Akimoto the Astonishing
From Dragon
Akimoto is an acrobat and performer in the Silken Wings Circus. His legs were broken by the League of the Hidden Hand, but he has made a good recovery since then. He has offered acrobatic training to Kasumi.
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Level 1 shticks:
- Amazing Fall: 1/run, I spend a Yin to take half damage from a fall. Freq 1, Power 4.
- Superleap: 1/run, I can spend a Yang to leap for twice my move - three times if it is a move that cannot be run (such as across a chasm). Freq 1, Power 6.
- Strong Grip: 1/scene, +3 to my Strength for grabs and resisting grabs. Freq 3, Power 2.
- Astonishing: 1/scene, I may spend a Chi to add my successes in a very recent Acrobatics roll to my Charisma dice for my next roll. Freq 2, Power 3.
- Acrobatic Move: My full move tends to be full of bounces and flips. It doesn't actually go any faster, though. Freq 5, Power 1.
Level 2 shticks:
- Ta-Daa!: +3 dice to acrobatic-type actions that you say "Ta-Daa" to at the end. Freq 5, Power 2.
- Astonishing Fall: 1/run, I can spend a Yin to take no damage from a fall. Freq 1, Power 7.
- Natural Ham: 1/turn, "Look at Me!" is an in-stat action for me. Freq 4, Power 3.
- Climb: Climb an unclimbable surface (or a climbable one). Freq 3, Power 3.
Level 3 shticks:
- Ropewalker: I can move along (or up and down) ropes at no penalty and without making a roll. Freq 5, Power 3.
- Natural Acrobat: Acrobatics is always an in-stat action for me. Freq 6, Power 3.
- Might As Well Be Hands: My feet are almost as good as hands for grabbing things. Freq 5, Power 3.
Level 4 shticks:
- Astonishing Ta-Daa: +5 dice to dramatic actions that you say "Ta-Daa" to at the end. Freq 5, Power 4.
- Acrobats Do That: If I can do something acrobatically, I can add my acrobatic skill. Freq 6, Power 4.
Level 5 shticks:
- Acrobat Pair: Loan a use of one of my shticks to the person I am performing with. Freq 4, Power 7.