Difference between revisions of "Xiao Fa Shtick Notes"

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(Shtick Progression Plan)
(Shtick Progression Plan)
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*<s>Level 4, Restoring the Balance, Buy up F:3 to F:4, at P:6 = 6 pts.</s>
 
*<s>Level 4, Restoring the Balance, Buy up F:3 to F:4, at P:6 = 6 pts.</s>
 
*<s>Level 3, Chi Riposte, P:5, F:3, 15 pts. x2self taught=30 pts!</s>
 
*<s>Level 3, Chi Riposte, P:5, F:3, 15 pts. x2self taught=30 pts!</s>
*Level 5, Chi Barrier, 27 pts.
+
*<s>Level 5, Chi Barrier, 27 pts.</s>
 
*<s>Level 4, Analyze Chi, P:4, F:1, 4 pts. x2 self taught=8 pts</s>
 
*<s>Level 4, Analyze Chi, P:4, F:1, 4 pts. x2 self taught=8 pts</s>
 
*Level 5, Chi Blast, P:7, F:4, 28 pts. x2 self taught=56 pts!
 
*Level 5, Chi Blast, P:7, F:4, 28 pts. x2 self taught=56 pts!

Revision as of 17:06, 20 January 2014

Notes for shticks either bought or considered by Xiao Fa. Here are rules on Shticks and some Sample Power Ratings.


Contents

On 'Pass Without Disturbance' and 'Shape Chi'

It is *safest* to have them both at four: Pass Without Disturbance at 4 lets you make multiple stealth rolls. Shape Chi at 4 lets you sneak through something with more than one "area of chi" (i.e. crossing the watchful river, then going through the watchful sand garden). Shaping one area wouldn't affect the chi of another.

(On the other hand, if crossing the river was particularly complicated and time-consuming, then the sand garden would probably be a new scene...)

Both of these have now been bought to Frequency 4.

On Feng Shui Shticks

Master Tranh has a power 4 shtick in determining the key change needed to attract a particular spirit that you have some sort of connection to/with. At Freq 2 (once a run) that's level 2 and 8 Eps. He also has a power 5 shtick in warding an area against a particular type of spirit. At Freq 2, that's also level 2. 10 Eps.

Wow, this is suddenly a super-enticing pair of shticks!

On Personal Chi Shticks

Master Kwan and Shien have (and this one thinks Master Tenzin had) the ability to construct a directed meditation/ritual for a particular purpose. That is worth finding out about.

What Do You Need? You can design a healing/meditation/chi adjustment for complicated conditions. It will generally involve homework or time or ingredients. Power 8

Chi Blast

Ranged Chi Ball attack: Roll Yang, damage x1, resisted by Yin (Tao 0 people are not immune)= Power 4
Ranged Chi Ball attack: Roll Yang, damage x4, resisted by Yin (Tao 0 people are not immune)= Power 7

  • Damage x1 = +1 etc
  • Range = +1
  • Other Attack Form (Yang based Chi-blast) = +1
  • Resisted by yin = +0 if Tao 0 people are immune, or +1 if they are not

Chi Defenses

Limited Chi defense: Power 4 (~half damage or add resistance)
Broader Chi Defense: Power 7


Other Shtick Questions

Shticks to Consider

  • ?Essence Absorbing Stance?: Draw sustenance/life/hit points from the surrounding Chi. Like the dying master ??? did. P:?
  • Walk of 1000 Steps: Similar, but geomancy-based? only in contact with bare or natural ground. regen HP each hex moved along ground?
  • Clothed in Life: Draw the Chi around you into a visible mantle of energy. Acts as a pool of successes that can be added to a variety of actions: defense, attack, chi-based abilities. If Essence-absorbing stance is also known, can be used to turn a success into ?N? hp healing.

Likely to Get

Analyze Chi: Get a Yin roll to get information about an incoming Sorcery/Chi/Fu effect: What it does and how much damage/die it is doing. Power 3 as a sense mode, Power 4 to also be an interrupt in-combat.

Chi-Based Riposte: Any Chi, Sorcery, or Fu effect can be channeled/redirected away from the target. Only successes on the Yin roll can be rolled to redirect. Non-redirected effect is suffered by the target. About Power 5. Progression makes sense to be Barrier, then Riposte, then Blast.

Discerning Insight: Spend a scene interacting with or closely studying a person, being, or object and gain an insight into it.

  • Power 3 if it's perception based and is mostly "stuff you can pick up by being really discerning" (like the Butterfly Captain)
  • Power 5 if it includes random hints that you wouldn't necessarily pick up with sense modes (like "That used to belong to Ezokin!")
  • The power 5 version probably also wants its own 3 point skill for rolls.

Not for Now

Power N+2 (ish) for grant Ranged to a family of shticks of power N or lower. Not more than Frequency 4. (Level 2, Gift of Flight, P:5 (for Power 3 or lower effects), F:2, 10 pts.)

Tweak Chi shtick: Like Rewrite for I Ching, but only for Chi-based shticks, minor change only. (Level 4, Rewrite Chi, Temporarily rewrite a chi-based shtick in a minor way, P:10, F:2, 20 pts.)

Shtick Progression Plan

Shticks to buy (in this order, to maintain shtick tree):

  • Level 4, Restoring the Balance, Buy up F:3 to F:4, at P:6 = 6 pts.
  • Level 3, Chi Riposte, P:5, F:3, 15 pts. x2self taught=30 pts!
  • Level 5, Chi Barrier, 27 pts.
  • Level 4, Analyze Chi, P:4, F:1, 4 pts. x2 self taught=8 pts
  • Level 5, Chi Blast, P:7, F:4, 28 pts. x2 self taught=56 pts!
  • Level 1, Chi Mastery, 6 pts.
  • Level 2, Auspicious Arrangement (know the change to attract a spirit you have some connection with), P:4, F:2, 8 pts.
  • Level 3, What Do You Need?, P:8, F:2, 16 pts.
  • Level 1, Judge Character: Speak to me for ten minutes and I learn something useful about you. Freq 2, Power 3. (Butterfly Captain)
  • Level 6, Destiny, 36 pts.
  • Level 6, ???
  • Level 7, ???
  • Level 2, ???
  • Level 3, Balance the Chi: With a laying on of hands, you can add up to a total of 5 to a target's Yin, Yang, or Chi to raise the lower two up towards the highest. Lasts one scene/combat. Freq 3, Power 6, 18 pts.
  • Level 3, Buy Sinuous Evasion up fully (F6), 9 pts.
  • Level 2, Buy Dragon Strike up fully (F3), 8 pts.