Difference between revisions of "Xiao Fa Shtick Notes"

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(Shtick Progression Plan)
(Other Shtick Questions)
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===Likely to Get===
 
===Likely to Get===
<s>Analyze Chi</s>: Get a Yin roll to get information about an incoming Sorcery/Chi/Fu effect: What it does and how much damage/die it is doing. Power 3 as a sense mode, Power 4 to also be an interrupt in-combat. '''(Bought)'''
 
 
<s>Chi-Based Riposte</s>: Any Chi, Sorcery, or Fu effect can be channeled/redirected away from the target. Only successes on the Yin roll can be rolled to redirect. Non-redirected effect is suffered by the target. About Power 5. Progression makes sense to be Barrier, then Riposte, then Blast. '''(Bought)'''
 
 
Discerning Insight: Spend a scene interacting with or closely studying a person, being, or object and gain an insight into it.
 
* Power 3 if it's perception based and is mostly "stuff you can pick up by being really discerning" (like the Butterfly Captain)
 
* Power 5 if it includes random hints that you wouldn't necessarily pick up with sense modes (like "That used to belong to Ezokin!")
 
* The power 5 version probably also wants its own 3 point skill for rolls.
 
 
'''Healer of Note''': Power 3, Freq 3 (4 to do multiple people a night). You now heal people under your care at +1xHealth per night. If you are a healer, you now heal as if you were a healing house. Will probably buy at P:3, F:4 (12 pts, L2), from Master Kwan.
 
  
 
'''Healing Wave''': Power 6 (x3, Explosion), Self-taught, major
 
'''Healing Wave''': Power 6 (x3, Explosion), Self-taught, major
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than one other aspect in any given scene.
 
than one other aspect in any given scene.
  
'''Speak with Dragon''': Power 5. '''Wisdom of the Dragon'''?
+
'''Poll Chi''': Poll the local chi to receive a general chi-based Lay of the Land. Several uses in different areas will provide explicit homework to find out more about what is going on, what is 'right' and what is 'wrong.' Power 5.
  
'''Discern Significance''': Understand the underlying symbolic significance of some item/action/person. Power 5. Buy 3 pt Symbology to use with it when GMs want to know how well you did. Maybe name it '''Dragon's Discernment'''?
+
'''Produce Working''': Produce a working to change the name of a country after Polling its Chi and doing the resulting Homework. Power 8
  
 
'''Positive Karma''': I take 1 pt of healing (up to my maximum healing number) for every die of healing I do to someone else. Power 4. Self-taught, major.
 
'''Positive Karma''': I take 1 pt of healing (up to my maximum healing number) for every die of healing I do to someone else. Power 4. Self-taught, major.
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'''Negative Karma''': Attackers take 1 pt of damage, through armor, for each die of damage they do me. Power 4. Self-taught, major.
 
'''Negative Karma''': Attackers take 1 pt of damage, through armor, for each die of damage they do me. Power 4. Self-taught, major.
  
'''Strength of My Own Convictions''': Once a run, get a hint as to whether I am about to betray one of my own guiding principles. Power 3. Self-taught, major. '''Dragon's Guidance'''?
 
  
'''Long-Arm Chi''': Grant Ranged to one of my Chi Healing shticks of power N or lower. (Level 2, P:5 (for Power 3 or lower effects), F:2, self-taught, 20 pts.) Can't grow to more than Frequency 4.
 
  
 
===Not for Now===
 
===Not for Now===
  
Tweak Chi shtick: Like Rewrite for I Ching, but only for Chi-based shticks, minor change only. (Level 4, Rewrite Chi, Temporarily rewrite a chi-based shtick in a minor way, P:10, F:2, 20 pts.)
+
'''Healer of Note''': Power 3, Freq 3 (4 to do multiple people a night). You now heal people under your care at +1xHealth per night. If you are a healer, you now heal as if you were a healing house. Will probably buy at P:3, F:4 (12 pts, L2), from Master Kwan.
 +
 
 +
'''Strength of My Own Convictions''': Once a run, get a hint as to whether I am about to betray one of my own guiding principles. Power 3. Self-taught, major. '''Dragon's Guidance'''?
 +
 
 +
 
 +
===Bought===
 +
 
 +
'''Long-Arm Chi''': Grant Ranged to one of my Chi Healing shticks of power N or lower. (Level 2, P:5 (for Power 3 or lower effects), F:2, 10 pts.) Can't grow to more than Frequency 4.
 +
 
 +
'''Re-visualize Chi''': Temporarily rewrite a chi-based shtick in a minor way, P:10, F:2, 20 pts.)
 +
 
 +
'''Dragon's Discernment''': Spend 10 minutes with it and understand the underlying symbolic significance of some item/action/person. Power 5. Buy 3 pt Symbology to use with it when GMs want to know how well you did.
 +
 
 +
'''Speak with Dragon''': Power 5.
 +
 
 +
'''Analyze Chi''': Get a Yin roll to get information about an incoming Sorcery/Chi/Fu effect: What it does and how much damage/die it is doing. Power 3 as a sense mode, Power 4 to also be an interrupt in-combat.
 +
 
 +
'''Chi Riposte''': Any Chi, Sorcery, or Fu effect can be channeled/redirected away from the target. Only successes on the Yin roll can be rolled to redirect. Non-redirected effect is suffered by the target. About Power 5. Progression makes sense to be Barrier, then Riposte, then Blast.
  
 
==Shtick Progression Plan==
 
==Shtick Progression Plan==

Revision as of 19:48, 2 December 2014

Notes for shticks either bought or considered by Xiao Fa. Here are rules on Shticks and some Sample Power Ratings.


Contents

On 'Pass Without Disturbance' and 'Shape Chi'

It is *safest* to have them both at four: Pass Without Disturbance at 4 lets you make multiple stealth rolls. Shape Chi at 4 lets you sneak through something with more than one "area of chi" (i.e. crossing the watchful river, then going through the watchful sand garden). Shaping one area wouldn't affect the chi of another.

(On the other hand, if crossing the river was particularly complicated and time-consuming, then the sand garden would probably be a new scene...)

Both of these have now been bought to Frequency 4.

On Feng Shui Shticks

Master Tranh has a power 4 shtick in determining the key change needed to attract a particular spirit that you have some sort of connection to/with. At Freq 2 (once a run) that's level 2 and 8 Eps. He also has a power 5 shtick in warding an area against a particular type of spirit. At Freq 2, that's also level 2. 10 Eps.

Wow, this is suddenly a super-enticing pair of shticks!

On Personal Chi Shticks

Master Kwan and Shien have (and this one thinks Master Tenzin had) the ability to construct a directed meditation/ritual for a particular purpose. That is worth finding out about.

What Do You Need? You can design a healing/meditation/chi adjustment for complicated conditions. It will generally involve homework or time or ingredients. Power 8

Chi Blast

Ranged Chi Ball attack: Roll Yang, damage x1, resisted by Yin (Tao 0 people are not immune)= Power 4
Ranged Chi Ball attack: Roll Yang, damage x4, resisted by Yin (Tao 0 people are not immune)= Power 7

  • Damage x1 = +1 etc
  • Range = +1
  • Other Attack Form (Yang based Chi-blast) = +1
  • Resisted by yin = +0 if Tao 0 people are immune, or +1 if they are not

Chi Defenses

Limited Chi defense: Power 4 (~half damage or add resistance)
Broader Chi Defense: Power 7


Other Shtick Questions

Shticks to Consider

  • ?Essence Absorbing Stance?: Draw sustenance/life/hit points from the surrounding Chi. Like the dying master ??? did. P:?
  • Walk of 1000 Steps: Similar, but geomancy-based? only in contact with bare or natural ground. regen HP each hex moved along ground?
  • Either of the above can probably done by creating a new healing form at 1xdie.
  • Clothed in Life: Draw the Chi around you into a visible mantle of energy. Acts as a pool of successes that can be added to a variety of actions: defense, attack, chi-based abilities. If Essence-absorbing stance is also known, can be used to turn a success into ?N? hp healing.

Likely to Get

Healing Wave: Power 6 (x3, Explosion), Self-taught, major

The Sovereign Among His People: You may change your aspect to disguise yourself with the aspect of one other cycle spirit. (It's a disguise in that people will detect you as it, and their shticks might work on you as it, but the underlying reality doesn't change. You can't spend XP as if you were it, etc. Your place in the World After won't change, etc.) Power 6; you can buy it at a high frequency, but no being more than one other aspect in any given scene.

Poll Chi: Poll the local chi to receive a general chi-based Lay of the Land. Several uses in different areas will provide explicit homework to find out more about what is going on, what is 'right' and what is 'wrong.' Power 5.

Produce Working: Produce a working to change the name of a country after Polling its Chi and doing the resulting Homework. Power 8

Positive Karma: I take 1 pt of healing (up to my maximum healing number) for every die of healing I do to someone else. Power 4. Self-taught, major.

Negative Karma: Attackers take 1 pt of damage, through armor, for each die of damage they do me. Power 4. Self-taught, major.


Not for Now

Healer of Note: Power 3, Freq 3 (4 to do multiple people a night). You now heal people under your care at +1xHealth per night. If you are a healer, you now heal as if you were a healing house. Will probably buy at P:3, F:4 (12 pts, L2), from Master Kwan.

Strength of My Own Convictions: Once a run, get a hint as to whether I am about to betray one of my own guiding principles. Power 3. Self-taught, major. Dragon's Guidance?


Bought

Long-Arm Chi: Grant Ranged to one of my Chi Healing shticks of power N or lower. (Level 2, P:5 (for Power 3 or lower effects), F:2, 10 pts.) Can't grow to more than Frequency 4.

Re-visualize Chi: Temporarily rewrite a chi-based shtick in a minor way, P:10, F:2, 20 pts.)

Dragon's Discernment: Spend 10 minutes with it and understand the underlying symbolic significance of some item/action/person. Power 5. Buy 3 pt Symbology to use with it when GMs want to know how well you did.

Speak with Dragon: Power 5.

Analyze Chi: Get a Yin roll to get information about an incoming Sorcery/Chi/Fu effect: What it does and how much damage/die it is doing. Power 3 as a sense mode, Power 4 to also be an interrupt in-combat.

Chi Riposte: Any Chi, Sorcery, or Fu effect can be channeled/redirected away from the target. Only successes on the Yin roll can be rolled to redirect. Non-redirected effect is suffered by the target. About Power 5. Progression makes sense to be Barrier, then Riposte, then Blast.

Shtick Progression Plan

Shticks to buy:


  • Level 1, Strength of My Own Convictions, P:3, F:2, T:x2=12 pts.
  • Level 3, Sovereign Among His People, P:6, F:3, x2 self taught=36 pts.
  • Level 2, Chi Blast, P:7, F:1, 7 pts. x2 self taught=14 pts!
  • Level 2, Auspicious Arrangement (know the change to attract a spirit you have some connection with), P:4, F:2, 8 pts.
  • Level 2, Healer of Note, P:3, F:4=12 pts. From Master Kwan.
  • Level 2, Healing Wave, P:6, F:2, T:x2=24 pts.