Xiao Fa
Contents |
Notes
- Xiao Fa Skill Notes
- Xiao Fa Shtick Notes
- Xiao Fa Stat Notes
- Xiao Fa's Notebook
- Xiao Fa's Herb Satchel
Concept
Dragon/Master of Chi
Name
Xiao Fa gave himself that name when he started learning with the Meihua Sannong Servants at the Roof of the World. He acknowledges no other name now. He takes no family name normally, but if pressed will use "Han" (a very common surname) as his family name.
Other names include:
- Pilgrim Xiao
- the new Silent Han Bob
- Brother Han (but only Takanata calls him that)
Description and Demeanor
Xiao Fa is tall and handsome, with a quiet way about him and sad brown eyes flecked with malachite green. His head is always freshly and neatly shaved these days. No buzz or fuzz anymore. He wears the plain robes and wide green sash of a Meihua Sannong Selfless Path servant.
He speaks of himself, formally, in the third person when he does at all: "This one has found life to be much less complicated when the selfishness is removed from it." He often uses somewhat old-fashioned forms, a complicated set of expressive gestures and bows, not in wide use anymore, to express himself wordlessly when he can.
Xiao Fa makes eye contact more now than he used to.
Background and Plots
Stats & Shticks
Stats
Physical | Mental | Spiritual | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Body | Reflexes | Mind | Social | Tao | ||||||
Force/Offense | Strength | 7 | Accuracy | 7 | Intelligence | 10 | Charisma | 10 | Yang | 13 |
Precision/Defense | Resistance | 6 | Dexterity | 7 | Wit | 10 | Grace | 10 | Yin | 13 |
Reserve | Health | 6 | Energy | 7 | Resolve | 10 | Status | 10 | Chi | 14 |
Hit Points | HP = 65 (Health + Energy) * 5 | |||||||||
Move | Move = 7 (Strength + Energy) / 2 |
Notes
- Rule: No Physical stat may be higher than the lowest corresponding Mental stat
- Rule: No Mental stat may be higher than the corresponding Tao stat
- Rule: No two Tao stats may be more than 1 point apart
- Xiao Fa Stat Notes
Shticks
Level 1
- Touched by the Dragon. Your aspect is Dragon. Freq: 6, Power: 1, Cost: 6 (Destiny)
- The Tao That Can Be Seen. Make a Yin roll with Chi Mastery vs. target's Tao to diagnose Tao & Chi flows. 1/scene. Freq: 3, Power: 2, Major, Taught, Cost: 6
- Chi Flows Downstream. Make a Yin roll with Chi Mastery to sense the chi flows in an area and follow them to find any significant nearby feng shui sites, or other anomalies. Freq: 3, Power: 2, Major, Taught, Cost: 6
- Harmonious Arrangement. Given a set of things, you can put them in the most perfectly harmonious arrangement. Freq: 3, Power: 2, Major, Taught. Cost: 6
- Chi Mastery (3 copies). +1 die for Balance Restoration. Freq: 6, Power: 1, Major, Taught. Cost: 6
- Good Listener. 1/run, You can get someone to tell you about twice as much as they were originally going to. Freq: 2, Power: 3, Minor, Taught. Cost: 9
- Judge Character. Speak to me for ten minutes and I learn something useful about you. (1/run) Freq: 2, Power:3, Minor, Taught. Cost: 9
- Analyze Chi. With a Yin roll, get information about an incoming Sorcery/Chi/Fu effect (what it does, how much damage/dice). Freq: 1, Power: 4, Major, Self-taught. Cost: 8
- Strike Ghost. My physical strikes hit ghosts. Freq: 1, Power: 4, Major, Taught. Cost: 4
- Imperial: I can buy Imperial shticks (unteachable). Freq: 2, Power: 3, Minor, Taught. Cost: 9
Level 2
- Wisdom of the Dragon. 1/run, you may get a hint on how/whether some action/plan will further the dragon’s goals. Freq: 2, Power: 4, Major, Taught. Cost: 8 (Destiny)
- Voice of the Dragon. 1/run, you and whoever is with you may request a conversation with Dragon. Freq: 2, Power: 5, Major, Self-Taught. Cost: 20
- Chi Diagnosis. 1/10 mins (1/combat turn) Make a Yin roll with Chi Mastery to generally diagnose a target: sensing diseases, poisons, mystic anomalies, etc. Freq: 4, Power: 3, Major, Taught. Cost: 12
- Chi Blocking. 1/run, make a Yang attack on a target to reduce their Tao by 1 for every two successes you make. Freq: 2, Power: 6, Major, Taught. Cost: 12
- Pass without Disturbance. 1/turn, you may make a Yin roll to pass through the chi of an area without disturbing or altering it. Freq: 4, Power: 3, Major, Taught. Cost: 12
- Dragon Strike. 1/combat, Spend a Yang to make your next barehanded Qi Lung Kung Fu strike x4 damage. Freq: 2, Power: 4, Major, Taught. Cost: 8
- Cure Poison. 1/run, spend a Yin to remove the effects of a poison. For magical poisons, you need to hold the healing down as the damage triggers.Freq:1, Power: 9, Major, Taught. Cost: 9
- Sympathetic Chi. "+1 Chi Master!" 1/run, spend a Chi to make a chi/sorcery/fu based movement/defensive shtick of 7 power or less which is used within Chi hexes of me by someone with whom I have meditated recently (2 or 3 max). Freq: 1, Power: 8, Major, Self-Taught. Cost: 16
- Student of the Week. 1/run, can acquire a student (pretty helpful). Freq: 2, Power: 5, Minor, Taught. Cost: 15
- Dragon's Discernment. Spend some time (10 mins) interacting with an item/person/place and understand its underlying symbolic significance. Make a roll with 3pt Symbology when the GMs need one. Freq: 2, Power: 5, Major, Self-Taught. Cost: 20
- Chi Polling. Investigate the chi in a country to get a general lay of the land. After polling several different areas, generate homework to develop a chi model of the country. Freq: 2, Power: 5, Major, Self-Taught. Cost: 20
Level 3
- First of the Silver Dragons. All members of the Silver Dragons will recognize you as someone to be protected. Freq: 6, Power: 3, Major, Taught. Cost: 18 (Destiny)
- Shape Chi. 1/turn, you may meditate in an area and make a Chi roll to slowly shape its chi in another direction. Freq: 4, Power: 4, Major, Taught. Cost: 16
- Sinuous Evasion. 1/action, Dodge with your Yin. Freq: 5, Power: 3, Major, Taught. Cost: 15
- Healing Chi. 1/action, make a Yin roll and heal a target of 3N normal damage with a series of quick strikes to chi nexi. Freq: 5, Power: 3, Major, Taught. Cost: 15
- Chi Unblocking. 1/action, remove any temporary Tao reductions from a target with a Chi Roll at 1 per success. Freq: 5, Power: 3, Major, Taught. Cost: 15
- Imperial Command. Imperial soldiers (non-coms) will instinctively obey. Freq: 3, Power: 5, Minor, Taught. Cost: 22
Level 4
- The Glow. Freq: 2, Power: 10, Major, Taught. Cost: 20 (Destiny)
- Bright Cost of Imbalance. Hit target with any touch (Qi Lung Kung Fu) attack and additionally inflict 5 times the difference between target’s Tao and Yang stats in damage. Freq: 5, Power: 4, Major, Taught. Cost: 20
- Chi Riposte. Roll Yin dice to yadda yadda yadda. Freq: 4, Power: 5, Major, Self-Taught. Cost: 40
- What Do You Need?. You can design a healing/meditation/chi adjustment for complicated conditions. It will generally involve homework or time or ingredients. Freq: 3, Power: 8, Major, Taught. Cost: 24
Level 5
- Level 5 Destiny. Add Status dice to rolls interacting with the workings of the Empire, or its servants. Mostly. I think. Cost: 30
- Restoring the Balance. Make a Chi roll (at +3 dice) to purge a target of any ongoing chi/sorcery based influences. The effect will resist based on the Chi of its source. Freq: 5, Power: 6, Major, Taught. Cost: 30
- Chi Barrier. Spend a Yin. Nyah nyah nyah. Freq: 3, Power: 9, Major, Taught. Cost: 27
Level 6
- Level 6 Destiny
Mastery Tree
- Chi Revisualization. With meditation, temporarily rewrite a chi-based shtick in a minor way. Freq: 2, Power: 10, Major, Self-Taught, Mastery. Cost: 20
- Long-Arm Chi. Make a Yang roll to grant up to successes range to one of my chi healing shticks of power 3 or lower. Freq: 2, Power: 5, Major, Self-Taught, Mastery. Cost: 10
Sources
- Master Kwan (Initial), and other Selfless Path Monks
- Master Tranh
Cost
- Stats Cost: 703
- Shticks Cost: 597
Notes
- To Buy: Some attack with your Yang shtick, as yet unfound;
- Minor: Soft Passing (Shien, L1)
- Xiao Fa Shtick Notes
Skills
Skill | Ranks | Cost |
---|---|---|
Healing | ||
Acupuncture | 5 | (x3 = 15) |
Bedside Manner | 1 | (x3 = 3) |
Forensic Medicine | 2 | (x2 = 4) |
Herbalism (-1 diff with herb satchel) | 5 | (x2 = 10) |
Medicine | 13 | (x5 = 65) |
Poisons | 5 | (x3 = 15) |
Chi | ||
Chi Mastery | 25 | (x3 = 75) |
Feng Shui | 15 | (x2 = 30) |
Magic Ritual | 3 | (x5 = 15) |
Combat | ||
Qi Lung Kung Fu | 12 | (x5 = 60) |
Dodge | 3 | (x5 = 15) |
Mental | ||
Meditation | 5 | (x2 = 10) |
Guided Meditation | 1 | (x3 = 3) |
Concentration | 1 | (x3 = 3) |
Strong-Willed | 3 | (x3 = 9) |
Memory | 3 | (x3 = 9) |
Social | ||
Conversation | 2 | (x5 = 10) |
Persuasion | 1 | (x4 = 4) |
Intimidation | 1 | (x2 = 2) |
Expressive Gestures | 5 | (x2 = 10) |
Etiquette | 5 | (x3 = 15) |
Sense Motive | 2 | (x4 = 8) |
Streetwise | 1 | (x3 = 3) |
Ceremonies | 2 | (x2 =4) |
Tea Ceremonies | 5 | (x1 = 5) |
Gather Information | 1 | (x4 = 4) |
Teacher | 2 | (x2 =4) |
Philosophy | 2 | (x2 =4) |
Psychology | 2 | (x4 =8) |
Pai Gow Face | 2 | (x3 =6) |
Speed Drinking | 1 | (x2 =2) |
Leadership | 2 | (x3 =6) |
Performance | ||
Showmanship | 5 | (x2 = 10) |
Mime | 5 | (x1 = 5) |
Dancing | 5 | (x1 = 5) |
Broad Storytelling | 5 | (x3 = 15) |
Art | ||
Calligraphy | 3 | (x1 = 3) |
Domestic | ||
Administration | 2 | (x2 = 4) |
Cooking | 5 | (x1 = 5) |
Gardening | 3 | (x1 = 3) |
Driving | 1 | (x2 = 2) |
Housekeeping | 2 | (x2 = 4) |
Animal Handling | 2 | (x2 =4) |
Travel | ||
Outdoorsman | 1 | (x5 = 5) |
Well-Traveled | 1 | (x4 = 4) |
KS: House of Quiet Concordance | 2 | (x1 = 2) |
KS: Hon'eth Arcade | 2 | (x2 = 4) |
KS: Roof of the World | 1 | (x2 = 2) |
KS: New Rivers Region | 2 | (x1 = 2) |
KS: 12 Kingdoms | 1 | (x3 = 3) |
Survival | 1 | (x3 = 3) |
Survival: Strand | 2 | (x1 = 2) |
Riding | 2 | (x3 = 6) |
Swimming | 1 | (x1 = 1) |
Other | ||
KS: Selfless Way | 5 | (x2 =10) |
KS: Spirits | 4 | (x2 =8) |
KS: Spirit/Demon World | 1 | (x5 =5) |
KS: Altering the Cycle | 1 | (x2 =2) |
Passive Perception | 3 | (x4 = 12) |
Active Perception | 3 | (x2 = 6) |
Sleight of Hand | 1 | (x3 = 3) |
Stealth | 1 | (x4 = 4) |
KS: Master Tranh | 1 | (x1 = 1) |
KS: Old Masters | 1 | (x1 = 1) |
History | 1 | (x2 = 2) |
Athletics | 1 | (x5 = 5) |
Death Check | 2 | (x2 = 4) |
Skills Total | 562 | |
Unspent | 0 | |
Earned Total | 562 |
Notes
- New Skills to buy: Veterinarian (x3)
- Old Skills to buy up: Persuasion (x4), Strong Willed (x3), Concentration (x3), Ceremonies (x2), Medicine (x5), Qi Lung Kung Fu (x5), Dodge (x5),
- Xiao Fa Skill Notes
Possessions
- robes and sandals
- Fiery red robes
- sandals of +3 Move
- a coolie hat
- a medicine kit
- a new Herb Satchel
- a notebook
- plum blossoms (pressed in the notebook)
- cooking knife
- his favorite pan
- favorite chopsticks
- 1 wineskin of seawater
- Pai Gow tile
- 102 Li, 37 Zhu