Xiao Fa Shtick Notes

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Notes for shticks either bought or considered by Xiao Fa. Here are rules on Shticks and some Sample Power Ratings.


Contents

On 'Pass Without Disturbance' and 'Shape Chi'

It is *safest* to have them both at four: Pass Without Disturbance at 4 lets you make multiple stealth rolls. Shape Chi at 4 lets you sneak through something with more than one "area of chi" (i.e. crossing the watchful river, then going through the watchful sand garden). Shaping one area wouldn't affect the chi of another.

(On the other hand, if crossing the river was particularly complicated and time-consuming, then the sand garden would probably be a new scene...)

Both of these have now been bought to Frequency 4.

On Feng Shui Shticks

Master Tranh has a power 4 shtick in determining the key change needed to attract a particular spirit that you have some sort of connection to/with. At Freq 2 (once a run) that's level 2 and 8 Eps. He also has a power 5 shtick in warding an area against a particular type of spirit. At Freq 2, that's also level 2. 10 Eps.

Wow, this is suddenly a super-enticing pair of shticks!

On Personal Chi Shticks

Master Kwan and Shien have (and this one thinks Master Tenzin had) the ability to construct a directed meditation/ritual for a particular purpose. That is worth finding out about.

What Do You Need? You can design a healing/meditation/chi adjustment for complicated conditions. It will generally involve homework or time or ingredients. Power 8

Chi Blast

Ranged Chi Ball attack: Roll Yang, damage x1, resisted by Yin (Tao 0 people are not immune)= Power 4
Ranged Chi Ball attack: Roll Yang, damage x4, resisted by Yin (Tao 0 people are not immune)= Power 7

  • Damage x1 = +1 etc
  • Range = +1
  • Other Attack Form (Yang based Chi-blast) = +1
  • Resisted by yin = +0 if Tao 0 people are immune, or +1 if they are not

Chi Defenses

Limited Chi defense: Power 4 (~half damage or add resistance)
Broader Chi Defense: Power 7


Other Shtick Questions

Likely to Get

Analyze Chi: Get a Yin roll to get information about an incoming Sorcery/Chi/Fu effect: What it does and how much damage/die it is doing. Power 3 as a sense mode, Power 4 to also be an interrupt in-combat.

Chi-Based Riposte: Any Chi, Sorcery, or Fu effect can be channeled/redirected away from the target. Only successes on the Yin roll can be rolled to redirect. Non-redirected effect is suffered by the target. About Power 5. Progression makes sense to be Barrier, then Riposte, then Blast.

Not for Now

Power N+2 (ish) for grant Ranged to a family of shticks of power N or lower. Not more than Frequency 4. (Level 2, Gift of Flight, P:5 (for Power 3 or lower effects), F:2, 10 pts.)

Tweak Chi shtick: Like Rewrite for I Ching, but only for Chi-based shticks, minor change only. (Level 4, Rewrite Chi, Temporarily rewrite a chi-based shtick in a minor way, P:10, F:2, 20 pts.)


Shtick Progression Plan

Shticks to buy (in this order, to maintain shtick tree):

  • Level 3, Buy Sinuous Evasion up fully (F6), 9 pts.
  • Level 2, Buy Dragon Strike up fully (F3), 8 pts.
  • Level 4, Analyze Chi, P:4, F:6, 24 pts.
  • Level 5, Chi Barrier, 27 pts.
  • Level 4, Chi Riposte, P:5, F:4, 20 pts.
  • Level 5, Chi Blast, P:7, F:4, 28 pts.
  • Level 1, Chi Mastery, 6 pts.
  • Level 2, Auspicious Arrangement (know the change to attract a spirit you have some connection with), P:4, F:2, 8 pts.
  • Level 3, What Do You Need?, P:8, F:2, 16 pts.
  • Level 1, Judge Character: Speak to me for ten minutes and I learn something useful about you. Freq 2, Power 3. (Butterfly Captain)
  • Level 6, Destiny, 36 pts.
  • Level 6, ???
  • Level 7, ???
  • Level 2, ???
  • Level 3, Balance the Chi: With a laying on of hands, you can add up to a total of 5 to a target's Yin, Yang, or Chi to raise the lower two up towards the highest. Lasts one scene/combat. Freq 3, Power 6, 18 pts.
  • Level 2, Burn Poison: 1/scene, I may roll Yin to burn away poison in a willing target that I lay my hands on. This also does [successes] in damage to them. Freq 3, Power 3. (Master Fu)