Chi: Temporarily rewrite a chi-based shtick in a minor way, P:10, F:2, 20 pts.) Mastery shtick.

Poll Chi: Poll the local chi to receive a general chi-based Lay of the Land. Several uses in different areas will provide explicit homework to find out more about what is going on, what is 'right' and what is 'wrong.' P:5. F:2. Self-Taught, non-mastery, 20 pts, Level 2.

Dragon's Discernment: Spend 10 minutes with it and understand the underlying symbolic significance of some item/action/person. Power 5. Buy 3 pt Symbology to use with it when GMs want to know how well you did.

Voice of the Dragon: Power 5.

Analyze Chi: Get a Yin roll to get information about an incoming Sorcery/Chi/Fu effect: What it does and how much damage/die it is doing. Power 3 as a sense mode, Power 4 to also be an interrupt in-combat.

Chi Riposte: Any Chi, Sorcery, or Fu effect can be channeled/redirected away from the target. Only successes on the Yin roll can be rolled to redirect. Non-redirected effect is suffered by the target. About Power 5. Progression makes sense to be Barrier, then Riposte, then Blast.

Imperial: I can buy Imperial Shticks. (unteachable). Freq 2, Power 3.

Imperial Command: Imperial Soldiers (non-coms) will instinctively obey. Freq 3, Power 5.

Imperial Smile: x2 Charisma or Status for a private 1-on-1 conversation. Freq 3, Power 7.

Make Working: Produce a working to change the name of a country after Polling its Chi and doing the resulting Homework. Freq 1, Power 8, Major, Mastery.

Unimpressed: Half successes from social effects used on me. P:6, F:5, Minor

Imperial Presence: I can bypass all scheduling mechanics to visit Imperial Regents. Freq 2, Power 6.

Imperial Eye: I can instantly determine the relevance of something to the Imperial Succession. Freq 5, Power 5.

Imperial Stature: I never have lower than the second highest status in the room. Freq 6, Power 6.

Imperial Identity: The Imperial Identity is sacrosanct. (Immune to bureaucratic nightmares.). Freq 6, Power 7.

Hew Close to My Convictions: Once a run, get a hint as to whether I am about to betray one of my own guiding principles. Freq:2 Power 4. Self-taught, minor.

Sovereign Among His People, P:6, F:1, Minor, x2 self taught=18 pts.

Shtick Progression Plan

Shticks to buy:

  • Level 2 of Sovereign Among His People, P:6, F:2, Minor, Self Taught=18 pts.
  • Honorable: 1/scene, +3 dice to resisting dishonorable temptation (such as seduction attempts from married women). Freq 3, Power 2.
  • Power of Conviction: 1/run, after surviving meaningful attack/combat, double dice for persuading. Freq 1, Power 6.
  • Sincerity: +3 dice to Persuasion for things that I sincerely believe. However, I am always at +2 difficulty to convince someone of something I do not believe. Freq 5, Power 1.
  • Soft Passing: If someone is dying, I can allow their passing to be painless and with peace. Freq 5, Power 1.
  • Let's Talk About This: I can give an enemy an action which is only usable for Social. Freq 5, Power 3.

Older Shtick Notes

On 'Pass Without Disturbance' and 'Shape Chi'

It is *safest* to have them both at four: Pass Without Disturbance at 4 lets you make multiple stealth rolls. Shape Chi at 4 lets you sneak through something with more than one "area of chi" (i.e. crossing the watchful river, then going through the watchful sand garden). Shaping one area wouldn't affect the chi of another.

(On the other hand, if crossing the river was particularly complicated and time-consuming, then the sand garden would probably be a new scene...)

Both of these have now been bought to Frequency 4.

On Feng Shui Shticks

Master Tranh has a power 4 shtick in determining the key change needed to attract a particular spirit that you have some sort of connection to/with. At Freq 2 (once a run) that's level 2 and 8 Eps. He also has a power 5 shtick in warding an area against a particular type of spirit. At Freq 2, that's also level 2. 10 Eps.

Wow, this is suddenly a super-enticing pair of shticks!

On Personal Chi Shticks

Master Kwan and Shien have (and this one thinks Master Tenzin had) the ability to construct a directed meditation/ritual for a particular purpose. That is worth finding out about.

What Do You Need? You can design a healing/meditation/chi adjustment for complicated conditions. It will generally involve homework or time or ingredients. Power 8

Chi Blast

Ranged Chi Ball attack: Roll Yang, damage x1, resisted by Yin (Tao 0 people are not immune)= Power 4
Ranged Chi Ball attack: Roll Yang, damage x4, resisted by Yin (Tao 0 people are not immune)= Power 7

  • Damage x1 = +1 etc
  • Range = +1
  • Other Attack Form (Yang based Chi-blast) = +1
  • Resisted by yin = +0 if Tao 0 people are immune, or +1 if they are not

Chi Defenses

Limited Chi defense: Power 4 (~half damage or add resistance)
Broader Chi Defense: Power 7

Imperial Shticks

From Dragon. All are Minor Concept (so x1.5).

  • Level 1 shtick: (must be bought first): Imperial: I can buy Imperial Shticks. (unteachable). Freq 2, Power 3. Bought
  • Level 2 shtick: Imperial Presence: I can bypass all scheduling mechanics to visit Imperial Regents. Freq 2, Power 6. Bought
  • Level 3 shtick: Imperial Command: Imperial Soldiers (non-coms) will instinctively obey. Freq 3, Power 5. Bought
  • Level 4 shtick: Imperial Smile: x2 Charisma or Status for a private 1-on-1 conversation. Freq 3, Power 7. Bought
  • Level 5 shtick: Imperial Eye: I can instantly determine the relevance of something to the Imperial Succession. Freq 5, Power 5. Bought
  • Level 6 shtick: Imperial Stature: I never have lower than the second highest status in the room. Freq 6, Power 6. Bought
  • Level 7 shtick: Imperial Identity: The Imperial Identity is sacrosanct. (Immune to bureaucratic nightmares.). Freq 6, Power 7. Bought