Difference between revisions of "Main Page"
From Dragon
(→Book Eleven) |
(→Book Eleven) |
||
Line 49: | Line 49: | ||
:[[Unified]] | :[[Unified]] | ||
:[[Night of Gates XI]] | :[[Night of Gates XI]] | ||
+ | :[[The Rest is Silence]] | ||
== The Party == | == The Party == |
Revision as of 15:50, 6 December 2020
Contents |
Online Links
Logs
Previous Books
Book Eleven
- Beating the Drum
- Howl
- Travelling For the Magpie Prince
- The Great Protector
- Saving Spear Carrier Ri
- Black on Black
- This is That
- Back to Black
- Dungeon Crawl
- Northern Gate
- The Art of Diplomacy
- Night of Setag
- Seven
- Walking Behind
- Dire Beasts And Where To Find Them
- The Art of Diplomacy II
- Donkiruku
- Too Many Puzzle Pieces
- Council of Enemies
- Encrypted
- Miasmatic
- Crouching Bird, Hidden Wolf
- Second Seven
- Horsemen of Folly
- Fire in the Rain
- Incoming
- Northern Tents
- Prison Break
- Snapping Tortoise
- A Second Rescue
- Fort Chang
- World Gyre
- Into the Labyrinth
- Bridge Over the Northern Wall
- Unified
- Night of Gates XI
- The Rest is Silence
The Party
- The PCs
- Party Loot
- House of Exuberant Interference
- Circus Stuff
- Shtick Sources
- Party Secrets
- Plots to Remember
- From the BBQ
- Stuff We Know (Includes some Puttering logs)
- Polls
- Military Situation
People, Places, Things
World Notes
- Blurb
- The Cycle
- The Twelve Kingdoms
- The Isle of Beauty
- The Five Temples
- Dragon Empire (basic history)
- Culture
- Herbalism
- Miscellany
- Sorcery
- Non-Empire Magic / How Magic Works
- The Calendar (Actual calendar)
- Cosmological Conjecture
- True Mastery
- Freeing the Dragon
- Great Horse Race
- Renaming Countries
- Aku Notes
- Emperor Mechanic
- Imperial Status Score
- Dragon's Briefings
- Talismans
- Winter Scoreboard
- Coyote Notes
- Treaty Of Houses
- Non-Empire Locations
Rules and Mechanics
- Cryptomancy Page
- Merit's Encoded Message
- Merit's Second Encoded Message
- House Sung Documents
- Breaking the Hidden City Bribery Mechanic
- Illumineaucracy
- Party Mechanics
- Shadowruns
- Character Creation
- Spending Points
- Dice Rolling
- Stats
- Combat
- Grapples, Grabs, Disarms, and Carrying
- Conversational Skills
- General Mechanics
- Shticks (Shtick Power Costs)
- Skills (Skill Costs)
- Karma
- Magic Rituals (and the Creation of Magic Rituals)
- Armor
- Trading
- Possibly Asked Questions
- Stuff that's Changed